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BigGrim

Member Since 13 Sep 2012
Offline Last Active Yesterday, 15:05

#1009891 Realm Chest Update Ideas.

Posted by WandKing on 26 October 2023 - 17:23

How about also adding a x2 of  the content of a treasure chest for the Crystal and Gold key chests.

 

For example, a random roll may give x1 potion or the roll may give x2 of same potion.

 

 

Also, maybe have a few "stacked" potions in a container.

Not sure if stacked container is possible though since 1 potion might be used and then 

have it placed in AH for sale short a potion or 2...hmm 




#1009882 Realm Chest Update Ideas.

Posted by EpicPiety on 25 October 2023 - 16:28

Having more powerful potions in chests makes the most sense because supply is low and demand is high. The issue with very powerful potions is when the supply is unlimited so it can just be used all the time.

Chi Strike 750 is debatably one of the most OP potions in the game (Comes from chests) and because of it's low supply you have to pick and choose when to use it.

I don't think anyone would have any gripes if another powerful potion (maybe leveling related) was added to chests.




#1009883 Realm Chest Update Ideas.

Posted by Edith3000 on 25 October 2023 - 16:49

Definitely yes to more frag chests (and yes to cheaper and more chests).

 

EpicPiety makes a good point. Have powerful potions through chests. Not necessarily "more" powerful than the existing ones, but have the rarer potions available through chests.

 

I like the idea of sets spread across different chests. More opportunity to create trades between players (and to fleece each other :P). Have new sets, and then have medals for players who complete a specific number of sets.

 

Add some dangerous chests as well. You open one and you lose 100 stam. You open one and your realm goes dark (require vision to be activated) (I don't know if this would be feasible though :D). You open one and you lose 1000 gold. You open one and your gear gets rusted and needs repairs. Not too harmful and not impractical penalties either, but small scale and varied. And similar small scale gains would also be welcome (random common gear; arena tokens; stam refill of 100, one additional bank deposit for that day, etc.). More such "chance" chests to be found. These would need to be cheaper to open, though. Some can be empty as well for that matter.




#1009884 Realm Chest Update Ideas.

Posted by EpicPiety on 25 October 2023 - 17:05

I think it would be fine if there were more powerful potions like conserve 800. There would not be enough of them brought into the game to be used often.




#1009885 Realm Chest Update Ideas.

Posted by asterxemil on 25 October 2023 - 17:23

I think could add more themed chests, based on each game aspect, like a Titan based chest; possible rewards include items related to future Epic creation, Teleport and/or Titan Doubler potions, recipes. PvP based that gives Arena token stash, Ladder stash, potions, recipes etc. Composing based where it gives a substantial gold drop (like 1,000,000 or however voted on) various large Frag quantities, etc. Leveling based chest that gives smaller quantities of FSP (like 1-10 for example), various mid-tier to high-tier single leveling buff potions (like an Adept Learner 650 pot, or Conserve 800 as suggested)

Could bring the gods into it, assign one to each of the 4


#1009886 Realm Chest Update Ideas.

Posted by Leos3000 on 25 October 2023 - 17:52

Hi there everyone.

 

We're considering taking some time to create new content for the Realm Chests. The question is, what would we like to see? 

 

Specific types of Gear? Sets? Sets spread across multiple chests?

 

Not sure potions work. There'd be demands for them to be more powerful, which is impractical. They really do not need to be more powerful.

 

Random "Quest Items", specifically for use in future invention recipes? Possibly future Hunted Cow Titan Epics? Could be used for invention of new gear across the game. Arena, PvP, GvG etc.

 

Frag Stashes in cheaper Chests with large quantities of specific Frags? Like, LARGE quantities.

 

Your thoughts and suggestions on this matter are most welcome!

 

~ The Fallen Sword Team

 

Other than rare potions from the chests as pointed out above (only current useful thing dropped IMO)

 

It may be good to have components dropped from Chests that can Make a few epic items. My 1st thought would be similar to the original Writhing Ward shield. Need component A,B, and C to make some new epics.

 

I would say 5-6 total components dropped in chests with 5-15 new epics spread across 50-6000 to invent. Each epic depending on level would need some combo of 2-4 of the components to make.




