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Proposed Guild RP Packs.


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#1 BigGrim

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Posted 28 March 2023 - 15:09

Hi there everyone.
 
As many of you know, we are looking at various adjustments to the GvG section of the game. This thread is to discuss RP packs.
 
Below are the existing packs. These will not change in all likelihood, barring the Enchanted Pack.
 
Packs of Buffs that are cast upon the whole Guild. Buffs last 12 hours.
 
Name: Battle Pack A Cost: 5 RP
Contents: 
Rage 150
Berserk 150
Fortify 150
 
Name: Power Leveller A Cost: 10 RP
Adept Learner 150
Librarian 150
Doubler 150
 
Name: Promote Cost: 1
Adds +4 hours Front Page Featured.
 
Name: Battle Pack B Cost: 15 RP
Contents: 
Death Wish 200
Death Dealer 200
Wither 200
 
Name: Power Leveller B Cost: 20 RP
Contents: 
Adept Learner 200
Librarian 200
Doubler 200
Conserve 200
 
Name: Fortune Pack A Cost: 10 RP
Contents: 
Quest Finder 150
Merchant 150
Four Leaf 150
Find Item 150
Treasure Hunter 150
 
Name: Defense Pack A Cost: 20 RP
Contents: 
Fortify 200
Aura of Protection 200
Force Shield 200
Fortitude 200
 
Name: Fortune Pack B Cost: 25 RP
Contents: 
Quest Finder 200
Merchant 200
Four Leaf 200
Find Item 200
Treasure Hunter 200
 
Name: Defense Pack B Cost: 20 RP
Contents: 
Evade 200
Absorb 200
Flinch 200
Rock Skin 200
 
Name: Enchanted Pack Cost: 20 RP
Contents: 
Enchant Amulet 150
Enchant Boots 150
Enchant Helmet 150
Enchant Ring 150
Enchant Rune 150
 
Name: Greater Promote Cost: 2 RP
Contents: 
Adds +12 hours Front Page Featured.
 
 
Below are augmented versions of the above with RP costs. Still 12 hours duration.
 
 
Name: Battle Pack C Cost: 15 RP
Contents: 
Rage 300
Berserk 300
Fortify 300
 
Name: Power Leveller C Cost: 20 RP
Adept Learner 300
Librarian 300
Doubler 300
 
Name: Battle Pack D Cost: 30 RP
Contents: 
Death Wish 400
Death Dealer 400
Wither 400
 
Name: Power Leveller D Cost: 20 RP
Contents: 
Adept Learner 400
Librarian 400
Doubler 400
Conserve 400
 
Name: Fortune Pack C Cost: 20 RP
Quest Finder 300
Merchant 300
Four Leaf 300
Find Item 300
Treasure Hunter 300
 
Name: Defense Pack C Cost: 20 RP
Contents: 
Fortify 400
Aura of Protection 400
Force Shield 400
Fortitude 400
 
Name: Fortune Pack D Cost: 25 RP
Contents: 
Quest Finder 400
Merchant 400
Four Leaf 400
Find Item 400
Treasure Hunter 400
 
Name: Defense Pack D Cost: 20 RP
Contents: 
Evade 400
Absorb 400
Flinch 400
Rock Skin 400
 
 
Here, we have Toreth's suggestions. We've posted them below with possible costs. First the original and in brackets the new proposed. Additionally, we have noted where certain buffs and potion ideas confict with existing potions from around the game. Those are buffs are unllikely to be put in place. However, I have left them there for discussion and feedback.
 
 
Name: Enchant Pack Cost: 100 RP (75?)
Contents: 
Enchant Amulet 200
Enchant Boots 200
Enchant Helmet 200
Enchant Ring 200
Enchant Rune 200
Enchant Shield 200
Enchant Weapon 200
Enchanted Armor200
Iron Fist 200
 
 
Name: Mastersmith Pack Cost: 5 RP
Contents: 
Mastersmith 200 (100% and completely invalidates an invented potion. Not likely.)
 
 
Name: Titan Pack Cost: 300 RP (200?)
Contents: 
Titan Doubler 200
Light Foot 600
Avert Gaze 200
Teleport 200 (Interferes with promotional chests. Not likely.)
 
 
Name: Leveling Pack Cost: 300 RP (200?)
Contents: 
Stalker 400
Sacrifice 350 - (300) (Bit restrictive for gold gain, no?)
Overkill 350
Animal Magnetism 400 - 350
 
 
Name: Defense Pack Cost: 300 RP (200?)
Contents: 
Avenger 300
Stalwart Heart 300
Healer 300 (Composing Only)
Fortitude 200 (300 interferes with Promo and Arena potions.)
 
 
Name: Bounty Pack Cost: 300 RP (200?)
Contents: 
Anti Deflect 300 (400 interferes with Promo potions.)
Spell Breaker 300 (Invalidates invented potion. Not likely.)
Retaliate 300
Undermine 300
 
 
Name: Buff Provider Pack Cost: 20 RP
Contents: 
Buff Master 250 (Invalidates Arena and Seasonal potions. Not likely.)
Guild Buffer 250 (Invalidates Seasonal potion. Not likely.)
Extend 250 (Highest in the game by 75 points? Not likely.)
Buff Enhancer 300 (Composing Only. Not happening.).
 
 
Name: Fighter Pack Cost: 200 RP (125?)
Contents: 
Fist Fight 250 (Very close to Empress Equaliser Elixir.)
Critical Strike 250
Side Step 250
Riposte 250 (Interferes with Promo potion. Not likely.)
Sharpen 250 (Interferes with Promo potion. Not likely.)
 
 
I hope this is all makes sense. We look forward to discussion and feedback plus any suggestions regarding other possible packs.
 
~ The Fallen Sword Team


#2 basti7

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Posted 28 March 2023 - 16:10

12h are too long and too strong.

 

Battle Pack A and Power Leveller A 

No to both. Not sure if you pay 5 or 10 RP when you can get the buffs up to 203 or stronger with composing. If they stay please make them at least lvl 175 
 
Battle Pack B and Power Leveller B
Better but still not that useful. Only new guilds need that without composing / 203 Buffs, so if that packs stay please reduce the RP (10/15)
 
Fortune Pack A
Like the other Packs A, no, at least 175.
 
Defense Pack A and Defense Pack B
Here are no composing buffs (just FI can be higher, or Buff Enchancer up to 203), so it is okay. 
 
Fortune Pack B
Here are no composing buffs (just FI can be higher, or Buff Enchancer up to 203), so it is okay. 20 RP
 
Enchanted Pack
ok!
 
Battle Pack C, Power Leveller C, Battle Pack D, Power Leveller D, Defence Pack C, Defence Pack D
Much better. But not 12h. RP please up to 30 or 40, better than Composing
 
Fortune Pack C
Not 12h. FI 3050? OKAY! :-D Can stay (with 300 FI), Not Merchant, Not Treasure Hunter (maybe level 200), add small Lady Luck (150)
 
Fortune Pack D
Again not 12h. Not Merchant, Not Treasure Hunter (maybe level 200), add small Lady Luck (175)
 
= Makes gold worthless
 
For Toreth-Packs: Again Not 12h
Enchant Pack not 12h and not 200. My suggestions lvl 175, 6h and 50 RP or lvl 175 12h 100 RP
 
Mastersmith
No opinion to that
 
Titan Pack
NO. Not more Teleport buffs please. Let them be expensive like in Epic chests.
My suggestion Teleport 175, rest okay. 200 RP
 
Levelling Pack
No opinion. Looks okay. 
 
Defense Pack
For 12h too strong. Delete that, we have composing and arena potions.
 
Bounty Pack
Spellbreaker and Anti Deflect are too strong.
 
Buff Pack 
Yes. 300 RP. 
 
Fighter Pack
Okay, but Empress Potion is rare so please delete Fist Fight - Gambling. 
 
 
 
Name: Battle Pack A Cost: 5 RP
Contents: 
Rage 150
Berserk 150
Fortify 150

Edited by basti7, 28 March 2023 - 16:11.


#3 EpicPiety

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Posted 28 March 2023 - 16:14

Is it not possible to have a more flexible system where you can build your own packs? Each skill is weighted to have a different RP cost. Just a quick thought, pretty timeless system :).


Edited by EpicPiety, 28 March 2023 - 16:14.


#4 EpicPiety

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Posted 28 March 2023 - 16:16

 

Fortune Pack D
Again not 12h. Not Merchant, Not Treasure Hunter (maybe level 200), add small Lady Luck (175)
 
= Makes gold worthless
 

12H is not too long for one, since GVGs last awhile and people are not always available to take advantage of the non PvP buff packs. Secondly Gold has been hemorrhaging from the game for many years. It will not make gold worthless. Just a simple look at top 250 richest and top 250 richest guilds can give you a good idea of the state of gold. This is massively attributed to players reaching EOC and not being able to gain gold like they could before without deleveling.


Edited by EpicPiety, 28 March 2023 - 16:18.


#5 Artzik

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Posted 28 March 2023 - 16:54

Is it not possible to have a more flexible system where you can build your own packs? Each skill is weighted to have a different RP cost. Just a quick thought, pretty timeless system :).

absolutely, great idea ! 



#6 BigGrim

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Posted 28 March 2023 - 17:02

Is it not possible to have a more flexible system where you can build your own packs? Each skill is weighted to have a different RP cost. Just a quick thought, pretty timeless system :).

As I've said before, anything that requires major coding like this is not gonna happen, sorry.

 

~ Grim



#7 dah342

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Posted 28 March 2023 - 18:02

As I've said before, anything that requires major coding like this is not gonna happen, sorry.

 

~ Grim

we is minor 



#8 Morgwyn

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Posted 28 March 2023 - 19:16

Are the proposed RP packs the only changes we can expect for the RP system, or are new RP epics also still an option, or considering (limited) guild upgrades for RP?

 

As for the packs, I am not that excited, not because I am negative, just because I only level twice a year and the global chests/bought chests usually suffice.

 

I do like the TP200 in the RP packs though, it will give players that depend on hard work  a chance during events to compete with the titans.



#9 EpicPiety

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Posted 28 March 2023 - 19:17

As I've said before, anything that requires major coding like this is not gonna happen, sorry.

~ Grim

Yep I know, I've suggested this with that in mind. However this aside the packages look good to me.

Edited by EpicPiety, 29 March 2023 - 05:22.


#10 Enromeer

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Posted 28 March 2023 - 20:44

I do really like how all of these packages give more value to RP. I did notice that one of the leveling packs has a stalker 400 which is higher than anything we currently have in game. This is kind of cool as making some of the highest possible leveling buffs come from RP instead of Globals or promotional chests is an interesting idea. Would love it if we can have more stuff like this. Maybe introducing the immobilize titan buff being exclusively through RP to be used on seasonal titans for guild events and such.

 

Regarding the purposed Titan Pack. I understand that the Teleport 200 will heavily affect HCS profit from promos that gives the teleport 175. With zombie brew the promotional chests get you to 202. What if the Titan Pack was lower than teleport 200 but still higher than the teleport 175 we can just cast? Maybe a teleport 185 or 190? Something in that range. Pairing that package with immobilize titan buff would be pretty cool. Just food for thought.

 

 



#11 WandKing

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Posted 29 March 2023 - 06:14

Since there is heads up before a conflict will begin

 

RP conflict pack at cost of 5 

 

deflect 175 + UB 175 + Invigorate 175

 

Break it down to 6hrs if you have to...prefer the normal 12 hrs



#12 EpicPiety

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Posted 29 March 2023 - 15:51

Since there is heads up before a conflict will begin

 

RP conflict pack at cost of 5 

 

deflect 175 + UB 175 + Invigorate 175

 

Break it down to 6hrs if you have to...prefer the normal 12 hrs

I was thinking higher than invig 175 as we can already cast higher. 



#13 shindrak

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Posted 29 March 2023 - 17:32

...

All is good except for Teleport 200, I would suggest making it Teleport 185 instead and lowering the Titan pack's cost to 50 RP to keep the value of promo chests.

 


Edited by shindrak, 29 March 2023 - 17:32.


#14 callmeabc

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Posted 30 March 2023 - 03:46

I like that you are starting to put more thought into GvG....

 

 

Oh hey look I have a signature ....


Avatar upgrade - http://forums.hunted...showtopic=55576

GvG tracking ideas -

In the advisor - http://forums.hunted...showtopic=55250

In a building - http://forums.hunted...showtopic=53004

 


#15 BigGrim

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Posted 30 March 2023 - 11:10

Are the proposed RP packs the only changes we can expect for the RP system, or are new RP epics also still an option, or considering (limited) guild upgrades for RP?

The Packs are what I'm looking at first. 

 

New RP Epics may come later. I'll have to remind myself what exists already (Epics will need to be brought in line with the new formula after all.) as it really has been a while since I looked at these.

 

 

All is good except for Teleport 200, I would suggest making it Teleport 185 instead and lowering the Titan pack's cost to 50 RP to keep the value of promo chests. 

Yeah, Teleport 200 will not happen. Where I've made notes next to the proposed Toreth ideas shows where things are unlikely to happen. We will not be added packs that equal or better Promotional packs.

 

~ Grim



#16 Tastria

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Posted 03 April 2023 - 23:27

I'm not big on the packs, most especially the high powered one's.  IMHO, this is giving a big boost to attacking guilds, without having similar available buffs, at whatever cost, being available to the defending guild., who  probably won't have the rp to buy the packs anyway.



#17 vastilos

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Posted 04 April 2023 - 18:51

Complete all of you attacks regardless if your guild wins or loses and the guild will get some rp




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