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Tilley10

Member Since 18 Jun 2013
Offline Last Active Today, 09:09

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In Topic: [PvP] Feedback & Suggestions

29 July 2021 - 15:08

Hello!

 

Thank you to everyone who has left feedback and suggestions on how to improve the pvp ranges. We have read each and every message and are factoring them into our discussion on the best solution to implement. We understand that finding targets is a problem for some players, so we really want to address this issue sooner rather than later.

That said, we do want to address the comments relating to protecting players that do not partake in pvp. While some of the core mechanics of the game are related to pvp, these mechanics still need to be designed carefully. There are multiple ways one can protect themselves, but we must consider all scenarios before we implement anything.

This change needs to find a nice balance, hence why we began this thread. We want to give you the chance to say your piece, rather than change something so important without it. With that being said, we love some of your ideas so far!  :)

 

~ Fallen Sword Team

 

Thank you again for starting this discussion! I, for one, appreciate this a lot. The current PvP ranges are very outdated. There are hardly any targets from 1100-EOC so it needs to expand. Players currently have many solutions to attempt to avoid PvP altogether: PvP Protection, Deflect, wear a solid offline setup, carry next to 0 gold and of course if they are hit, they can bounty the person who hit them. FS was built around being a PvP game - all of those solutions are plenty.

 

I stand by that there are already a plethora of ways to prevent a PvP attack in the game. One of the main deterrents is the Bounty Board but it needs a huge overhaul to be appealing once again. Hopefully a new thread gets started on this some time in the near future.

 

The range is something that can be altered after a trial period. Increase the ranges a little bit for a month or so and collect data. From there, increase again, leave as is or even lower the ranges. A good starting point would be Maeh's suggestion - posted below.

 

1 to 999 , +/- 10
1000 to 1999, +/- 20
2000 to 2999, +/- 30
3000 to 3999, +/- 40
4000 to 4999, +/- 50

 

Thank you again for working on this! The community appreciates the feedback you are giving and also listening to us. :D


In Topic: [PvP] Feedback & Suggestions

28 July 2021 - 16:50

Hello everyone!

 

Recently there has been some talk about increasing the PvP Attack Ranges. While we're all for the idea, we need to be careful with how we go about this, so we'd like to hear more of your thoughts before we go forward with anything.

 

As it stands, the current attack range (+/-10) has been causing some issues for those who actively partake in pvp. However, if we increase the range too much, this may negatively impact the game for those who do not pvp. 

 

We're currently still deliberating on how to go about tackling this issue. We acknowledge that some of the problems with pvp is the system itself. We also wish to protect players that do not partake in it.

 

Thank you!

 

~ Fallen Sword Team

 

 

Thank you again for starting this discussion! I, for one, appreciate this a lot. The current PvP ranges are very outdated. There are hardly any targets from 1100-EOC so it needs to expand. Players currently have many solutions to attempt to avoid PvP altogether: PvP Protection, Deflect, wear a solid offline setup, carry next to 0 gold and of course if they are hit, they can bounty the person who hit them. FS was built around being a PvP game - all of those solutions are plenty.

 

 

Make normal PvP ranges the same as GvG ranges:

1 - 300 (+/- 25)
301 - 700 (+/- 50)
701+ (+/- 100)

 

 

This would most likely be the easiest to implement and would keep consistency to GvG ranges. At my level of 2,999, I would go from having 3 targets to 16 targets myself. I am fine with this suggestion or the level range that Maehdros suggested.

 

Perhaps a scaling pvp range based on your level. Glad to see some kind of love go there. An update to ladder potions would be nice as well. I know there's so many Le that need to be created so not going to bother asking for that. Cheers!


1 to 999 , +/- 10
1000 to 1999, +/- 20
2000 to 2999, +/- 30
3000 to 3999, +/- 40
4000 to 4999, +/- 50

 

 

Even Tiddly winks has Risk, every game needs it to be alive.

This is the most Fraught Discussion in the game.

 

Personally Bring back PvP seasons. you guys did a load of work on the original and by the end of the first season the bugs were addressed then you canned it.

 

It Seems a bit silly that one group of players are the only ones who will ever get that medal or have the chance to.

 

 

I agree with reinstating PvP seasons. It was bound to be extremely successful however because of it's buggy implementation and auto opting everyone in, it caused a problem and it got canned. Bounty board would need to be reworked through PvP seasons because how it was implemented wasn't the way it ought to have been imo.

 

Yes, I would like to see PvP Seasons return - as would many others. This would shake up the current Global Events and add a unique one. I wouldn't mind seeing this once a month or once a quarter.

 

This should be a separate thread but the Bounty Board needs a massive overhaul. That way we can stay on topic on this thread and be on topic in that one. Plus, I would like to see what everyone would suggest for it. As it is now, nobody really has incentive to post and nobody really has incentive to clear.


In Topic: Fallen Sword Roadmap Jul - Oct 2021

27 July 2021 - 15:19

 

Hello everyone!
 
Today we would like to share with you all the current roadmap for Jul - Oct 2021!
 
Nwb7bwZ.png
 
Please note that everything is subject to change. The next roadmap will be released in September.
 
~ Fallen Sword Team

 

 

This is AMAZING!! I know that many of us have been asking for a roadmap for a few years now and I am ecstatic that FS finally has one. This can only provide more hype to the game (I know some people are going wild for Quangos). Don't feel afraid to put something on there with no label - I'm sure that will hype people of even more ;)

 

Thank you for this - I look forward to seeing a new roadmap every few months.


In Topic: Potential Balance Changes - Buffs

19 July 2021 - 13:10

38 rounds was active 6x and level 259

Sorry, I should have asked a better question. We cannot count rounds where your HP is full as Healer cannot activate.

It activated 6 times. How many rounds of combat did you have less than full HP?

In Topic: Potential Balance Changes - Buffs

18 July 2021 - 13:44

healer is working correctly... i think...
https://streamable.com/aixrhn

How many times did that activate? Hard to tell in the video. Also, what level of Healer were you using?

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