#989011 The Ultimate GvG Guide

Posted by gapukas on 29 December 2017 - 15:44

Attacker

50 Attacks WIN = 10 RP, if you complete all attacks, it's 20 RP.

DRAW = 0 RP, if you complete all attacks, it's 10 RP.

LOSS = 0 RP, if you complete all attacks, it's 10 RP.

75 Attacks WIN = 15 RP, if you complete all attacks, it's 30 RP.

DRAW = 0 RP, if you complete all attacks, it's 15 RP.

LOSS = 0 RP, if you complete all attacks, it's 15 RP.

100 Attacks WIN = 20 RP, if you complete all attacks, it's 40 RP.

DRAW = 0 RP, if you complete all attacks, it's 20 RP.

LOSS = 0 RP, if you complete all attacks, it's 20 RP.

 

Defender

50 Attacks WIN = 10 RP, if you complete all attacks, it's 20 RP.

DRAW = 5, if you complete all attacks, it's 10 RP.

75 Attacks WIN = 15 RP, if you complete all attacks, it's 30 RP.

DRAW = 8, if you complete all attacks, it's 16 RP.

100 Attacks WIN = 20 RP, if you complete all attacks, it's 40 RP.

DRAW = 10, if you complete all attacks, it's 20 RP.

Defense Gear Setup

In any case your Attack must be higher than enemies Defense (you won't miss him)
Attack > Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage > Armor + HP
Your defense must be higher than enemies attack (he will miss you)
Defense > Attack

Armor Gear Setup

In any case your Attack must be higher than enemies Defense (you won't miss him)
Attack > Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage > Armor + HP
Your armor + hp must be higher than enemies Damage (he won't be able to damage you)
Armor > Attack

Damage Gear Setup
In any case your Attack must be higher than enemies Defense.
Attack > Defense
In any case your Damage needs to be higher than enemies Armor + Hp

Damage > Armor + HP

Turtle Gear Setup
In any case your Defense must be higher than enemies Attack

Defense < Attack

In any case your Armor + HP must be bigger than enemies Damage (if they get through Defense they still got Armor + HP to deal with.)

Armor + HP > Damage

 

So...If your defense is higher than enemies attack he will miss you, if your armor + hp is higher than enemies attack he won't be able to damage you. Your goal with defending is to make the combat unresolved or kill the enemy - both result in enemy loss.

ALWAYS Look at enemies buffs and think how you could increase your victory chances or how you could decrease the enemies stats! When it comes to GvG, you can't rely on buffs that have a chance to work - You need solid stats. Before using any potions, Make sure to use Zombie Brew to increase your buff levels, Brewing Master and Pride to increase their duration(Pride wont help much if you don't have many medals).

Take into account that enemies Enhancements could trigger and act accordingly.

NB! Green colored buff on this list means that you need to be careful with them, to see if they give you any bonuses.

 

How to increase your Attack when attacking (solid buffs not chance buffs.)

  • Avenger (+0.03% per point boost to Attack when an opponent hits you (Max 5.))
  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Keen Edge (+0.1% per point to your attack for each complete set equipped.)
  • Rage (+0.2% base attack per point.)
  • Relentless (+0.15% per point of Damage is transferred to Attack.) DMG to ATK transfer.

How to increase your Damage when attacking (solid buffs not chance buffs.)

  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Berserk (+0.2% base damage per point.)
  • Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)

How to increase your Defense when attacking (solid buffs not chance buffs.)

  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Constitution (+0.1% per point increase to your defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet. [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Evade (+0.1% base defense per point.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)

How to increase your Armor when attacking (solid buffs not chance buffs.)

  • Aegis Shield (+0.15% per point of Defense is transferred to Armor.) DEF to Armor transfer.
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fortify (+0.1% base armor per point.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sanctuary (+0.1% per point increase to your armor.)

How to increase your HP when attacking (solid buffs not chance buffs.)

  • Anchored (0.05% per point damage is added to your health during combat.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Great Vigor (+0.2% base health per point.)
  • Stout Hearted (+0.5% base HP per point.)

How to Decrease enemies stats when attacking (solid buffs not chance buffs.)

