l3fty, on 20 Mar 2014 - 14:38, said:
Tinkerer: Create small mechanical devices to aid players in some way; mechanical one-use combat pets for example.
As a complementary gathering skill - Salvaging: recovering useful components such as cogs and bolts from common drops or nodes in the world.
Please DON'T make more professions that needs 'prospecting' as it's already too needed for other professions.
Please make more professions that needs 'fishing' as it's not actually needed for any crafting profession.
Also I suggest 'dragons' would be at high level i.e. level 95 as they would be one of the nicest things to get as i.e. pet
I like VERY much the idea of taming and learning animals so they can carry things (I read someone had hard to imagine a animal that can carry something, you could use leatherwork for making bags), fight, cosmetic and for riding (extra speed).
But I don't like "skinchanging" rather just have the animals to help you. (one reason is that i don't want to see people get into a living animal (and i don't understand how that could work) and I don't think parents want their small children to play such a game)
As mentioned earlier making jewelry to your animal would be nice as people want more use of the profession jewelry.
Training animals to make them fight better, run faster and longer, carry heavier loads (bigger bags (every bag would have [x] storage slots and [x] weight as weaker animals can't carry too heavy bags. You have to crate a bag that is enough light for the animal, but have much spaces) and looking more awesome.
You could learn how to teach new abilities from leveling, quests, special events etc.
The GATHERING profession could be "taming" and the CRAFTING profession could be learning.
Taming: You try to tame a animal. You can use baits (food) and hiding (i.e. behind a cliff or down in high grass) to get close to the animal. No idea of how the animation would look like. If you fail, the animal attacks you and you either have to get it calm (with high taming at low taming level animals (you could also calm down animals running after other people)), kill it (then you have to wait for it to spawn again) or run away from it (animals are fast). In this profession includes feeding your animal(s). I.e. Lynx, boar and deer.
Learning: You learn a animal a ability. You can use certain items to help. A ability takes some time to teach, this could include to have the animal fighting with a ability that has a big chance to fail and that wont hit much. I.e. learning a lynx to carry items or yourself, use a ability in combat, run faster, carry heavier bags, extra health and strength.
I'm open for ideas and this was just a suggestion. I just don't check forums so often so don't get mad at me if i don't respond imminently.
Edited by EJK, 23 March 2014 - 16:56.