I've always agreed that ladder hits should not be bountyable. If there's an issue with PvP smasher medal, then simply make it so you only get progress towards the medal when you hit on bounties and bounties only.
Last time I checked, Arena was a competition, but yet you still fight/kill other players to win (even though it's simulated), and when you kill another player (simulated or not) it makes it PvP. Now with GvG, yes it is a Guild vs Guild competition, but players are still attacking and killing other players for the 50/75/100 hits to complete the GvG competition, and those attacks make it PvP. And last the PvP ladder. You are competing against other players in your band to finish in the top 3-5 to get your rewards, and you do so by killing other players in your band, which makes it PvP.
Now all 3 of those competitions (Ladder, Arena and GvG) involve you hitting and killing other players to win, and by definition all 3 of those competitions are PvP. So either make every hit in all 3 of those competitions bountyable, or make none of the hits bountyable. I don't really know how else to say it with out "coming off as hostile or vile or rude" or what ever.
Or Nerf the Smasher Medal all together. Not sure who's grand idea that was, but it would have made more sense to apply to all 100 stam attacks, but that's another topic all together I reckon.
I totally agree with ya by definition.
If anything, GvG would be the exception as it sits more similar to random attacks. Meaning Arena and Ladder are voluntary choices to both parties involved. (The 1/1 meaning the interaction of combat).
Whereas in a GvG scenario, the party on the recieving end of an attack may have had no desire to participate in said event. Where is the risk/punishment there?
It's present only if the guild, or members of guild come together to atleast tie or defeat the initiating guild. In essence, facing a "double risk" if they fail to tie or defeat then there out with nothing to show for it, right?
Engaging in a VOLUNTARY activity is assuming the risk itself. Adding external risk is the paramiter of abuse and misuse.
Perhaps the application of bountyable hits was implimented with good intentions, but as with most all single character advancing activities, greed and manipulation of mechanics will always trump the "good intentions".
Just look back on the history of this game even in the short time I've been here, Same old turd, just warmed over.