  • Dark Curse (+0.2% reduction of opponents defense per point.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)

How to Defend  From enemy attacks using a Defense Gear Setup (Including chance buffs.)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Barricade (0.15% per point of damage is transferred to defense.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Constitution (+0.1% per point increase to your defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Dispel Curse (0.2% chance per point that Dark Curse will not work against you.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet. [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Evade (+0.1% base defense per point.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)

How to Defend  From enemy attacks using an Armor Gear Setup (Including chance buffs.)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Ageless (+0.2% per point chance of doubling your health at the start of combat.)
  • Anchored (0.05% per point damage is added to your health during combat.)
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fortify (+0.1% base armor per point.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • High Guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sanctuary (+0.1% per point increase to your armor.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Shield Strike (0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)

How to Defend  From enemy attacks using an Damage Gear Setup (Including chance buffs.)

  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Berserk (+0.2% base damage per point.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Keen Edge (+0.1% per point to your attack for each complete set equipped.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Savagery (0.05% chance per point that your Defense stat is added to your Attack and your Armor stat is added to your Damage.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Shield Strike (0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Undermine (Increases the maximum percentage (above 100%) of the Breaker enhancement by +0.2% per point.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)

How to Defend  From enemy attacks using a Turtle Gear Setup (Including chance buffs)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Ageless (+0.2% per point chance of doubling your health at the start of combat.)
  • Anchored (0.05% per point damage is added to your health during combat.)
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Barricade (0.15% per point of damage is transferred to defense.)
  • Blood Thirst (+0.2% chance, per point, to drain 5% enemy HP per combat turn.)
  • Constitution (+0.1% per point increase to your defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Demoralize (+0.25% per point chance to half the opponents enchancement levels for the battle. Note this skill only takes effect if you initiated the combat.)
  • Dispel Curse (0.2% chance per point that Dark Curse will not work against you.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Evade (+0.1% base defense per point.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fortify (+0.1% base armor per point.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Gambler (+0.1% chance per point that a random stat will be tripled while all other stats are halved at the start of combat.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Guild Berserker (Increase the effectiveness of First Strike, Nullify, and Breaker in GVG Only.)
  • Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
  • Healer (+0.01% per point chance that players health will fully restore after any given combat round.)
  • High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Ignite (+0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Poison (+0.1% per point chance that your opponent will be poisoned. Each successful hit thereafter will inflict between 10% and 20% extra damage.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Sanctuary (+0.1% per point increase to your armor.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Sharpen (+0.1% per point to the maximum percentage (above 100%) of the Piercing Strike enhancement.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)



#1009785 Super Elite hunting - some tips

Posted by stormfish on 20 September 2023 - 08:03

Thanks to SoraXKairi, we know one more location of Santo Ivanidas (Super Elite):

 

Santo Ivanidas (Super Elite) NARRAC TUNNELS (NEST) (Min Level: 2937)
 
Added to previous post.



#1002792 Super Elite hunting - some tips

Posted by stormfish on 12 January 2021 - 08:40

Hi there all

 

Here i will try to share some useful information about SE hunting.
 
From time to time players ask me for some advices in SE hunting. I answer them, send them info about the SE's chain-paths, but the message-in-game is a mess. Finally i decided to start a topic, and to try to summarize the info.
 
As beginning - the paths. That mean the chains of realms with SE's, which you can search without going back to Krul Island, and then using Cathedral of Ways portal. This will save you stamina, time and gold. So let's start.
 
 
temporal note: as soon as RL give me opportunity, i will post all other paths. They are relatively poor (3-4 SE's in a chain) but still can be used to save gold and stam for portals. 
 
Additional tips:
 
  • As mentioned in the WandKing's and BadPenny's posts, it is good idea to search the boundaries of the realm first, then the inside parts. Especially when vast realms have to be searched. I tried to proof that rule, but have to say that it is not very clear that it work. Anyway it is not wrong to use it.

 

  • Use mercenaries. With recent changes in group attacks, it is worth to create attack group and use it for tough SE's. It is 20 stam to create group, and you can use it 5 times (without updates), i.e. it is 4 stam per attack. For tough SE's this is even below usual stamina spend per attack (because you use CA 175, and the combat is often more than 3 turns). In addition, when you are defeated, you don't lose EXP and your gold in hand. In big guilds it is expensive to hire mercenaries, but in small ones it is good opportunity. In addition many of the mercenaries were upgraded few years ago, and their stats were improved.

