Jump to content

EpicPiety's Content

There have been 26 items by EpicPiety (Search limited from 24-April 23)


By content type

See this member's


Sort by                Order  

#1010528 Untapped Potential: The Analysis and Case for More

Posted by EpicPiety on 13 March 2024 - 12:44 in General Discussion

The main thing I'm taking away here is the Cows main reason for not wanting to add +8 is stamina gain creep. Adding +8 epics through GvG is actually a net loss on stamina gain for what just a few decades in a perfect world (Applied in realistic scenario's probably longer).
 

 

  • Epic Provides Item of ~31.5 Years of Positive Valuation to HCG Before Item Pays for Itself

+8 epics added through GvG will basically never be a net gain. The quoted calculation was done through simple math.

Really hoping minds at HCS may be changed on this when looking at the math. We are at a critical point, this will knock out two birds with one stone. Economy Issues will at least be temporarily fixed and there will be a huge surge in activity across the game.

To end off, I'm sure folks at HCS have noticed there is a massive FSP drought in the game and it will most likely only get worse if left alone. This is a extremely severe issue for the game, any game that has premium currency for that matter.




#1010319 Proposed RP Packs.

Posted by EpicPiety on 27 January 2024 - 04:33 in General Discussion

I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.

 

I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.

Increased GvG = increased repair costs

It also costs time/stamina to generate RP

Gold has been pouring out of the game. For those tracking the top lists they know gold is disappearing fairly quickly. If scavenging hasn't fallen out of favor it would be even worse. These RP packs will not tilt the scale, there will still be gold sunk. The only reason it hasn't been sunk faster is due to all those multi's that we all see in plain daylight filtering gold in AH to their mains.




#1010316 Proposed RP Packs.

Posted by EpicPiety on 26 January 2024 - 16:49 in General Discussion

There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.

Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.

It's not a large XP gain, but sure can adjust the pack price.




#1010311 Proposed RP Packs.

Posted by EpicPiety on 26 January 2024 - 16:37 in General Discussion

The highest Stalker potion I see is 250? 

 

~ Grim

quest




#1010305 Proposed RP Packs.

Posted by EpicPiety on 26 January 2024 - 14:58 in General Discussion

 

Hey there.

 

Following feedback, we've made the following changes:

 

Name: Battle Pack C Cost: 10 RP
Contents: 
Rage 300
Berserk 300
Fortify 300
 
Name: Power Leveller C Cost: 20 RP
Adept Learner 300
Librarian 300
Doubler 300
 
Name: Battle Pack D Cost: 25 RP
Contents: 
Death Wish 400
Death Dealer 400
Wither 400
 
Name: Power Leveller D Cost: 30 RP
Contents: 
Adept Learner 400
Librarian 400
Doubler 400
Conserve 400
 
Name: Fortune Pack C Cost: 35 RP
Quest Finder 300
Merchant 300
Four Leaf 300
Find Item 300
Treasure Hunter 300
 
Name: Defense Pack C Cost: 30 RP
Contents: 
Fortify 400
Aura of Protection 400
Force Shield 400
Fortitude 400
 
Name: Fortune Pack D Cost: 45 RP
Contents: 
Quest Finder 400
Merchant 400
Four Leaf 400
Find Item 400
Treasure Hunter 400
 
Name: Defense Pack D Cost: 30 RP
Contents: 
Evade 400
Absorb 400
Flinch 400
Rock Skin 400
 
 
Toreth's suggestions.
 
 
Name: Enchant Pack Cost: 75 RP
Contents: 
Enchant Amulet 200
Enchant Boots 200
Enchant Helmet 200
Enchant Ring 200
Enchant Rune 200
Enchant Shield 200
Enchant Weapon 200
Enchanted Armor200
Iron Fist 200
 
 
Name: Titan Pack Cost: 200 RP
Contents: 
Titan Doubler 200
Light Foot 600
Avert Gaze 200
Teleport 175
 
 
Name: Leveling Pack Cost: 100 RP
Contents: 
Stalker 400
Sacrifice 300
Overkill 350
Animal Magnetism 400
 
 
Name: Defense Pack Cost: 100 RP
Contents: 
Avenger 300
Stalwart Heart 300
Fortitude 200 (300 interferes with Promo and Arena potions.)
 
 
Name: Bounty Pack Cost: 100 RP
Contents: 
Anti Deflect 300 (400 interferes with Promo potions.)
Spell Breaker 250 (Invalidates invented potion?)
Retaliate 300
Undermine 300
 
 
Name: Fighter Pack Cost: 75 RP
Contents: 
Fist Fight 200
Critical Strike 250
Side Step 250
Riposte 200
Sharpen 200
 
 
~ Grim

 

Not bad! I highly recommend tuning Stalker from 400 > 800. We can already achieve stalker 345 relatively cheaply with composing. We have had a stalker 1000 potion in the game and I can safely say it wasn't that powerful. With offering stalker 800 people may be willing to use this pack outside of only 2x events.

