Equipment and multiclass
#21
Posted 27 November 2012 - 14:16
I guess there is no way to have a staff equipped together with melee weapons in the same way that it is possible to have Ranged and Melee equipped together.*
It's either a staff in the Main Hand Weapon slot (probably two-handed so the Off Hand Weapon slot is unavailable) or something useful for melee. So a Healer-Warrior needs to search for her/his staff in her/his backpack if (s)he wants to heal someone during a fight in which (s)he is engaged in melee.
Is it possible to have a few slots on the side of the character's equipment where you can put a few "often used" items for quick selection? That would greatly help the hybrid characters.
*With equipped I mean that they are in the equipment slots; I don't mean using them at the same time. If I'd use them at the same time then I'd need a dog to fetch back the sword I just fired away by accident.
The character's equipment and backpack space remind me of the old Dungeon Siege games. Items took up different sizes in the backpack (1x1, 1x2, 1x3, 2x2, 2x3, 2x4, etc.) and it could be a puzzle to try to fit a lot of big items in a backpack.
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
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#22
Posted 27 November 2012 - 14:55
- So if spent on Melee does it turn from 8 to 48, and if spent on Energy it will turn from 140 to 180 (both rise with an equal amount)?
- Or is there a progressive system that makes getting an extra level in one of the higher attributes (Energy or Sorcery) cost more Attribute Points than getting an extra level in the lower attributes (Melee, Ranged, Focus and Archery)?
For example, a mage with very little health (which is provided by a melee attribute) and not a big mana pool as well (so long battles are not possible), but with tremendous spell power so that most of his/her spells cause instant death or something close to that.
Or a warrior that focuses solely on health and regeneration. The warrior can do little damage, but opponents can't kill her/him because (s)he regenerates faster than they can do damage. It's an incredibly effective tank. Human opponents will try to kill his/her allies first before trying to figure out how to kill the tank, but creatures probably aren't coded that way and will have no chance to win any battle as they will go after the invincible tank.
An example of a progressive attribute system:
Suppose a player gets 5 Attribute Points per level and (s)he can spend it in 6 different attributes.
For each attribute the cost to increase it by 1 step is:
- 1 point if it's between level 1-10,
- 2 points between 11-20,
- 3 points between 21-30,
- 4 points between 31-40, etc.
- All in 1 attribute. That will get that attribute to 65 and the remaining to whatever the character starts with at the beginning. (250 Attribute Points in 1 Attribute = 10 points of the first 10 levels, 20 for the next 10, then 30, 40, 50 and 60, and the remaining 40 are used for 5 levels (5*7) for a total of 65 levels with 5 points left). The total attribute levels is 65 (and 5 points left).
- Evenly balanced between all attributes. That will get 5 attributes to 24 and 1 attribute to 23 (250 Attribute Points in 6 Attributes = 6 * 10 points for the first 10 levels and 6 * 20 points for the next 10 levels, the remaining 70 points will be used for 23 levels (3 * 23) so 5 Attributes get an 4 levels and 1 gets only 3, and there is 1 Attribute Point left). The total attribute levels is 5*24 + 23 = 143 (and 1 point left).
- Partly balanced with emphasis on 2 attributes (for example Sorcery and Energy). Those 2 attributes will go to 38 (which costs 2 * (10 + 20 + 30 + 8*4) = 184 points), 3 attributes will get to 13 and 1 attribute gets to 14 (66 points left; 4 * (10 + 3*2) = 64 points for the first 13 levels of all 4 attributes and 1 attribute gets an extra level from the remaining 2 points). The total attribute levels is 2*38 + 3*13 + 14 = 129 (and no points left).
Very hybrid players might go for a fairly balanced character although it's unlikely they will treat the attributes completely equal. In the example above it's more likely they will have a character with 18 to 30 points in the attributes (as some attributes are just a bit more interesting for their hybrid than others).
A lot of players that focus on a certain area (melee, ranged, magic) will now probably spend a few of their points in attributes that don't completely match their area, but it can still be interesting to do so as they still give bonuses. A mage has some use for Health (but much less than a warrior), and with this system (s)he can choose to spend those 6 points on either getting an already strong attribute (spell power? mana pool?) from 57 to 58 (a bonus to something already strong) or getting the attribute that gives health from 1 to 7 (a big bonus to something that was weak).
The same goes for warriors/archers that have more use for strength and agility based attributes, but may choose for a bit of magical resistance if the price is right.
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
#23
Posted 27 November 2012 - 23:14
And with this system, I totally agree with what was said by Savanc.
Thanks, that makes it a lot clearer!
I guess there is no way to have a staff equipped together with melee weapons in the same way that it is possible to have Ranged and Melee equipped together.*
It's either a staff in the Main Hand Weapon slot (probably two-handed so the Off Hand Weapon slot is unavailable) or something useful for melee. So a Healer-Warrior needs to search for her/his staff in her/his backpack if (s)he wants to heal someone during a fight in which (s)he is engaged in melee.
Is it possible to have a few slots on the side of the character's equipment where you can put a few "often used" items for quick selection? That would greatly help the hybrid characters.
*With equipped I mean that they are in the equipment slots; I don't mean using them at the same time. If I'd use them at the same time then I'd need a dog to fetch back the sword I just fired away by accident.
In life the things aren't white or black, the certain is that they are composed of a beautiful variety of grey tones.
#24
Posted 05 February 2013 - 13:42
Just to add to Anakiro's reply, she forgot one thing;
Players have 2 melee/shield inventory slots (right & left hand) and 1 ranged slot. That means you can be actively carrying a sword, shield and bow all at the same time. Visually your character will show you either carrying nothing, the melee weapons or the ranged weapon. You can cycle between the 3 states manually, and the game will auto switch between them based on the last attack/skill/action used. When you have your bow out, your sword and shield will be displayed holstered on your back and vice-versa. A nice little touch!
YES! Old WoW style! <3
#25
Posted 15 February 2013 - 02:29
I get Vitality, Energy, Melee, Ranged, and Sorcery. But what is the purpose of Focus?
Bryn - Prophet - lvl 45
Ullr - Ranger - lvl 32
Thud - Warrior - lvl 16
Payn - Templar - lvl 16
Jinx - Mage - lvl 10
__________________________________________________________________________________
Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45
Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9
#26
Posted 15 February 2013 - 13:26
Maybe it's the ability to perform things when getting distracted. For example, if you get attacked while trying to cast a spell.
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
#27
Posted 15 February 2013 - 15:01
I get Vitality, Energy, Melee, Ranged, and Sorcery. But what is the purpose of Focus?
Focus - as it stands right now - is involved in things like accuracy and critical hit ratings. Things could change at any point, but that's how it stands at the moment.
#28
Posted 15 February 2013 - 17:50
I have read through some things and saw the in game pictures...But i am still wondering if you can equip two shields at the same time?
#29
Posted 15 February 2013 - 20:24
I have read through some things and saw the in game pictures...But i am still wondering if you can equip two shields at the same time?
No, shields are limited to the left hand item slot only.
Your melee slots can be equipped with unarmed (nothing), 1 handed weapon (+shield/torch), 2 handed weapon, akimbo 2 x 1 handed weapon.
Your ranged slot can be equipped with essences (shoots magic missiles) or bows/crossbows.
#30
Posted 16 February 2013 - 04:01
It would be fun to see what happens if you accidentally put the wrong item in your ranged slot.
Throwing shields and boots around by mistake.
Let's hope your pet is up for a game of fetch then.
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene