Saw a post that helped explain MF, FI, and scanvenger stim, but I can't find it again. Can someone explain the differences and benifits of each of these buffs? Working through tough mission level 26. Want to improve finding extraction items. Do they work together or conflict with eachother? Thanks.
Buff Questions Re: MF, FI, and Scavenger stim
Started by
ss_jonny1
, Mar 09 2011 05:55
4 replies to this topic
#1 ss_jonny1
Posted 09 March 2011 - 05:55
#3 ss_jonny1
Posted 09 March 2011 - 21:27
Thanks for the link. Seems really helpful.
#4
Posted 18 March 2011 - 02:32
I see a lotta info from different sources on the advantages of one buff or stim over another for various targets, FI, MF, scavenger for use with common critters, HKs and Elites. Nowhere have I seen anyone comment on Champs and there are quite a few drops needed from Champions these days....
so what's the verdict on drop rate increase buffs for teh Champs ???
also the OGG even tho definitively "working" now, it doesn't show any blueprints and it still lacks the user friendly cross-referencing ability that the wiki has... reverse engineering to try and find all the info to construct a set is a flippin nitemare trying to use the OGG and for lotsa thingz the Wiki is just obsolete= blueprints listed in store aren't there, ditto with items needed for a set, ditto for parts etc....
so what's the verdict on drop rate increase buffs for teh Champs ???
also the OGG even tho definitively "working" now, it doesn't show any blueprints and it still lacks the user friendly cross-referencing ability that the wiki has... reverse engineering to try and find all the info to construct a set is a flippin nitemare trying to use the OGG and for lotsa thingz the Wiki is just obsolete= blueprints listed in store aren't there, ditto with items needed for a set, ditto for parts etc....
#5
Posted 18 March 2011 - 04:57
Use the same buffs you'd use for normal entitiesso what's the verdict on drop rate increase buffs for teh Champs ???
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