Regardless nice price adjustments.




#1010241 Proposed RP Packs.

Posted by EpicPiety on 15 January 2024 - 16:38 in General Discussion

Moving Stalker 400 > 800 could offer value. Stalker 400 doesn't offer much to be honest.

Food for thought.




#1010223 Proposed RP Packs.

Posted by EpicPiety on 12 January 2024 - 19:18 in General Discussion

and if it's a stand alone item, can have it be guild bound as opposed to guild locked

bad idea for game/economy. Needs to be tradeable, Incentivizes purchasing FSP too.




#1010220 Proposed RP Packs.

Posted by EpicPiety on 12 January 2024 - 14:52 in General Discussion

As others have said - there also needs to be more to bring value to RP. As much as I dislike having a multitude of different currencies across the same aspect, maybe look at adding something extra to GvG so that way when the introduction of new gear (what's really needed) comes around, people can't just buy immediately with stored RP.

+8 GvG epics, have the new currency be heavily throttled so only very few of them can be generated. Probably something that would be rewarded based on a theoretical GvG Ladder reset system.




#1010212 Proposed RP Packs.

Posted by EpicPiety on 10 January 2024 - 13:11 in General Discussion

Name: Fortune Pack D Cost: 25 RP

Contents: 
Quest Finder 400
Merchant 400
Four Leaf 400
Find Item 400
Treasure Hunter 400
 

Great pack, this will be used year round.




#1010206 Guild vs Guild Update

Posted by EpicPiety on 09 January 2024 - 16:54 in General Discussion

With nothing of substance in this update, I have to say I am utterly disappointed. It wouldn't have been that difficult to add some sort of ladder reset to GvG. Don't get it twisted by the number of posts on this thread, many people have lost even the motivation to express their dissatisfaction, I'm surprised I'm even here myself. I can say this with certainty being in two of the largest non HCS discord's where there is nothing but negativity.

Expanding Range and notifications were supposed to compliment a bigger feature update not be the entire "update".

As a long time player I can safely say there is nothing more for me to do in the game. The reason people stop logging in is because there is nothing new for them to do. Without UFSG being fixed I cannot be certain, but based off the supply I've experienced in game it was surely a light xmas, even lighter next year without any substance.

Please consider working on an "Update 2" for GvG that includes a new competitive system.




#1010195 Proposed RP Packs.

Posted by EpicPiety on 08 January 2024 - 17:47 in General Discussion

RP is worth approximately .8 fsp.

200 RP = give or take 160 FSP or more. Will people want to spend that much on temporary buff backs with 0 chance of recouping cost?

 

Prices may need to come down to see use.




#1009897 Realm Chest Update Ideas.

Posted by EpicPiety on 27 October 2023 - 14:12 in General Discussion

Hey Peeps!

 

Okay, Frag Stashes are a big yes. Rather, substantial Frag Stashes are requested. That's definately something we can add.

 

I reckon you've changed my mind on Potions. Ideas for potions are welcome, though remember some buffs are specific to Potions, Composing etc.

 

Not gonna see FSP, when Mystic Chests give Shards.

 

Quest Items specifically for Invention is definately something that I hope would be interesting.

Upgrades? Unlikely. But who knows?

 

~ Grim

Conserve or AL 800 could be on the table. Probably stick it at a low duration like 60m though. 

Overkill 1100 could be fun.




#1009884 Realm Chest Update Ideas.

Posted by EpicPiety on 25 October 2023 - 17:05 in General Discussion

I think it would be fine if there were more powerful potions like conserve 800. There would not be enough of them brought into the game to be used often.




#1009882 Realm Chest Update Ideas.

Posted by EpicPiety on 25 October 2023 - 16:28 in General Discussion

Having more powerful potions in chests makes the most sense because supply is low and demand is high. The issue with very powerful potions is when the supply is unlimited so it can just be used all the time.

Chi Strike 750 is debatably one of the most OP potions in the game (Comes from chests) and because of it's low supply you have to pick and choose when to use it.

I don't think anyone would have any gripes if another powerful potion (maybe leveling related) was added to chests.




#1009774 Feedback and Suggestions

Posted by EpicPiety on 18 September 2023 - 15:49 in General Discussion

When a player reaches EOC, what can they do? What can HCS do to reduce labor hours, and heighten profitability? Most importantly to me, explore how to bring Fallensword up to date making it appealing to the new Google Play and Apple application users. Making Fallensword a catalyst for consumers to purchase laptops and towers.

 

Well,  my suggestion is leave everything alone. EOC can be an event for the player. When EOC is achieved the event takes place. Use the content already created. At EOC a passage opens. Thunder strikes. The player returns back to level 1. Not in a normal sense because they are now in the APEX realm. Apex creatures, Titans, SE, LE, quests,. They can return to original realm at will. In time Arena can also be assigned APEX. APEX strengths only work in the APEX realms.

