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Mana costs.


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#1 Alfehim

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Posted 12 October 2014 - 19:03

Hello there, my suggestion is to improve the mana costs because I think they are too low.

In an rpg game the use of the skills should be a decision and that means we need to think "if that skill is usefull but the mana cost is the 50% of all my mana, then I will use it just in case of emergecy", but with that too low mana costs is just a simple click on the shortcut. So my idea is to put an escalation in the mana costs. For example: if a skill is for lvl 20 and the mana cost is 30 MP, then every character lvl above of the skill lvl will have an escalation of 3 MP, it means that in character level 30 the skill  will cost 50 MP instead of 20 (I mean the skills just will have the mana cost on the described lvl, but will scale from that point every lvl).

 

Well I'm based on the regular character's stats, because I like to make use of strategy instead of grinding and there is no strategy with the mana because I'm full of mana regenerators (potion, drink) on my bag, but without use.

 

Well thanks for read and sorry if I forgot something (my english isn't perfect at all).


Edited by Alfehim, 12 October 2014 - 19:14.


#2 penmen22

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Posted 12 October 2014 - 19:31

I feel like having too much mana and health was only the problem at the lower levels. I used to have potions cluttered in my inventory with no use and had to sell them off. But once I started leveling up and getting better spells and moves, my mana was constantly needing to be filled. I even had to get some spells and talents that would help restore mana faster.

 

Plus when you're in combat, your potion drinking cooldown is increased which means even less of a chance to restore mana. This means that some of us already have to pick and choose what spells to use and when to use them.



#3 ZeusIV

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Posted 12 October 2014 - 20:03

Satirsan are you playing a ranger?

Try assassin instead :D



#4 ZooksterGaming

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Posted 12 October 2014 - 20:05

If you base this at a lvl 8 char, you should wait and see how it is at higher levels.


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| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#5 Bryn

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Posted 13 October 2014 - 01:51

BTW, mana cost does scale with your character level...


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#6 redsmokeboy

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Posted 13 October 2014 - 05:43

when get to lvl 30 or so see mana cost add up pick and chose what skill's should use.

Look at skill drsiption should say scaled to lvl. Blood bath thought based on Skille rplanner not sure still same in game 3/mana per lvl mean scale's as you lvl

 

lvl 45/3 - mana cost 135 mana for bloodbath at lvl 45

averge man pool around 4000* mana or so at lvl 45 see pick and chose skill option aside from mana regen option you can get from basic att's add up slowly then mana potion time limited speacily DGN 1 potion every 2 min.


Edited by redsmokeboy, 15 October 2014 - 01:58.

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#7 Blissy

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Posted 13 October 2014 - 13:32

my main is a ranger and I run out of mana very fast.  I don't think they need to change this to cost us more.

Potions use in dungeons are 2min cds and forgot the cd out of them but over 1 min so many times I can only use auto attack when my mana runs out.  also players may differ how they use their skills and what skills they decide to use and I like the option of choosing what skills I want to use or not use according to how I play not forced to choose because my mana cost is increased more then it already is.  jmho

 

like the others said, scales as you level and not sure how the other classes fair with mana but I"m sure they have similar costs to mana.


Edited by BlissMiss, 13 October 2014 - 13:34.

Slow but steady wins the race or something like that.

I'm just taking it slow, not sure about the steady.

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*Joined Spring of 2014 *

 

 

 


#8 Alfehim

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Posted 14 October 2014 - 01:15

Thanks a lot for clear up this, it's true that i'm low lvl yet so I need to lvl to see the changes. And it's true too that in low lvl it's too easy haha.




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