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Forestry Improvement Second Attempt


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#1 Struyk

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Posted 27 December 2013 - 00:02

Without troll comments this time please.

 

1: Experience per cut * 3 for level 1 to 16 ( didn't get to test 16+ yet )

2: One doubleclick to cut down whole tree but in same duration instead of stopping after each harvest ( really not realistic right now and tiring )

3: Sacks can only hold 5 stacks instead of 10 ( as the logs are 2 slots )

10-15% more Wood Sap

4: Put a timer on the regrowth time ( more realistic )

5: Show harvestable trees on minimap as mini green log and to high level as mini red log.



#2 Linkondrugs

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Posted 27 December 2013 - 00:23

These are ideas are good to bad this guy flames the chat all day..


Gathering:

Crystal Cutting:  49  | Fishing:  49  | Forestry:  49  | Skinning:  49  | Farming:  49  Foraging:  49  | Prospecting:   49 |

                                        

Crafting:

Alchemy: 49  Cooking:  49  | Leatherworking:  49  | Weaponsmithing:  49  | Armorsmithing:  49  | Jewelry:  49  | Tailoring: 49

 

 

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#3 Struyk

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Posted 27 December 2013 - 13:20

Up



#4 Neon

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Posted 27 December 2013 - 15:42

Up

There's no need to bump suggestions.

 

You can also read the forum rules here:

http://forums.hunted...showtopic=56179


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#5 Struyk

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Posted 27 December 2013 - 15:43

There's no need to bump suggestions.

 

You can also read the forum rules here:

http://forums.hunted...showtopic=56179

There is, because my other one got 20 replies and this one like 10 views



#6 WowRefugee

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Posted 27 December 2013 - 16:27

And car wrecks on the highway cause traffic jams on the opposite side: people pay attention to disasters in progress.

 

Ordinary suggestions get read, possibly liked and people only respond if:

 

1. They have something substantial to add, or at least some comment with humor value.

2. They have a disagreement.

3. Some sort of conversation breaks out.

 

There is, because my other one got 20 replies and this one like 10 views

 

You don't own this forum, HCS does.  It's their rules.  The community pays attention to what it wants to - deal.


Edited by WowRefugee, 27 December 2013 - 16:28.

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#7 Struyk

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Posted 27 December 2013 - 16:42

And car wrecks on the highway cause traffic jams on the opposite side: people pay attention to disasters in progress.

 

Ordinary suggestions get read, possibly liked and people only respond if:

 

1. They have something substantial to add, or at least some comment with humor value.

2. They have a disagreement.

3. Some sort of conversation breaks out.

 

 

You don't own this forum, HCS does.  It's their rules.  The community pays attention to what it wants to - deal.

 

So nobody disagrees or has anything to add? Hope we get these changes next week then.

 

Manwork:
1: 10-30 minutes

2: 2-3 hours 

3: 20-30 minutes

4: 1-2 hours

5: unknown



#8 ComradeLewis

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Posted 27 December 2013 - 21:51

Agreed with everything, pretty much. They do need to increase exp before 16. The fact that you can level gathering at the same time, yet gathering(foraging) finished lev 16 sooner means that the 2 are not balanced.


11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#9 Conch

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Posted 28 December 2013 - 02:43

If they change any thing that makes it easier and faster than what I had too do I will quit spending money on this game



#10 Struyk

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Posted 28 December 2013 - 12:56

If they change any thing that makes it easier and faster than what I had too do I will quit spending money on this game

Doesn't matter, because 10000 other people will actually start spending money on this game instead of you



#11 gomaki

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Posted 28 December 2013 - 14:17

Without troll comments this time please.

 

 

2: One doubleclick to cut down whole tree but in same duration instead of stopping after each harvest ( really not realistic right now and tiring )

5: Show harvestable trees on minimap as mini green log and to high level as mini red log.

These two I 100% agree with and should be put in asap. And to add to #5 all gathering professions should have a tracking feature. But perhaps you get it at level 16 (could be a quest) to show you've become a better gatherer.

As for the others they're debatable. I don't think the timer for nodes would work because currently the whole node disappears, also, atleast you know when the node is up that you can take it down (it would be annoying to be clicking nodes that are empty after a while, even just because you weren't paying attention to the timer)  

 

The sack idea is fine but I feel that all resources should just have a universal number for sacks, like every primary can go to 250 and ever secondary to 100. These numbers are just random suggestions but I feel there could be a happy medium. 


Edited by gomaki, 28 December 2013 - 14:19.


#12 RISDMAC

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Posted 28 December 2013 - 18:18

Like all gathering skills it is currently about finding the best spot to farm. If you alter one gathering skill to make it easier, then all skills have to be looked at. Currently I (personally) think there is a fair balance between all gathering skills. They are all (more or less) equally time consuming. The only common complaint I can see being made is that people are not in favour of double clicking, but this can be over come on user end without the need to ask HCS to change or implement anything. 

 

I would not like to see any of these changes implemented, but that is just my 2 cents.




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