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Development Roadmap (Updated 7th Mar 2014)


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#261 Rek

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Posted 20 March 2014 - 13:56

For the past few days, FS has had on average 500-600 active players around 16:00-20:00 ST. 

 

From what I hear, and what I have been told by my guildies and allies. There used to be over 2,000 players on average online.

 

What has happened? Is there a way that you at HCS, can do some advertising?
I know it will be a bit costly to get out there, but won't the return income from the new players who may, or may not purchase FSP's cover most of that?

 

I love playing FS, It's kinda my getaway. I log in every single day. I just don't want to see HCS die off. :/


Big sexy Sig by the one, the only, the marvelous, Beanopoly


#262 RebornJedi

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Posted 20 March 2014 - 16:26

there was probably loads of multi accounts back then plus you have to think it was 6 or so years ago that they are talking about..

 

after they did the booster packs we were hitting 1000+.. if HCS wants to raise the activity of this game they need to focus on keeping new players and old players coming back and logging in daily.. weekly events would help promote activity. plus low level only events would help keep things fun when starting out.. mentoring needs to be juiced up with better tools.. blah blah blah

 

there are loads of things to boost activity and retain players.. ideas have been tossed out through the years but aren't used, discussed by admins, or implemented fast enough.

 

..advertising could be free if social media was used more creatively


Edited by RebornJedi, 20 March 2014 - 16:27.

 


#263 sbaunoch

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Posted 20 March 2014 - 16:57

Noticed that all drops from the caves like potions and such and quest items with no rarity also get auto fraged.  Can we do something about this ?   spent 300,000 in the caves and no drops.  Probably got lots of potions but auto fraged.  Same with quest items in the realms...

 

We should be able to stop these type of items from being autofragged.

 



#264 kalish

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Posted 21 March 2014 - 02:43

Noticed that all drops from the caves like potions and such and quest items with no rarity also get auto fraged.  Can we do something about this ?   spent 300,000 in the caves and no drops.  Probably got lots of potions but auto fraged.  Same with quest items in the realms...

 

We should be able to stop these type of items from being autofragged.

 

If "autofrag" is being done to anything other than things that actually give you frags, yes I agree that it needs to be fixed.



#265 Pardoux

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Posted 31 March 2014 - 05:32

I know a lot of players left because of a multitude of reasons ...

 

1. PvP (yes, that was a factor)

2. Very poor customer service at the time (that person has been replaced by BG and things are a lot better now)

3. People move on - get bored with a game

4. Yada yada yada

 

Many reasons.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#266 BraveKath

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Posted 31 March 2014 - 06:04

Players Leaving -- Paradoux and Chazz both mention factors all sound and valid.  

Let me clearly state - I am one who supports PvP aspect of this game, but I've seen two scenarios that have disturbed me.

One - when things go a little nuts and PvP'ers join in massive forces to repeatedly teach a lesson and do so over many days and sometimes weeks so that the player who is their target is demoralized and leaves the game.  I know some cheer that they've won when this happens.  I just can't see it as a win.   

Two - There have also been a few PvP'ers who simply were going around doing what they do and guilds over-reacted to a random gold hit here and there and felt it was their mission to drive the "vermin" from the game and they didn't seek out the full story (heavens forbid they should talk to the player or their GF) and never discovered that their own player was in fact embellishing the truth - seen it happen too many times.  The PvP'ers in these cases weren't beaten down by the actual attacks in the instances I know, but just by the blind hatred. (The over-reactions were from typically non-PvP guilds, in case there's an confusion).

The faults of these players driven from the game in these manners weren't that great, and from the sidelines it seemed the punishment far exceeded their crimes.  

When our actions are so negative that we drive another player, who isn't cheating or stealing, from the game then I think that is in a sense is our mutual burden and loss, PvPers and Non-PvPers alike.  We should take no glee from that and instead be stepping forward as a community to help mediate these situations with an open mind when we can.

 I know there are some players who even when they are the underdog per se will not give up and will continue hitting at windmills and to that, well there's not much to be done other than watch the self-destruction play itself out and hope they come to their senses.


Edited by BraveKath, 31 March 2014 - 16:34.


#267 yodamus

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Posted 31 March 2014 - 12:20

Players Leaving -- Paradoux and Chazz both mention factors all sound and valid.  

Let me clearly state - I am one who supports PvP aspect of this game, but I've seen two scenarios that have disturbed me.

One - when things go a little nuts and PvP'ers join in massive forces to repeatedly teach a lesson and do so over many days and sometimes weeks so that the player who is their target is demoralized and leaves the game.  I know some cheer that they've won when this happens.  I just can't see it as a win.   

Two - There have also been a few PvP'ers who simply were going around doing what they do and guilds over-reacted to a random gold hit here and there and felt it was their mission to drive the "vermin" from the game and they didn't seek out the full story (heavens forbid they should talk to the player or their GF) and never discovered that their own player was in fact embellishing the truth - seen it happen too many times.  The PvP'ers in these cases weren't beaten down by the actual attacks in the instances I know, but just by the blind hatred.

