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Update v2.70


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#241 bloody18

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Posted 16 April 2015 - 05:02

These updates keep players engaged  ( as seen in this forum and increased activity) ! Thanks again code making dudes!

 

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#242 rowbeth

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Posted 16 April 2015 - 06:21

that is why I posted

 

to make it fair for everyone

 

making updates that benefit higher players / bigger guilds more than new players / smaller guilds is not the right way to get new players to stay in the game

 

lets remember the context of this update: of course level 2000+ buffs will be targeted at the high level players. It would be wrong for this update to be otherwise.



#243 Filletminion

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Posted 16 April 2015 - 08:47

lets remember the context of this update: of course level 2000+ buffs will be targeted at the high level players. It would be wrong for this update to be otherwise.

Maybe more to the point is were these or any new buffs really needed for 2000 plus players..



#244 Morgwyn

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Posted 16 April 2015 - 10:47

Maybe more to the point is were these or any new buffs really needed for 2000 plus players..

 

Were any of these buffs needed at all?

 

- From the day that I started playing this game, the rule in PvP is quite simple. Any setup can be broken and hardly anybody can afford to be buffed 24/7 (if that would even help which I doubt)

We do not need more buffs to even the odds but a better PvP system. (will leave it at that as it is another discussion)

- While I feel sympathy for the titan hunter buff (there must be others like me that do not like running around an icon for hours), it is placed to high in the skill tree, and it's certainly has a big effect. Maybe even to big. Was it actually needed?  What was the thought behind this? To increase participation from players like myself? Or to speed up the kills once secured?

- Adding three buffs (in)directly related to titan hunting may also not have been the best idea. Luckely 2 are not available yet, though won't be long before the first of those 2 will.

 

*Meant as constructive feedback*



#245 kstbhs

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Posted 16 April 2015 - 11:41

I see mostly Eater of Time and The Elder Terror. Those are quest titans and ment to spawn at a faster rate. The others are only coincidence. I wish they increased regular titans spawn rate a bit though. That way everyone has a chance at it. Also it would remove the boring part of waiting days, maybe over a week, for a sertant titan to spawn.

 

All titans(except elemental) require only 1 quest kill i think, and even the elementals are no benefit killing more than the 500 required times, unlike the others which are readily farmed for TKP and their Titan Drops so i dont think there should be difference in spawn rate.

I guess a good solution would be to equalize and increase the spawn rate of all titans to making them force spawn per hour until the active titans at a time is equal to ten.



#246 Morgwyn

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Posted 16 April 2015 - 12:02

All titans(except elemental) require only 1 quest kill i think, and even the elementals are no benefit killing more than the 500 required times, unlike the others which are readily farmed for TKP and their Titan Drops so i dont think there should be difference in spawn rate.

I guess a good solution would be to equalize and increase the spawn rate of all titans to making them force spawn per hour until the active titans at a time is equal to ten.

 

Flood the AH with even more epics? :P



#247 kstbhs

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Posted 16 April 2015 - 12:23

Anything wrong with that?



#248 BigGrim

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Posted 16 April 2015 - 12:27

I guess a good solution would be to equalize and increase the spawn rate of all titans to making them force spawn per hour until the active titans at a time is equal to ten.


I think not.

I've been getting messages from players in-game and in Support saying that they are finally Titan Hunting again. I'm seeing a lot of Guilds I've never seen Titan Hunting SECURING their own win! It sounds like the TDoubler is doing it's job.

#249 Morgwyn

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Posted 16 April 2015 - 12:43

I think not.

I've been getting messages from players in-game and in Support saying that they are finally Titan Hunting again. I'm seeing a lot of Guilds I've never seen Titan Hunting SECURING their own win! It sounds like the TDoubler is doing it's job.

 

Good to hear that! :)

Any chance of considering placing Titan Doubler a bit lower in the skill three? There are a lot of players below lvl 2000 that hunt titans.



#250 Nagoyaka

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Posted 16 April 2015 - 13:00

Good to hear that! :)

Any chance of considering placing Titan Doubler a bit lower in the skill three? There are a lot of players below lvl 2000 that hunt titans.

 

I have the Titan Doubler skill, yet everytime I have used it so far, I have bought it cheap from the buff market :)



#251 BigGrim

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Posted 16 April 2015 - 13:04

Any chance of considering placing Titan Doubler a bit lower in the skill three? There are a lot of players below lvl 2000 that hunt titans.


