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Creatures Dropping less Gold...


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#1 Leos3000

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Posted 16 August 2013 - 01:36

So with all the great new updates taking place in the Ultimate guide I decided to look around and use it a little more...

 

To my surprise I noticed that the creatures at level 1600 give less gold per kill then creatures at level 200...

 

I know that gold gained per kill was pretty much capped around level 310 where creatures from 310-1600 all give about the same amount of gold per kill (300-310 multiplied by your level of DB)

 

But all of a sudden at 1601 that dropped to an average of 250 gold per kill and then at 1625 it dropped even further to 200 gold per kill....

 

So my question is what gives with the secret change and depriving the hunters above 1600 of gold?

 

Would be nice at the very least to have the gold gains back to their normal level in the next content.

 

Thank you



#2 Nikita90

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Posted 16 August 2013 - 18:59

maybe because you guys at EOC have had about 1500 levels of 300-310 gold? 



#3 cyrus7

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Posted 16 August 2013 - 19:00

maybe because you guys at EOC have had about 1500 levels of 300-310 gold? 

How does your comment even make sense? If it's been the same for 1500 levels; there's no reason to suddenly decrease the amount of gold received down to what lower level players make before the gold cap is reached.



#4 Versair

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Posted 16 August 2013 - 22:12

That is strange. Hopefully it's a simple oversight and will be corrected soon.

 

maybe because you guys at EOC have had about 1500 levels of 300-310 gold? 

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#5 Pardoux

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Posted 16 August 2013 - 22:35

I'd not checked the drops via the UFSG, but I did notice a drop-off in gold over the last 3 or 4 hunts. Didn't think too much of it to be honest and I wonder if it's 'cos most folk up here have pretty large stam banks and they've snuck in a sneaky way of controlling the input of gold ?

 

BG ? ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#6 rowbeth

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Posted 20 August 2013 - 06:59

I'd noticed this some time ago, when a couple of us in my guild hit 1600, and it started being harder work keeping the guild solvent. It seems unlikely to be an oversight. I just assumed it was a response from HCS to all the complaints about too much gold in the game, and figured I'd just have to live with that.  Given that it has taken so long for the issue to hit the forums (unless I've missed something) I can't see there being a major drive to change this now.



#7 C4RPY

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Posted 13 October 2013 - 12:00

2 months on and still no answers to this??? Can we get some input HCS as I can understand capping the Gold Gained but to reduce it at the higher levels is a little harsh..



#8 hades8840

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Posted 13 October 2013 - 12:21

would actually be nice to gain gold without having to spend tons of fsp all the time reducing gold from critters as you get higher has no logic seeing costs at higher lvls grows ie quests



#9 C4RPY

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Posted 13 October 2013 - 12:36

would actually be nice to gain gold without having to spend tons of fsp all the time reducing gold from critters as you get higher has no logic seeing costs at higher lvls grows ie quests

 Yep there's the quests but also we are still having to buy/use the same potions, if not use more at the higher levels yet we get a reduction in Gold gained from creatures.. it's all backwards or a sneeky plan from HCS to try and generate more revenue by selling more FSP's to the FS community..



#10 Value

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Posted 15 October 2013 - 22:26

I assume that this is the case, like rowbeth said, a response from the HCS after complaints of having too much gold in the market. Now do not get me wrong, I would love to have more gold, but I think that there is just too much. With players at 1600 and above, they have massive amounts of gold, stamina, FSP, epics, ect. I think this is a way to prevent players that are higher levels from ruining the economy in the game, especially for other lower level players. If gold increased at the same rate for the whole game, people that are level 1600 would be making thousands of gold per kill, and that would just be outrageous. 



#11 Pardoux

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Posted 15 October 2013 - 22:50

I assume that this is the case, like rowbeth said, a response from the HCS after complaints of having too much gold in the market. Now do not get me wrong, I would love to have more gold, but I think that there is just too much. With players at 1600 and above, they have massive amounts of gold, stamina, FSP, epics, ect. I think this is a way to prevent players that are higher levels from ruining the economy in the game, especially for other lower level players. If gold increased at the same rate for the whole game, people that are level 1600 would be making thousands of gold per kill, and that would just be outrageous. 

