Hello there, my suggestion is to improve the mana costs because I think they are too low.
In an rpg game the use of the skills should be a decision and that means we need to think "if that skill is usefull but the mana cost is the 50% of all my mana, then I will use it just in case of emergecy", but with that too low mana costs is just a simple click on the shortcut. So my idea is to put an escalation in the mana costs. For example: if a skill is for lvl 20 and the mana cost is 30 MP, then every character lvl above of the skill lvl will have an escalation of 3 MP, it means that in character level 30 the skill will cost 50 MP instead of 20 (I mean the skills just will have the mana cost on the described lvl, but will scale from that point every lvl).
Well I'm based on the regular character's stats, because I like to make use of strategy instead of grinding and there is no strategy with the mana because I'm full of mana regenerators (potion, drink) on my bag, but without use.
Well thanks for read and sorry if I forgot something (my english isn't perfect at all).
Edited by Alfehim, 12 October 2014 - 19:14.