 

  • Rise your composing level. It's a huge hunt helper to use high level SH, COA, KE etc. You can schedule your hunt grouping tough SE's, and hunting them in short time. This way you can compose one 30 min potion with all needed high level buffs, then extend it to 2 hours, or more (depending on your set of medals) using that combo:

Distil + Buff Enhancer + Brewing Master + Pride + [Your composing potion]

 
  • Always monitor the Super Elite Slayer Kill Log. This will help you to schedule your hunt, and to skip recently visited realms.
 
Since 19:37 24/Nov/2020 i am a proud owner of Diamond Treasure Hunter medal. For a long time i am considering to extend this topic with information about hunting chests. Again, just like the SE hunting, players ask me in-game for tips and advices. I answer them, and then another player ask me the same things. During today's conversation with WindBattle (about chests), i decided to finally start this topic. So herei will summarize everything i know about chest hunting. Again, please if you have some ideas, tips, advices, paths, post them here, i will add them to the main chest post.
 
 
Good hunting. (o;
 
p.s. corrections of the info i post are welcome, suggestions and tips/ideas too
 
note: on 09-Feb-2021 PATH 1 and PATH 4 were extended, and 2 new paths were added
note: on 29-Oct-2021 added new SE tips, and new chest hunting content
note: on 14-Sep-2023 17 new SEs were added and two new paths. Details here.



#1006014 Super Elite hunting - some tips

Posted by stormfish on 29 October 2021 - 11:17

PATH 2 (13 small realms)
 
Dead Coast of Mattix (Min Level: 1281)
 
MATTIX SANDS (DUNES) (Min Level: 1284)
MATTIX COAST (SEA VIEW) (Min Level: 1283)
MATTIX COAST (SEA LOCKER) (Min Level: 1283)
back to main
 
Dead Coast of Mattix (Min Level: 1281)
 
MATTIX COVE (SHALLOWS) (Min Level: 1289)
MATTIX COVE (CAVE MOUTH) (Min Level: 1290)
MATTIX COVE (CAVE) (Min Level: 1290)
          MATTIX COVE (CHAMBER) (Min Level: 1290)
 
MATTIX COVE (STAGNANT WATERS) (Min Level: 1290)
DUNGEON OF KAI (GATE) (Min Level: 1291)
 
The Dungeons of Kai (Min Level: 1291)
 
DUNGEON OF KAI (SILENT HALLS) (Min Level: 1298)
DUNGEON OF KAI (BLACK MAZE) (Min Level: 1297)                 note: dark realm
DUNGEON OF KAI (RUINED GALLERY) (Min Level: 1299)
DUNGEON OF KAI (STOREHOUSE) (Min Level: 1299)
back to dark realm
 
DUNGEON OF KAI (BLACK VAULTS) (Min Level: 1300)
KAI PATH (ROCKYWAY) (Min Level: 1301)
 
The Serapath Sticks (Min Level: 1301)
 
OGZOGGIN (COURTYARD) (Min Level: 1305)
OGZOGGIN (PIT) (Min Level: 1305)
back to main
 
OGZOG FOREST (OUTSKIRTS) (Min Level: 1308)
BUNKYNER VILLAGE (LANES) (Min Level: 1309)
BUNKYNER VILLAGE (GUARD COMPOUND) (Min Level: 1309)
TARUSON WOOD (BRAKE) (Min Level: 1311)
 
Grogkhiem (Min Level: 1311)
 
GROGKHIEM (UPPER SEWER) (Min Level: 1319)
GROGKHIEM (CASTLE) (Min Level: 1320)
GROGKHIEM (NORTHERN DISTRICT) (Min Level: 1316)
PELOPON LAVA PITS (EDGE) (Min Level: 1321)
PELOPON (HERMIT PEAK) (Min Level: 1321)
          PELOPON (HERMIT TEMPLE) (Min Level: 1321)
 
PELOPON HILLS (DARK MAW) (Min Level: 1330)
OZANAK CAVES (MOUTH) (Min Level: 1331)
 
Ozanak (Min Level: 1331)
 
OZANAK DUNGEON (TREASURE ROOMS) (Min Level: 1339)
OZANAK DUNGEON (GUARD CHAMBERS) (Min Level: 1340)
MYRAL PEAK (PINNACLE) (Min Level: 1341)
 
The Peaks of Myral (Min Level: 1341)
 
MYRAL VALE (RANGE) (Min Level: 1349)
MYRAL VALE (WILDS) (Min Level: 1350)
MYRAL VALE (WHITE WOOD DEPTHS) (Min Level: 1351)
FYDJORDO (WHITE WOOD EDGE) (Min Level: 1352)
FYDJORDO (GUARD HUT ENTRANCE) (Min Level: 1352)
          FYDJORDO (GUARD HUT) (Min Level: 1352)
 
JORDO CITY (GATE) (Min Level: 1353)
JORDO CITY (STREETS) (Min Level: 1354)
YDMAR CASTLE (COURTYARD) (Min Level: 1359)
EYE ISLAND (SHARK INFESTED WATER) (Min Level: 1361)
 
The Tempest (Min Level: 1361)
 
DRAC RUINS (OUTSKIRTS) (Min Level: 1368)
DRAC RUINS (ASTRONOMERS HEIGHTS) (Min Level: 1369)
DRAC RUINS (TEMPEST LOCI) (Min Level: 1370)
DRAC RUINS (REALM OF THE EXILE) (Min Level: 1370)
PLAIN OF BANISHMENT (VOID) (Min Level: 1371)
 
Plain of Banishment (Min Level: 1371)
 
PLAIN OF BANISHMENT (SPITEFUL HOLD) (Min Level: 1378)
PLAIN OF BANISHMENT (VENGEFUL KEEP) (Min Level: 1379)
PLAIN OF BANISHMENT (DARK VAULTS) (Min Level: 1380)
KATABIAN DUNES (SANDS) (Min Level: 1381)
 
Katabian Desert (Min Level: 1381)
 
SKORPINOK HALLS (GATE) (Min Level: 1385)
SKORPINOK HALLS (SOUL FORGE) (Min Level: 1385)
SKORPINOK HALLS (COLD CHAMBERS) (Min Level: 1386)
SKORPINOK MINES (TUNNELS) (Min Level: 1387)
SKORPINOK MINES (SUPPLY LOCKER) (Min Level: 1387)



#1006009 Super Elite hunting - some tips

Posted by stormfish on 29 October 2021 - 09:25

PATH 1 (36 small realms)
 
 
The buried city of Dar GromSol (Min Level: 391)
 
DAR GROMSOL (DESERT) (Min Level: 391)
UG GRASH MAIN (Min Level: 390)
All 9 small realms here
back to main
 
The buried city of Dar GromSol (Min Level: 391)
 
SEETHING CAVERNS (Min Level: 399)
 
City of Xinderoth (Min Level: 400)
 
CITY OF XINDEROTH (Min Level: 400)            (*** note1 ***)
 
SNAKE AND FERRET (Min Level: 400)
XINDEROTH STATELY MANSION (Min Level: 400)
          XINDEROTH STATELY HALL (Min Level: 400)
                    XINDEROTH CHAMBER (Min Level: 400)
XINDEROTH CITY KEEP (Min Level: 400)
          XINDEROTH DEATH ROW (Min Level: 400)
PURPLE DRAGON INN (Min Level: 400)
STONEROOT ENGINEERING (Min Level: 400)
XINDEROTH HALL (Min Level: 400)
ULLTHURS PRESERVES (Min Level: 400)
THE FRESH SPRIG (Min Level: 400)
TRADERS HOME (Min Level: 400)
 
CITADEL OF XINDEROTH (FLOOR 1) (Min Level: 401)
CITADEL OF XINDEROTH (FLOOR 2) (Min Level: 402)
SANCTUM OF DOTH (Min Level: 402)
CITADEL OF XINDEROTH (FLOOR 3) (Min Level: 403)
CIRCLE OF THE FIEND (Min Level: 403)
CITADEL OF XINDEROTH (FLOOR 4) (Min Level: 404)
CITADEL OF XINDEROTH (FLOOR 5) (Min Level: 405)
CITADEL OF XINDEROTH (FLOOR 6) (Min Level: 406)
CITADEL OF XINDEROTH (FLOOR 7) (Min Level: 407)
GOLEM WORKSHOP (Min Level: 407)
CITADEL OF XINDEROTH (FLOOR 8) (Min Level: 408)
CITADEL OF XINDEROTH (FLOOR 9) (Min Level: 409)
CITADEL OF XINDEROTH (FLOOR 10) (Min Level: 410)
CITADEL OF XINDEROTH (FLOOR 11) (Min Level: 411)
THEOREM BARRACKS (Min Level: 411)
          CHAMBER OF THE THEOREM (Min Level: 411)
back to Floor 11
CITADEL OF XINDEROTH (FLOOR 12) (Min Level: 412)
XINDEROTH VAULT (Min Level: 412)
back to Floor 11, floor 10 and then to main
 
XINDEROTHS LIBRARY (Min Level: 421)
CHAMBER OF XINDEROTH (FLOOR 20) (Min Level: 420)
XINDEROTH CORRIDOR 2 (Min Level: 420)
CITADEL OF XINDEROTH (FLOOR 19) (Min Level: 419)
XINDEROTH CORRIDOR 1 (Min Level: 419)
CITADEL OF XINDEROTH (FLOOR 19) (Min Level: 419)
CITADEL OF XINDEROTH (FLOOR 18) (Min Level: 418)
CITADEL OF XINDEROTH (FLOOR 17) (Min Level: 417)
CITADEL OF XINDEROTH (FLOOR 16) (Min Level: 416)
PUPPETEER SANCTUM (Min Level: 416)
back to floor 19
 
CHAMBER OF XINDEROTH (FLOOR 20) (Min Level: 420)
EMPTY PLAINS (NORTH) (Min Level: 421)
 
Bleak Shore of Eventine (Min Level: 421)
 
CRAGGY COASTLINE (UPPER) (Min Level: 425)
CRAGGY COASTLINE (MIDDLE) (Min Level: 426)
CRAGGY COASTLINE (LOWER) (Min Level: 427)
LONELY ISLE (BAY) (Min Level: 428)
LONELY ISLE (OUTER) (Min Level: 429)
LONELY ISLE (INNER) (Min Level: 430)
QUARTERMASTER LODGE (Min Level: 430)
LONELY ISLE ELVEN RUINS (Min Level: 430)
 
LONELY ISLE SMUGGLERS CAVE (Min Level: 431)
LONELY ISLE SMUGGLERS COVE (Min Level: 432)           (*** note2 ***)
A SANDY SPOT (Min Level: 433)
          PIRATE QUEENS DEN (Min Level: 433)
 
*** note1 ***: here in the picture of the Master Realm you have to click in the left spot named "Xinderoth Gates"
*** note2 ***: Upper right entrance



#1006008 Super Elite hunting - some tips

Posted by stormfish on 29 October 2021 - 08:57

Chest are spread in all realms in FS, no matter small or big one. Although this is truth, long time ago i perform several big hunts, just searching all realms from random level Main Realm to 100+ realms  from it. The summary is not very optimistic, not to say sad. So 100+ realms in a row give me at best 1 chest, often just zero. Maybe it's just luck or may not, but if you instead search 100+ small realms, your chance to find 1 or more chests rise.
 
Chest hunting tips:
  • So the first one is to search small realms. You lose less stamina, you have more chance to find chest. Considering this i will post all small realms paths i use. Just like the SE hunting, they will save your stamina to porting to Krul Island and then to Main Realm where you are going to search for chest. Of course you will save time (for your LF) and gold too.
     
  • Always monitor the Treasure Hunter's Log. This will help you to schedule your hunt, and to skip recently visited realms. In addition you can catch the start of chest event. This is when the Mystic Shard Stash appears all over the realms. They don't need key to open, they are a lot in all realms (in the first days of the event you may find even 3 chest in one realm), and they give you Fallen Sword Shards (between 10 and 50). During 3-5 days you can find them. The first day, the density of chest population is highest, and their respawn time is shortest. In every following day of the event this parameters drop down, but even at the last day of the event you can find few times more chests than usual (without event). There is no news in the front page, nor the forum for beginning/end of the event.