 

Gold DOESN'T increase - it was capped at about 330 / kill at about L500 (don't quote me there but that's roughly right), but has been going DOWN again for EOC players - down to about 200/kill averaged. 

 

Increasing it on a per level basis would be, as you say, outrageous, but lowering it by approx 40% is too ... esp. when done "sneakily"


Edited by Pardoux, 15 October 2013 - 23:04.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#12 Mister Doom

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Posted 15 October 2013 - 22:59

I think it's based on the assumption that gold is too easy to come by. For a lot of players this is true enough I guess. Large guilds shoulder a lot of 'financial' burdens for players in FS. HCS needs to realise though, not everyone is or wants to be in a large guild.

 

Perhaps instead of taking the gold away from the individual players in such a sneaky way, they should re-evaluate how we 'spend' our gold.

 

Mainly speaking of guild tagging and structures here. Now I know some values already take into account the size of guilds. But perhaps HCS could look into expanding onto this a little more. Large - maxxed guilds get tremendous bonus's from their structures and shared gear. The gold outgoing also hardly makes a dent in the income made by large numbers of players.

 

Surely it would make sense to 'tax' these groups, super guilds have long been the downfall of FS. (in my opinion) perhaps giving an incentive to perhaps NOT grow to such epic proportions would help, it would certainly help with the gold inflation.


Edited by Mister Doom, 15 October 2013 - 23:09.

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#13 Hoofmaster

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Posted 15 October 2013 - 23:01

We had the amount of gold creatures drop at higher levels capped for ages. I do remember at one point however when designing the creatures at very high levels the cap was lowered slightly, hence creatures at levels below them may have dropped slightly more gold.



#14 Pardoux

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Posted 15 October 2013 - 23:06

We had the amount of gold creatures drop at higher levels capped for ages. I do remember at one point however when designing the creatures at very high levels the cap was lowered slightly, hence creatures at levels below them may have dropped slightly more gold.

 

SLIGHTLY ? - it's gone down from an average / kill of 330g to, now, 200g / kill ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#15 Pardoux

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Posted 16 October 2013 - 00:01

http://forums.hunted...showtopic=59023

 

Poll created, at Hoofs request.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#16 Leos3000

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Posted 16 October 2013 - 00:12

I want to make this as easy as possible for the cows to see what I am talking about I will put some links to creatures at various levels. Please check the Gold under statistics for each.

 

(200) http://guide.fallens...ype=-1&sort_by=

 

(300) http://guide.fallens...ype=-1&sort_by=

 

(330)http://guide.fallens...ype=-1&sort_by=

 

(500) http://guide.fallens...ype=-1&sort_by=

 

(900) http://guide.fallens...ype=-1&sort_by=

 

(1200) http://guide.fallens...ype=-1&sort_by=

 

(1400) http://guide.fallens...ype=-1&sort_by=

 

(1598) http://guide.fallens...ype=-1&sort_by=

 

(1601)http://guide.fallens...ype=-1&sort_by=

 

(1626) http://guide.fallens...ype=-1&sort_by=

 

(1700 Creature) http://guide.fallens...ype=-1&sort_by=

 

(1750 Creature) http://guide.fallens...ype=-1&sort_by=

 

 

To Sum up the links above until level 330 Creatures dropped on average 1 more gold per level gained. Then after this point gold was capped at an average of 300 per kill until level 1601 which was dropped to an average of 250 Gold. At 1626 there was another reduction to an average of 200 gold per kill for every creature past this.

 

We can accept that for a brief time period we get less gold in the game, but for this to continue is very unfair especially with the continuously escalating cost of everything as you level higher (Forging, shop items, guild upkeep etc)

 

So please fix this for the fairness to everyone trying to play the game at higher levels.




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