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New Skills / Enhancements


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#941 BadPenny

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Posted 19 November 2017 - 15:41

How about a few  buffs that improve the DQs or make them more rewarding. A buff that raises the reward and a buff that reduces the target required for completing a DQ. These buffs would be a single use buff available for gold at the AH and/or with a high stam cost. So, as an example Travel 1000 tiles. Gain +150 Allegiance Tokens, could turn into Travel 500 tiles. Gain +300 Allegiance Tokens.

I'm all for shortcuts, etc, but these DQ's aren't designed for us to gain, they're to keep us active.  This is why QH doesn't work for kill x critters, why titan doubler isn't effective, why critters killed when conserve kicks in aren't counted.   Even though I know the majority are thinking yeah, I want this easy button, I'm gonna play devil's advocate here and say it defeats the purpose of what's usually a 10 minute quest each day. 

In summary, I'm thinking no.


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#942 xrenegade

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Posted 25 January 2018 - 10:58

Hi Guys, 

 

Why not add a skill where it shows the region of elite during hunt. 

One more suggestion, why not allow the selling of common and rare staches dropped during events or even frags. That would get the trading going also. 



#943 cucullainn

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Posted 25 January 2018 - 17:35

Hi Guys,

Why not add a skill where it shows the region of elite during hunt.
One more suggestion, why not allow the selling of common and rare staches dropped during events or even frags. That would get the trading going also.

I am going to have to vote No and No

#944 BadPenny

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Posted 25 January 2018 - 19:38

Hi Guys, 

 

Why not add a skill where it shows the region of elite during hunt. 

One more suggestion, why not allow the selling of common and rare staches dropped during events or even frags. That would get the trading going also. 

I'm with Cucu, and this is why....  unless you're pretty new around here, you know how to look in the UFSG or wiki and locate low level elites that more or less have a small hunting area, and/or usually respond well to AM and spawn all over the place, or you can read the threads where we have compiled good areas to hunt elites or champs.  Most all lower level elites respond to AM and spawn heavily, such as Girath and Varas, and the same holds true for low level Champs, like the Curse of Misfortune, whose realm is only 4x4 and just about spawns on every square.  

 

As for selling stashes, those dropped by GE critters and awarded from GE chests are ALWAYS bound, to my knowledge, but you can sell the ones you get from chests, I believe.  And it's been stated many times by the cows that individual frags will never be able to be sold.... If you want to get into the "frag business", I suggest you farm low level common and rare pieces while you're hunting those elites you want an easy button for....


Edited by BadPenny, 25 January 2018 - 19:40.

Just one old lady's opinion

 

 

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#945 Pardoux

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Posted 25 January 2018 - 20:05

I'm with Cucu, and this is why....  unless you're pretty new around here, you know how to look in the UFSG or wiki and locate low level elites that more or less have a small hunting area, and/or usually respond well to AM and spawn all over the place, or you can read the threads where we have compiled good areas to hunt elites or champs.  Most all lower level elites respond to AM and spawn heavily, such as Girath and Varas, and the same holds true for low level Champs, like the Curse of Misfortune, whose realm is only 4x4 and just about spawns on every square.  

 

 

I suspect Penny, but could be wrong, that he meant a rough idea on the map where the Elite was ?

 

I'd still say no tho - how hard is it to walk around ? - isn't that what stamina is for, after all ?


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#946 BadPenny

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Posted 25 January 2018 - 20:22

I suspect Penny, but could be wrong, that he meant a rough idea on the map where the Elite was ?

 

I'd still say no tho - how hard is it to walk around ? - isn't that what stamina is for, after all ?

Yeah, I got that.... That's why I called it an "easy button"....  It takes me roughly 15 minutes with AM to do a Legendary Elites DQ on a mobile device in Varas Dungeon.... I don't use AM because it isn't really beneficial there, on mobile....easier to just walk and use LF..... ON a PC with AM and lightfoot, I'd estimate half that time.... so I can't really see how this could be necessary to any but the very very new, and they need to learn this stuff anyway, no?


Just one old lady's opinion

 

 

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#947 gapukas

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Posted 01 May 2018 - 02:58

Honor Guard (Guild RP buff, tradable potion) - boosts guild members base stats 10% when defending against gvg attacks.

Breath of Ossrand - has a chance to freeze an opponent for 2 turns reducing attackers damage dealt by 25%(works in reverse when you attack while buff is active)

Netherstorm - chance to ignore enemy's base stats

Diabolical - Gain 2,5% base damage for each epic item enemy is wearing

Phophecy - teleports you to the highest possible area based on your level (80 stam/same mechanics as for teleport ability)


Edited by gapukas, 01 May 2018 - 03:42.


#948 BadPenny

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Posted 01 May 2018 - 06:45

Honor Guard (Guild RP buff, tradable potion) - boosts guild members base stats 10% when defending against gvg attacks.

Breath of Ossrand - has a chance to freeze an opponent for 2 turns reducing attackers damage dealt by 25%(works in reverse when you attack while buff is active)

Netherstorm - chance to ignore enemy's base stats

Diabolical - Gain 2,5% base damage for each epic item enemy is wearing

Phophecy - teleports you to the highest possible area based on your level (80 stam/same mechanics as for teleport ability)

possibly good ideas.   I'm not sure about the need for Prophecy, however.  It seems a bit pointless except for those at or near EoC with few portals......


Just one old lady's opinion

 

 

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#949 atta222

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Posted 21 July 2018 - 11:43

A Cloak for buffs :P

#950 gapukas

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Posted 07 August 2018 - 20:54

possibly good ideas.   I'm not sure about the need for Prophecy, however.  It seems a bit pointless except for those at or near EoC with few portals......

Well always could reduce the stamina cost, there are some spots like xinderoth where your progressing through the floors and would just rather use this kind of a buff, or you just dont know where to go next the buff will help. ofc there would need to be warning messages if the next area requires a mission progression, i think thats easy to modify - An extra stamina saving buff like this would help beginners get a better footing on the game.


Edited by gapukas, 07 August 2018 - 20:55.


#951 yotekiller

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Posted 08 August 2018 - 00:20

possibly good ideas.   I'm not sure about the need for Prophecy, however.  It seems a bit pointless except for those at or near EoC with few portals......


Actually that would be a good buff for any player that travels back and forth to relics, farms or titan hunts between leveling sessions.

Screenshot everything!


#952 gapukas

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Posted 10 August 2018 - 05:01

Shroud of protection - Boosts all enhancements up to +30% (lvl 150 is 30%) if the player has been offline more than 3 hours(loses effect after player is online), enhancements cant reach above 100% if the buff is active.


Edited by gapukas, 10 August 2018 - 05:38.


#953 atta222

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Posted 10 August 2018 - 17:25

Shroud of protection - Boosts all enhancements up to +30% (lvl 150 is 30%) if the player has been offline more than 3 hours(loses effect after player is online), enhancements cant reach above 100% if the buff is active.



You touched some good points here.
1) Buffs that work only in Gvg (Good thing to see guilds using RP Buff Packages on their Gvg days when all members get online and ready to battle )

2) Buffs that work only when the player goes offline ( as online members have advantage in switching sets and so on.. such buffs needs to be handled carefully though)

#954 ironlegs

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Posted 10 August 2018 - 20:07

Honor Guard (Guild RP buff, tradable potion) - boosts guild members base stats 10% when defending against gvg attacks.

Breath of Ossrand - has a chance to freeze an opponent for 2 turns reducing attackers damage dealt by 25%(works in reverse when you attack while buff is active)

Netherstorm - chance to ignore enemy's base stats

Diabolical - Gain 2,5% base damage for each epic item enemy is wearing

Phophecy - teleports you to the highest possible area based on your level (80 stam/same mechanics as for teleport ability)

I also think these should be given a look at by those in the know and maybe added to the expansion of the composing skill.

 

Shroud of protection - Boosts all enhancements up to +30% (lvl 150 is 30%) if the player has been offline more than 3 hours(loses effect after player is online), enhancements cant reach above 100% if the buff is active.

Another helpful buff or potion as the case may be .

 

Great ideas from the people that actually play the game .. Thank You Folks



#955 atta222

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Posted 11 August 2018 - 17:43

Thief's Loss: 0.2% per point chance that half the gold stolen in a PVP attack is lost instead of stolen. (PVP only)Stamina To Cast: 50Duration: 60 minutesNine Blessings: While active, a player wearing a nine-item-set will get +1 hourly stamina gain per every 25 points allocated in the skill.Stamina To Cast: 10Duration: 300 minutes


Anti Gloat buff, good idea!

#956 atta222

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Posted 18 August 2018 - 22:33

Betting All in - Only works when attacking in PvP conflicts if attack was successful, gold stolen increases, if not, attacker loses 50% more XP.

#957 goolsby7

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Posted 21 August 2018 - 21:04

Hmmm... How about an enhancement?

Trip - at 100%, 10% chance to reduce attackers attack by 15%

Granted I can't check up on various other levels to make a more realistic stat amount, but work has ahold of me lol.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#958 goolsby7

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Posted 21 August 2018 - 21:15

And a buff just popped into my head, composing specific:

Conversion chamber - composing pot, max lv 300

.01% chance per point that when conserve activates, the stamina that would have been used is instead added to your stamina pool.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#959 atta222

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Posted 24 August 2018 - 02:17

Hmmm... How about an enhancement?

Trip - at 100%, 10% chance to reduce attackers attack by 15%

Granted I can't check up on various other levels to make a more realistic stat amount, but work has ahold of me lol.



I don't think atk needs anymore nerf. It's way too hard to by Pas Barricade NMV Constitution and Flinch to begin with.

Try some ladder...

#960 goolsby7

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Posted 24 August 2018 - 03:37

I don't think atk needs anymore nerf. It's way too hard to by Pas Barricade NMV Constitution and Flinch to begin with.

Try some ladder...

 

Sealed, spell breaker, spell leach, coordinated attack, keen edge, all the item enchant buffs, invert, fist fight. There are ways around said buffs.

 

that, and counted a stat with armor/def for when you miss :/

 

Im no stranger to the ladder. sure i know there's plenty against attack, but its not uncircumvent-able. Just takes planning and proper buffage. 


Edited by goolsby7, 24 August 2018 - 03:41.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 



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