Small realms chain paths:

 

PATH 1 (36 small realms)

PATH 2 (13 small realms)

 

Note: in all paths small realms will be coloured teal

Note: more will come when RL give me free time. (o;




#1002938 Super Elite hunting - some tips

Posted by stormfish on 10 February 2021 - 08:51

PATH 14 (6 SE)
 
Sathrin Forest (Min Level: 1876)
 
SOLDORIL GROVE (TWISTED WOOD) (Min Level: 1893)
SATHRIN FOREST (SILENT WEALD) (Min Level: 1892)
SATHRIN FOREST (DEEPROOT) (Min Level: 1891)
SATHRIN FOREST (OVERGROWTH) (Min Level: 1890)                               Mourarchian (Super Elite)
back to main
 
Sathrin Forest (Min Level: 1876)
 
SATHRIN FOREST (ENCLAVE) (Min Level: 1900)
SATHRIN FOREST (WOODLAND GLADE) (Min Level: 1900)
INFERNAL CHASM (BURNING HALLS) (Min Level: 1901)
 
Realm of Twisted Echos (Min Level: 1901)
 
TWISTED CITY (SPRAWLING STREETS) (Min Level: 1916)
TWISTING DARK (SEETHING FOG) (Min Level: 1916)
TWISTED CASTLE (VAULTED CHAMBERS) (Min Level: 1915)
TWISTED CASTLE (DARK BASEMENT) (Min Level: 1915)            Professor Morbidstein (Super Elite)
back to main
 
Realm of Twisted Echos (Min Level: 1901)
 
TWISTED CITADEL (APEX) (Min Level: 1925)
TWISTED CITADEL (PALACE) (Min Level: 1925)
TWISTED CITADEL (LIBRARY) (Min Level: 1925)                                      Lord Xinderoth (Super Elite)
back to APEX
TWISTED CITADEL (FLOOR 9) (Min Level: 1925)                                   The Boom Hawk (Super Elite)
FALDEN FOREST (OUTER) (Min Level: 1926)
FALDEN FOREST (CANOPY) (Min Level: 1927)                                         The Soul Thief (Super Elite)
back 1 realm
 
Falracan Divide (Min Level: 1926)
 
FALDEN TEMPLE (OUTER CHAMBERS) (Min Level: 1930)
FALDEN TEMPLE (INNER CHAMBERS) (Min Level: 1931)
FALDEN TEMPLE (CHAPEL OF KHAIRN) (Min Level: 1932)
KHAIRN DEPTHS (DESCENT) (Min Level: 1933)
KHAIRN DEPTHS (CRYSTAL LAIR) (Min Level: 1934)                    The Wandering Ronin (Super Elite)



#1002937 Super Elite hunting - some tips

Posted by stormfish on 10 February 2021 - 08:46

PATH 13 (9 SE)
 
Elgorroth Province (Min Level: 751)
 
AZLATHA KINGDOM (HIGHLAND) (Min Level: 751)
AZLATHA KINGDOM (THICKET) (Min Level: 752)                                      The Soul Thief (Super Elite)
AZLATHA KINGDOM (OUTSKIRTS) (Min Level: 753)
KHIIR FOREST (RANGE) (Min Level: 754)
KHIIR FOREST (UPLAND) (Min Level: 755)                                  Ribica the Cave Dragon (Super Elite)
back 1 realm
 
Elgorroth Province (Min Level: 751)
 
ETHIGOR CITY (WALLS) (Min Level: 758)
ETHIGOR CITY (CENTRAL) (Min Level: 759)
ETHIGOR CITY (GROUNDS) (Min Level: 760)
LINDORIK KINGDOM (OUTLANDS) (Min Level: 761)
LINDORIK KINGDOM (THICKET) (Min Level: 762)                                                 Feilong (Super Elite)
back 1 realm
 
Realms of Tyrusmau (Min Level: 761)
 
TREGDOR KINGDOM (OUTSKIRTS) (Min Level: 766)
TREGDOR KINGDOM (WALLS) (Min Level: 767)
TREGDOR KINGDOM (PLAZA) (Min Level: 768)
TREGDOR KINGDOM (SQUARE) (Min Level: 769)
TREGDOR KINGDOM (CAVES) (Min Level: 770)
NARSAVA DOMINION (ENTRANCE) (Min Level: 771)
 