 

HCS staff coders and thinkers only need to assign APEX as a command. Then change the math of each levels creatures. This opens up many more opportunities to add to the excitement with tweaks to quests and buffs. APEX buffs (only good in the APEX realm). 

 

This creates an intriguing  goal for those in the original realm and keeps the game going strong.

Adjusting the level formula at EOC so 25 levels =/= 5 days stamina.




#1009193 Proposed Guild RP Packs.

Posted by EpicPiety on 29 March 2023 - 15:51 in General Discussion

Since there is heads up before a conflict will begin

 

RP conflict pack at cost of 5 

 

deflect 175 + UB 175 + Invigorate 175

 

Break it down to 6hrs if you have to...prefer the normal 12 hrs

I was thinking higher than invig 175 as we can already cast higher. 




#1009189 Proposed Guild RP Packs.

Posted by EpicPiety on 28 March 2023 - 19:17 in General Discussion

As I've said before, anything that requires major coding like this is not gonna happen, sorry.

~ Grim

Yep I know, I've suggested this with that in mind. However this aside the packages look good to me.



#1009184 Proposed Guild RP Packs.

Posted by EpicPiety on 28 March 2023 - 16:16 in General Discussion

 

Fortune Pack D
Again not 12h. Not Merchant, Not Treasure Hunter (maybe level 200), add small Lady Luck (175)
 
= Makes gold worthless
 

12H is not too long for one, since GVGs last awhile and people are not always available to take advantage of the non PvP buff packs. Secondly Gold has been hemorrhaging from the game for many years. It will not make gold worthless. Just a simple look at top 250 richest and top 250 richest guilds can give you a good idea of the state of gold. This is massively attributed to players reaching EOC and not being able to gain gold like they could before without deleveling.




#1009183 Proposed Guild RP Packs.

Posted by EpicPiety on 28 March 2023 - 16:14 in General Discussion

Is it not possible to have a more flexible system where you can build your own packs? Each skill is weighted to have a different RP cost. Just a quick thought, pretty timeless system :).




#1009160 Planned GvG Updates

Posted by EpicPiety on 17 March 2023 - 19:40 in General Discussion

Whole heartedly and 100% disagree with you, sorry. GvG ladder will not make GvG better. It will only be about a handful of top guilds dominating it and will encourage farming more than it does now.

 

I think it would be wise if HCS would state a bit more specific what they want to achieve here.

Do they want to revive GvG in a way where it is more fun for everybody with rewards that are accessible to everybody, or do they want a to make GvG a system for just a few top guilds?

 

A GvG ladder only gives incentive to those that already want to GvG, the way I took this initial post was looking for a way to get more players/guilds interested.

If you make GvG something that you can improve your guild with and/or getting some nice buff packs or items, than that will do a lot more for broad participation than a GvG ladder.

GvG is for everyone and will continue to be for everyone with the changes mentioned. It's up to guilds to choose if they want to participate.




#1009149 Planned GvG Updates

Posted by EpicPiety on 16 March 2023 - 22:18 in General Discussion

I do not agree this is the most important section. GvG ladder will make it worse. It will only make the farming of the guilds that are currently not interested worse.

 

I really hope this is not the path HCS will walk. GvG will be fun, and interesting if many guilds participate because it has been made interesting.  GvG will continue to be not fun if it is just about a few top guilds farming the ones that are not interested or find it not worth it. You will just achieve the status we have now.

The real success of GvG was that all guilds could do it, and the rewards were just great. It should be about that, about living up the activity, not just lving up the activity of a few hardcore guilds.

Whole heartedly and 100% disagree with everything stated here due to many well thought out points in the thread about the necessity of a fresh feeling to GvG. The current system of GvG also incentivizes farming and has for years already. If there is sought after rewards on the GvG ladders guild will compete for it, simple.




#1009146 Planned GvG Updates

Posted by EpicPiety on 16 March 2023 - 20:42 in General Discussion

Just please add GvG Ladder resets. Nothing changes fundamentally without it. Fresh feel will be great and something to constantly work towards or get involved.




#1009137 Planned GvG Updates

Posted by EpicPiety on 15 March 2023 - 22:35 in General Discussion

30 days before you can participate in something is a BIT MUCH if you ask me




#1009108 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 17:57 in General Discussion

To the guys wanting an "opt out" option.  That will destroy GvG in total.  If they could implement a 0 durability(unbreakable) to defenders of GvG it'd be better!  The offensive attacks could still get durability taken away.  Just a  thought.

No, gear breaking is part of the strategy of GvG. Not another way to buff GvG Defense.




#1009104 Planned GvG Updates

Posted by EpicPiety on 14 March 2023 - 15:07 in General Discussion

While i think some of the proposed changes are good. One of the big problems with Ladder is the ELO system. It does not reset and it becomes very hard to climb ladder once you have the advantage of sitting up top and defending. Any plans to have ladder resets and rewards for top guilds every so often?

It is very stagnated due to this.





Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: