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Damage over time spells in pvp ignore the 30% damage penalty


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#1 Malthrus

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Posted 27 February 2014 - 08:32

Dots should ignore armour and damage reduction effects as they currently do. However they aren't receiving the recently added 30% reduced damage penalty. I suppose this also applies to heal over time spells too.

 

I started to wonder why dots were hitting so much harder than everything else and targets under benediction were immortal, the answer has been found. :)



#2 ComradeLewis

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Posted 27 February 2014 - 10:34

Good to know. I had the opinion that all DOTs were incredibly overpowered and needed a nerf in PvP. However, it looks like it's just a bug. I look forward to seeing this fixed.

 

Healing DOTs don't bother me as much as a 1k damage ticker every second that lasts for 15 seconds. That's 15,000 damage!


11/29/13 - 4/29/14 | 4/25/15 - 5/25/15



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