It's staying put at 2,000 but we are considering a level 50 or 100 in the Loyalty section.

#252 kstbhs

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Posted 16 April 2015 - 13:07

I think not.

I've been getting messages from players in-game and in Support saying that they are finally Titan Hunting again. I'm seeing a lot of Guilds I've never seen Titan Hunting SECURING their own win! It sounds like the TDoubler is doing it's job.

Titan Doubler sure is doing its job well but it would only enable other guilds/players to titan hunt more if we have more titans active.



#253 Nagoyaka

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Posted 16 April 2015 - 13:09

It's staying put at 2,000 but we are considering a level 50 or 100 in the Loyalty section.

 

Im not sure if its any use in that. It would be impossible to compete with a lower doubler against a higher.



#254 shindrak

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Posted 16 April 2015 - 13:13

Good to hear that! :)

Any chance of considering placing Titan Doubler a bit lower in the skill three? There are a lot of players below lvl 2000 that hunt titans.

Titan doubler always can be found in buff market for cheap... i saw some players selling for 50k im sure its  cheaper than buying loyalty potion


Edited by shindrak, 16 April 2015 - 13:13.


#255 kstbhs

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Posted 16 April 2015 - 13:19

Titan doubler always can be found in buff market for cheap... i saw some players selling for 50k im sure its  cheaper than buying loyalty potion

Other potions too are not of much use(the gold ones)



#256 spartani

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Posted 16 April 2015 - 13:30

Detecting a few bugs on the map.

 

Mostly, when there is a titan on the map and there and more hunters hunting.

 

I move towards the titan, but when I get there the icon keeps showing "Moving" for 2 or 3 seconds, in spite I am already stoped.   Only after those seconds of delay is that the titan icon shows up and I can hit it. 

Before the last update this never happened. Mostly the titan icon even showed up in the exact moment I was moving to its location title. 

 

Those 2 or 3 seconds era vital. Many times I get to the location fast, but after the "Moving" disapears so has the titan, which as already been killed by someone else.

 

If I am hunting alone this is not that bad. It is not as fast as before, but is aceptable.

 

Tried on IE, Mozilla and Chrome. Mozilla was the worst (I have FSHelper in Mozilla, don´t know if there is a connection).

 

Anyway, after the titan is gone all goes back to normal. 

 

 

 



#257 spartani

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Posted 16 April 2015 - 13:36

About the green doted line, is there any chance of blocking it in the preferences?

 

Really hate it. Overlaps the red line, keeps showing up and updating paths while moving and really don´t need it for anything. 

 

Its not like we guys have a problem in looking at the map and understanding the way.

 

Most of us are smarter then white lab rats in a maze :)



#258 BigGrim

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Posted 16 April 2015 - 13:37

Put this into a Support Ticket please. It can get forwarded to the right person.

#259 bilops

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Posted 16 April 2015 - 14:00

Detecting a few bugs on the map.

 

Mostly, when there is a titan on the map and there and more hunters hunting.

 

I move towards the titan, but when I get there the icon keeps showing "Moving" for 2 or 3 seconds, in spite I am already stoped.   Only after those seconds of delay is that the titan icon shows up and I can hit it. 

Before the last update this never happened. Mostly the titan icon even showed up in the exact moment I was moving to its location title. 

 

Those 2 or 3 seconds era vital. Many times I get to the location fast, but after the "Moving" disapears so has the titan, which as already been killed by someone else.

 

If I am hunting alone this is not that bad. It is not as fast as before, but is aceptable.

 

Tried on IE, Mozilla and Chrome. Mozilla was the worst (I have FSHelper in Mozilla, don´t know if there is a connection).

 

Anyway, after the titan is gone all goes back to normal. 

have the same problem too

 

 

About the green doted line, is there any chance of blocking it in the preferences?

 

Really hate it. Overlaps the red line, keeps showing up and updating paths while moving and really don´t need it for anything. 

 

Its not like we guys have a problem in looking at the map and understanding the way.

 

Most of us are smarter then white lab rats in a maze :)

In have it too but this does not do any harm



#260 Morgwyn

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Posted 16 April 2015 - 14:27

Titan doubler always can be found in buff market for cheap... i saw some players selling for 50k im sure its  cheaper than buying loyalty potion

 

And when I looked it was 150K or 1fsp. 

 

 

Im not sure if its any use in that. It would be impossible to compete with a lower doubler against a higher.

 

Agreed. Would be better to have a potion in there that is higher levelled. Say potion + zombie brew = level 175.




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