The faults of these players driven from the game in these manners weren't that great, and from the sidelines it seemed the punishment far exceeded their crimes.  

When our actions are so negative that we drive another player, who isn't cheating or stealing, from the game then I think that is in a sense is our mutual burden and loss, PvPers and Non-PvPers alike.  We should take no glee from that and instead be stepping forward as a community to help mediate these situations with an open mind when we can.

 I know there are some players who even when they are the underdog per se will not give up and will continue hitting at windmills and to that, well there's not much to be done other than watch the self-destruction play itself out and hope they come to their senses.

+1 dont think i could have said it better..players leave for many reasons and the pvpers did not masssinvely leave..some did...most stayed..many have left game from gvg farming of newbies...arena going completly dead over last 2 years...game eoc getting farther and farther away from newer players joining..kinda discouraging playing and starting a game knowing the you are way way behind and the end will be impossilbe to get to..i myself could play forever and never catch up...content comes in faster than i can level... ah is completly dead due to lack of players...supply there, demand not...many things have hurt the game...pvp is just one small bit of it..not the whole reason...to keep players we have to quit ruining players games



#268 BraveKath

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Posted 31 March 2014 - 14:28

+1 ...

 

Appreciate your liking it -- but -- Please read carefully, I am a PvP supporter and think it is a fun and positive aspect of the game.  I support the comments made by Chaz and others as well.  Please do not twist what I've written, though I know you mean well and if you mistook me then as the author, then that is partially my fault.  

BTW - MANY PvP'ers have left - definitely "most" have NOT stayed.

The point of my prior post above was that in all aspects of the game there needs to be consideration for each other, and that is something that has to come from each us, the players, and it is an attitude of choosing to find common ground and respect despite differences and to sort out significant conflicts when they arise.  Have a war - prove a point, but try to figure out that line of where it goes too far, and that can only be achieved through dialogue.

I am a bit tired of the negativity from both sides, though the vehemence against PvPers is particularly getting old PvP is an aspect of the game that I enjoy and if you look at my ally list, you'll find mostly PvP'ers there.

 

The players I referred to as having left the game in my prior post were all above L600 and on up to EOC (well of the time), not newbs/low level players.

Respectfully, Kath



#269 RebornJedi

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Posted 31 March 2014 - 16:03

The game is only 6 yrs old going on 7 Reborn lol and I've been here for almost all 7 " almost " and I can tell you I've seen 2k players as a steady mainline here for my first 3 yrs on 

the game is 7 years old going on 8, but i get your point..

 

from digging through past forum posts, looks like 1400ish was average in the summer of 2011 with around 1750 during a LE in that autumn... the next year, it looks like half that.. was it because of a crackdown on multis, or lack of overall development, or did newer better games come out, or did the lack of a mobile interface push away the average gamer, or did any other handful of reasons happen not just one aspect being changed/neglected that dropped the online player amount.

 

we could assume and speculate all we want, but realistically we have no real proof or numbers in front of us.

 

.. what we need to think about now is the future, not the past..

 

we have to come together as a community and keep pushing for the game we continuous play (for whatever reason).. eventually the cows will start pushing as much as us


Edited by RebornJedi, 31 March 2014 - 16:05.

 


#270 CountFxUup

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Posted 31 March 2014 - 22:33


I think Ryebred's suggestion is one of those baby steps for the better of PvP i mentioned, with that and a tutorial and a few ladder tweaks and i think that is a great start that does not conflict with anything to do with the non pvp side of the game so there should be no nay sayers hope HCS reads these closely and maybe takes a poll or just implement it :)



#271 RebornJedi

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Posted 01 April 2014 - 03:04

Improve the Attack Player interface (14th Aug 2014)

last thing on the list.. hopefully we can see this sooner than the end of summer


 


#272 markaaron

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Posted 01 April 2014 - 18:32

I would love to see some new RP rewards ( better buff packs and woudl love to see a guild bank booster for RP)


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#273 WWWolf

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Posted 04 April 2014 - 16:11

When you say "Improve Guild Chat", I sure hope you aren't going to place the same filters on guild chat as in Global Chat.  There are times when you do legitimately need to share a URL with a guildmate (be it to the guild guidelines page or one of the many help sites).  Also, it is sometimes rather annoying when players can't type my name in chat with out getting the URL warning...



