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Epics True Value


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#1 atta222

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Posted 18 August 2018 - 21:54

So Epics are one of the ways to increase stamina gain after maxing Stam gain upgrades. And there are several ways to get Epics. Either inventing them from RP or Titan Drops.

For one way or another Epics dropped are what make a Titan worth hunting or not. Also it what makes RP worth Gathering or not.

So Epics value indirectly controls the flow of the game. Oggys might be tiered so everyone hunts them and hoards them. Milk makes Cow epics so everyone hunts the cow.

I have an idea here I want to share. Am 100% sure that many of you thought of it too.


Why not make all aspects of the game useable to invent any and all Epic items. But change the percentage of the reliance of each item on each aspect.

I mean Each Epic would need an item dropped by a Titan , one or more items from RP , one or more items from arena, might need a recourse/ore to be farmed from mobs/legendary creatures that can be always there or might be seasonal.
Ofc. That will have no affect on the current epics. Wee are just changing the way people can get Epics , the game is flooded with them. I do understand that tiering should be a way to raise the value of Titan Epics but still Titan Epics are killing other game Epics.


Here are some Examples for Clearification:-

Oggys Gloves
X1 Oggys Heart X1 RP Gorgon Tears X100 Arena Tokens(item) X300 Magma Ore components farmed at a certain area from a certain mob. X10 Ladder Tokens item

Invader Boots
X1 Invader Skin X1 RP Skull X20 Arena Tokens item X400 Shadow Orbs components. X20 Ladder Tokens items

Fuv. Rune
X1 Bottled Titan Storm (Bought from Guild TKP) X1 Fang X180 Arena Tokens item X15 Ladder Tokens Items.




Those were just examples I could think of. Of course some people would suggest using several current Epics from RP and Titans to make new better Epics... It won't give the same out come I believe. I want to use this to revive the dead ladder. The Gvg where people don't even care to fight back rather just buffing themselves unbreakable, not to mention some of the big guilds do not even care about whether their guild won or lost. Inventing have been way way down. I rarely see any one farming for inventing like before. Of course farming for composing is available but I doubt it's as farming for inventing, using components and those non useable component slots people have empty...

This solution won't cost the devs much either. Probably just an artist to switch the current tkp page into tkp items used for inventing. I believe the cost vs the gain is big, bright and will have a huge impact on the game.

I hope I see constructive ideas please... Of course this might have disadvantages but I believe everything has a solution...

Edited by atta222, 18 August 2018 - 22:45.


#2 goolsby7

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Posted 18 August 2018 - 22:22

So Epics are one of the ways to increase stamina gain after maxing Stam gain upgrades. And there are several ways to get Epics. Either inventing them from RP or Titan Drops.

For one way or another Epics dropped are what make a Titan worth hunting or not. Also it what makes RP worth Gathering or not.

So Epics value indirectly controls the flow of the game. Oggys might be tiered so everyone hunts them and hoards them. Milk makes Cow epics so everyone hunts the cow.

I have an idea here I want to share. Am 100% sure that many of you thought of it too.


Why not make all aspects of the game useable to invent any and all Epic items. But change the percentage of the reliance of each item on each aspect.

I mean Each Epic would need an item dropped by a Titan , one or more items from RP , one or more items from arena, might need a recourse/ore to be farmed from mobs/legendary creatures that can be always there or might be seasonal.
Ofc. That will have no affect on the current epics. Wee are just changing the way people can get Epics , the game is flooded with them. I do understand that tiering should be a way to raise the value of Titan Epics but still Titan Epics are killing other game Epics.


Here are some Examples for Clearification:-

Oggys Gloves
X1 Oggys Heart X1 RP Gorgon Tears X100 Arena Tokens(item) X300 Magma Ore components farmed at a certain area from a certain mob. X10 Ladder Tokens item

Invader Boots
X1 Invader Skin X1 RP Skull X20 Arena Tokens X400 Shadow Orbs components. X20 Ladder Tokens items

Fuv. Rune
X1 Bottled Titan Storm (Bought from Guild TKP) X1 Fang X180 Arena Tokens X15 Ladder Tokens Items.

 

As far as current titans, i dont see this ever happening. They are meant to be hunted if you want that specific epic. As far as the idea, i can see this working for future epics, HOWEVER: i dont see many more new epics in the near future. I made a post ages ago about inventing for titan epics, and i believe it sparked the thought of the hunted cows milk XD

 

 

Those were just examples I could think of. Of course some people would suggest using several current Epics from RP and Titans to make new better Epics... It won't give the same out come I believe. I want to use this to revive the dead ladder. The Gvg where people don't even care to fight back rather just buffing themselves unbreakable, not to mention some of the big guilds do not even care about whether their guild won or lost. Inventing have been way way down. I rarely see any one farming for inventing like before. Of course farming for composing is available but I doubt it's as farming for inventing, using components and those non useable component slots people have empty...

 

As far as GVG, if they dont care about defending, then they dont care about gvg lol. the higher ranked guilds in gvg actually defend./attack when needed. sure, gvg is dieng out other then a chunk of guilds, but i dont think this will help much. Maybe some new recipes that use the guild RP items, but theres not to much more that gvg can do until the big revamp everyone has been wanting for ages.  and as far as inventing and farming said resources, i touched on that a bit in my potions need some love post lol


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#3 Lupp0

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Posted 18 August 2018 - 22:31

It is very simple to control the epic market.

The titan market will now get 'recycled' due to tiered epics, sure.

But this doesn't change anything for RP epics, which are totally overpriced compared to titan epics, atleast over time.

The simple solution would be: Have some epics reserved for RP, some for titans.

Meaning, the gloves/helm/ammy for example are invented from RP. 

The rest of the epics you get from titans.

 

Presto, solved.

Plus you 'fix' activity in GvG with this.


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#4 atta222

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Posted 18 August 2018 - 22:39

It is very simple to control the epic market.
The titan market will now get 'recycled' due to tiered epics, sure.
But this doesn't change anything for RP epics, which are totally overpriced compared to titan epics, atleast over time.
The simple solution would be: Have some epics reserved for RP, some for titans.
Meaning, the gloves/helm/ammy for example are invented from RP. 
The rest of the epics you get from titans.
 
Presto, solved.
Plus you 'fix' activity in GvG with this.


I doubt HCS will remove current Epics and switch them from Titan Drops to RP. They take things already earned by players seriously even at the cost of rebalance.

#5 atta222

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Posted 18 August 2018 - 22:43

Also the above examples are just examples, I know alot of people are frustrated about arena. I asked several people and they gave the same feed back. Arena isn't that easy. Well the % can always be fixed , 20 arena tokens costs about 1 FSPs. It will not affect the Epic Value. Also I meant an item bought with the tokens not the tokens themselves. That way you can buy Arena prises from Arena players and buy Ladder items from Pvpers, Buy RP items from Gvgers. Titan hunting guilds get to sell their Titan loots. A Titan can have several loots. This way the game will be a mix that works cohesively, and HCS if they want can make a perfect equilibrium between the inventing items required.

Edited by atta222, 18 August 2018 - 22:47.


#6 atta222

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Posted 18 August 2018 - 23:00

Also one side of the problem, cheap epics kill other epics. Epics are the highest Valuable items in game. We should use them more strategicly instead of waiting for a new recipe or new epics for each game section. The ladder needs new recipes and Gvg does too... Also encouraging people to farm.

Making game aspects rely on each other is one thing we can do for an overall game boost.

Also the Titan Drops can be used in other inventable items for the future. Maybe even consumables. Like Epic Buffs for example...

Titans Might (Invented by Oggys Drops)
Fury Level 500 120 min

Storms Rage (Invented by Fuv drops)
Rage 500 120 min

Total Invisibility (Invented by Invader drops)
Cloak 200
Hidden Coffer 300

Edited by atta222, 22 August 2018 - 06:02.


#7 BadPenny

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Posted 18 August 2018 - 23:49

Penny predicts:

 

BigGrim said [insert date and time here]:

 

 

Sorry, we won't be implementing this.


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#8 EpicPiety

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Posted 19 August 2018 - 01:09

Maybe for new titans introduced this would be great.



#9 atta222

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Posted 19 August 2018 - 05:36

Maybe for new titans introduced this would be great.

Who will buy new Epics and leave old Epics, while old epics are cheaper.... It's all about Stamina gain..unless they tier all the old Epics which will take about 2 years or something ..

I mean who buys a bladed war gauntlet while he can get an oggy for 30 FSPs. I doubt that if not Oggys are rumored to be tiered, they would of been for 8 FSPs ... Inventors have hoarded alot of them to begin with..

Edited by atta222, 19 August 2018 - 05:40.


#10 BadPenny

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Posted 19 August 2018 - 06:03

oggys have what? +1 gains?  higher levels add more gains (xp too btw) AND more max stam as well....  Epics aren't just for the stam gains you see....  


Just one old lady's opinion

 

 

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Have you hugged your Quango lately?


#11 goolsby7

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Posted 19 August 2018 - 07:04

I mean who buys a bladed war gauntlet while he can get an oggy for 30 FSPs. I doubt that if not Oggys are rumored to be tiered, they would of been for 8 FSPs ... Inventors have hoarded alot of them to begin with..

 

Bladed war gauntlets are actually decently statted, and have both higher stam and exp gain :/ so their still worth it for their level. oggys may be cheaper, but for the exp gain and larger stam pool the the hydra gauntlets, they are still better XD 

 

and so what if inventors are hoarding them, its a titan that can be hunted, so any-guild can work towards making their own tiered if one ever comes out lol


Edited by goolsby7, 19 August 2018 - 07:09.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#12 atta222

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Posted 19 August 2018 - 07:08

Bladed war gauntlets are actually decently statted, and have both higher stam and exp gain :/ so their still worth it.


I am just giving an example a 30 FSPs oggy VS a 400 FSP boarded war... There is a difference ofc. , but let's be honest here. Stamina gain is way more valuable than Max Stam and XP gain.

Edited by atta222, 19 August 2018 - 07:09.


#13 goolsby7

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Posted 19 August 2018 - 07:11

I am just giving an example a 30 FSPs oggy VS a 400 FSP boarded war... There is a difference ofc. , but let's be honest here. Stamina gain is way more valuable than Max Stam and XP gain.

Thats an opinion, nothing more. personally id much rather have more max stam then stam an hour gain. were talking a possible 1-2 point difference over anywhere from 50-100s of stamina :/


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#14 atta222

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Posted 19 August 2018 - 07:12

Also as I said before. The formulas at which each epic made can be handled and balanced , making equilibrium. The higher the stats of an epic, the harder it is to invent, or the items it requires are more valuable than weaker epics.

Also what I stated above is just an example , you can make stuff required negligible. For example making a new 100 RP item which will be required for the oggy ... Just an example ...

You just ask the carpenter what you want and leave the rest to him , it's his job after all, he can do it best.

I just have an idea, HCS can if they liked, implement it in the best possible way and according to their view. There are data they have access to , we don't . Ofc. They can make the balance.


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