Domains of Rigall (Min Level: 771)
 
MUISRU KINGDOM (NORTH) (Min Level: 775)
MUISRU KINGDOM (SOUTH) (Min Level: 776)
MUISRU KINGDOM (EAST) (Min Level: 777)
MUISRU KINGDOM (WEST) (Min Level: 778)
MUISRU KINGDOM (CAVERN) (Min Level: 779)                                         Count Gorbalz (Super Elite)
MUISRU KINGDOM (ABANDONED TUNNELS) (Min Level: 780)
MUISRU KINGDOM (TEMPLE) (Min Level: 780)                                         Count Gorbalz (Super Elite)
DARGHEI DESERT (NORTH) (Min Level: 781)
 
Adriel Flats (Min Level: 781)
 
ORROTAUI FOREST (EDGE) (Min Level: 788)
OSSLANDIRA CANYON (RANGE) (Min Level: 787)                       Drogorath The Vicious (Super Elite)
back 1 realm
ORROTAUI FOREST (THICKET) (Min Level: 789)
ORROTAUI FOREST (CLEARING) (Min Level: 790)
ORROTAUI FOREST (ANCIENT RUINS) (Min Level: 790)            Alicanto the Azurewing (Super Elite)
back 1 realm
THE LOST ASCENT (ENTRANCE) (Min Level: 791)                     Ribica the Cave Dragon (Super Elite)
 
The Chambers of Mount Caugha (Min Level: 791)
 
TORMENTED RECESS (ENTRANCE) (Min Level: 798)
TORMENTED RECESS (GORGE) (Min Level: 799)                   Enlightened Monkey King (Super Elite)



#1002936 Super Elite hunting - some tips

Posted by stormfish on 10 February 2021 - 08:30

PATH 12 (7 SE)

 

Terror Forest (Min Level: 1221)

 

TERROR FOREST (DEAD WOOD) (Min Level: 1225)

TERROR FOREST (LOST SOULS) (Min Level: 1226)                            Slobnoth Ogrekin (Super Elite)

TERROR FOREST (DEAD WOOD) (Min Level: 1225)

 

Terror Forest (Min Level: 1221)

 

TERROR SWAMP (MARSHES) (Min Level: 1229)                                  Slobnoth Ogrekin (Super Elite)

TERROR SWAMP (WASTE LAND) (Min Level: 1230)

AZUM SWAMPS (OUTSKIRTS) (Min Level: 1231)

 

Katannis (Min Level: 1231)

 

SHURI PLAINS (GRASSLANDS) (Min Level: 1234)                                Slobnoth Ogrekin (Super Elite)

 

Katannis (Min Level: 1231)

 

KIRMOOR HILLS (RIDGE) (Min Level: 1239)                                          Slobnoth Ogrekin (Super Elite)

KIRMOOR HILLS (HEIGHTS) (Min Level: 1240)

CAWFIST JUNGLE (OUTSKIRTS) (Min Level: 1241)

 

Jungle of Vapon (Min Level: 1241)

 

VIPESH SANDS (Min Level: 1245)

DIRKUL JUNGLE (THICKET) (Min Level: 1244)                                     Slobnoth Ogrekin (Super Elite)

VIPESH SANDS (Min Level: 1245)

 

Jungle of Vapon (Min Level: 1241)

 

VAPON JUNGLE (CLEARING) (Min Level: 1248)

VAPON JUNGLE (RIDGE) (Min Level: 1249)

VAPON JUNGLE (MIDST) (Min Level: 1250)                                           Slobnoth Ogrekin (Super Elite)

BROKEN KINGSWAY (HIGHROAD) (Min Level: 1251)

 

Lacedonia (Min Level: 1251)

 

OPYLY PASS (GAP) (Min Level: 1256)

OPYLY PASS (GORGE) (Min Level: 1257)
OPYLY PASS (NARROWS) (Min Level: 1258)
OPYLY PASS (DEFILE) (Min Level: 1259)
OPYLY PASS (SWITCHBACK) (Min Level: 1260)                       Enlightened Monkey King (Super Elite)





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