#274 ladyjudith

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Posted 08 April 2014 - 08:47

:) May I suggest that you limit the number of players in the same guild that can participate on the same ladder range as has been done in arena am finding that some of the ranges of the ladder had only the same guild members on it and when a new player opts on to play is the only targets that the other players have, you can look at all ladder ranges and see this happening think is very unfair that they can be allowed to get their medal and tokens without doing any work for it, thank you



#275 markaaron

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Posted 08 April 2014 - 13:29

:) May I suggest that you limit the number of players in the same guild that can participate on the same ladder range as has been done in arena am finding that some of the ranges of the ladder had only the same guild members on it and when a new player opts on to play is the only targets that the other players have, you can look at all ladder ranges and see this happening think is very unfair that they can be allowed to get their medal and tokens without doing any work for it, thank you




+1 to this for sure. No more then 2 in the same guild should be allowed on the later if there are less then 6 players on the ladder.if there are 6+ should be allowed 4 12+ 6 and so on

#276 RebornJedi

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Posted 10 April 2014 - 15:47

Planned Development (Target Release Date)

Improve Quick Buff (30th Apr 2014)

I'll be without a desktop and i'll have to start using my Xbox 360 to play this game soon.. This addition would let me play more of the game. I'm not gonna sit around ticking every tiny box with a joystick  :blink: Just casting my Buff Master, Extend, and Reinforce will get tiresome.


 


#277 RebornJedi

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Posted 10 April 2014 - 15:53

Planned Development (Target Release Date)

Improve the Attack Player interface (14th Aug 2014)

With all the talk about PvP lately, this seems tooo far off to be forgotten and left out of any change to PvP ;)

 

This could easily added by just changing up the Find Player searched results.. Take out PvP Rating and add Gold in Hand.. Let there be a button that automatically searches players in your PvP attack range


Edited by RebornJedi, 10 April 2014 - 15:56.

 


#278 Brice

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Posted 14 April 2014 - 22:17

I see HCS has plans for updating the Arena in May,in which, that's great!! But please Cows if you have the time to look at my Forum on Arena suggestions I would be very grateful :) a lot of players Arena and non-Arena players have posted some great ideas and expressed there opinions to my suggestions also....The Arena has been a very important part of FS to me and others and look forward to your response on this matter :) thank you for your time

#279 Ryebred

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Posted 17 April 2014 - 06:20

GvG needs attention - simple moves can improve it so very much, and I see no harm in trying something that isn't a complete alteration of GvG as we know it now. 

 

How do you start - quarterly resets.  Every 3 months reset top rated list.  Why; because the top is stagnant, and upcoming guilds so far from getting close - it's downright discouraging.  

 

Reward the top at each reset; nothing fancy - just a little boost of RP to the tops - further increases incentive to compete.  GvGers are very proud, and little incentive is needed imo. 

 

                1st - 300 RP

                2nd- 200 RP

                3rd- 150 RP

                4th & 5th - 100 RP

                6th-10th- 75 RP

                11th-25th- 50 RP

 

Don't go introducing more gear to be made with RP - want to include some updated buff packs that are with the times = great (buff packs that support the fields from which the currency to buy them is spawned would be an amazing revelation - titan hunting + GvG friendly packs) - but don't overdo it on the rewards. 

 

New guild medals in same light of ones recently introduced to recognize outstanding achievement on guild scale would be nice perk too..they can in themseves do something small like the current "
Guild Achievements " do - can represent few different catagories - top dogs, top 5, etc. 

 

I think this is good base idea to try.  There is no harm that can come of it in my opinion.  I believe it will create a new buzz in game; and many would be shocked at what doing a little can bring to a dying field. 

 

Thanks for reading; feedback, suggestions, etc ~ Rye

Bumping myself...yup, I was that guy just now :P

 

Guild Conflict Structure (3rd Jul 2014) <--the wording on that is scary for me considering the team fortress idea once pitched in forums to "change" GvG - I like the original format myself, and think rather then a restructuring a venue of game (seeing the amazing success that approach has done for other venues) *cough cough* - still feel this idea of doing less can accomplish much more.  July 3rd not too far away either -so will keep pushing this positive promotion of something I really enjoy down the throats of FS world - Thanks all for your time again



#280 BraveKath

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Posted 17 April 2014 - 06:39

With all the talk about PvP lately, this seems tooo far off to be forgotten and left out of any change to PvP ;)

 

This could easily added by just changing up the Find Player searched results.. Take out PvP Rating and add Gold in Hand.. Let there be a button that automatically searches players in your PvP attack range

 

Personally -- when I choose to PvP, I choose to PvP against interesting targets, thus fellow PvPers, thus I would much prefer seeing the Prestige rating of PvP targets.  The current PvP rating is of no value as those #'s are only applicable to the Ladder, thus of little use even if you're on the Ladder, as then you'll just pull up the Ladder list.

As I use FSH I can see the Gold On Hand and if one is looking for Gold targets, let's be honest, as they're handed to you it's like shooting fish in a barrel as if they have a lot of gold on hand 9 out of 10 times they're not dressed for PvP and very vulnerable, thus having to work to find the targets is a reasonable exchange in my opinion.  

I'd like us to incorporate the best features of FSH and then do away with it so there are simply no scripts in the game, thus easier to monitor illegal scripts.  

No harm in actually having to do some work and look for Gold Targets, as we did in the early days using the Online Players list, which seems to have remained broken for some time -- let's bring that back instead.  With the advent of being able to quickly find gold targets using FSH and not search the online players list (which showed gold on hand but by time on line, not levels, it wasn't long before the cry for PvP Protection followed. 

Just my viewpoint.




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