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make indirect heals cause no threat


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#1 drdoom123

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Posted 20 August 2015 - 11:48

make indirect heals likes rejuvinate and and upgraded redeem cause no threat


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#2 Kendiosa

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Posted 20 August 2015 - 15:12

Noooo

I love that occasional aggro when the tank runs off with HoT on :P

#3 kidref

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Posted 20 August 2015 - 18:36

yes let HOT give agro others we gona break the game on more speed runs. Uppgraded RED to heal during a pull on RG be no fun, it be like to be heal tank but dont heal tank a other are healing during a pull and thats why it shall be agro



#4 Akalas

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Posted 20 August 2015 - 18:59

The game is already easy as hell, why would you want them to make it even easier. And I wouldn't say those HOTs are indirect heals, ancestral spirit is indirect.



#5 drdoom123

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Posted 20 August 2015 - 22:13

The game is already easy as hell, why would you want them to make it even easier. And I wouldn't say those HOTs are indirect heals, ancestral spirit is indirect.

and snow isnt ?


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#6 Crasken

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Posted 21 August 2015 - 14:55

Any reason behind this suggestion? Kinda pointless to say "do this and do that" without giving any thoughts how it would benefit the game.



#7 Removed18058

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Posted 21 August 2015 - 17:12

It's pretty strange how a heal tank severely outclasses a normal tank with certain builds and a team that knows what to do a teamcan easily run asv without a healer so in my opinion it would be nothing but fair to give the normal tanks something of that insane potential aswell. Figuring how snow is a ppercentage heal andwithout the additional talent it not giving aggro either it would seem only normal that it shouldn't pull aggro. Same for rejuvenate spirit is also dps based and indirect so only normal that rejuvenate wich has the same classifications not pull aggro either.

Yes meru and kidref the if you do the same stuff all the time it gets easier hence why i challenge the two of you to beat our fastest time of 4:24.

Im thinking lvl 50 and this seemx essential for healers in my opinion.

Also ALL prophet spells can be cast on others except for repent isn't it kinda strange that a prophet his final ability can't be caston others? and isn't it kinda the prophets role to heal and buff others? So please let me cast it on others since it has no to very little use to me in dungeons etc.

Fastest asv healer
Fastest rg healer

fastest icc healer in progress

Gotta go fast :P


#8 Akalas

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Posted 21 August 2015 - 18:56

challenge you to beat our fastest time of 4:24.

 

You didn't mention the fastest time of what that is, RG I assume?. I've only really done ASV speedruns in recent months (17:31 fastest so far), but I have no interest in measuring e-peens and it's meaningless since we play with different DPS.

 

As for making heals over time not generate aggro, we already have time to use more offensive spells than we use heals, there's no need to make healing any easier. If devs want to give us extra tools at 50, they'll probably do it in the form of a new spell, for example a shield that absorbs X amount of damage before it gets consumed wouldn't generate aggro.



#9 Removed18058

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Posted 23 August 2015 - 04:28

You didn't mention the fastest time of what that is, RG I assume?. I've only really done ASV speedruns in recent months (17:31 fastest so far), but I have no interest in measuring e-peens and it's meaningless since we play with different DPS.

 

As for making heals over time not generate aggro, we already have time to use more offensive spells than we use heals, there's no need to make healing any easier. If devs want to give us extra tools at 50, they'll probably do it in the form of a new spell, for example a shield that absorbs X amount of damage before it gets consumed wouldn't generate aggro.

 

you should try running asv with a healtank that can redeem himself non stop you can drop that time to 8/9 minutes with ease

 

 

currently healtanks severely outclass normal tanks because of the simple fact that they can redeem themselves with that 3% per second.

 

healtanks are based on a few talents the heal 6% to self extra when healing some1 and the redeem upgrades 

 

 

in normal cases redeem would cause no threat however add 3 point to redeem and it causes threat hence why it's only normal that redeem wouldn't pull threat

 

i don't mind if i can't cast rejuvenate i just want to cast that upgraded redeem.


Fastest asv healer
Fastest rg healer

fastest icc healer in progress

Gotta go fast :P


#10 Akalas

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Posted 23 August 2015 - 15:54

you should try running asv with a healtank that can redeem himself non stop you can drop that time to 8/9 minutes with ease

 

That's simply not possible, even if a healtank could pull directly into the first asv boss (highly doubt that) that time wouldn't drop by 8-9mins. And entrance to first boss is the only place where I do more than 1 pull to boss. 

 

Only had a couple of proper tries and they weren't perfect, I'd say with the current dps that time can be dropped to 15-16min. And perhaps someone doing the same thing with the 3 dps players in the game that are most suitable for speedruns could drop it to 13-14min but that's it.

 

What you're saying is correct for RG/BT, healtanks are better there for fast runs, that's because those dungeons are outdated relative to our current level cap and available gear, it's basically like doing story mode. Even a normal tank needs minimal healing in those dungeons, HoTs and nothing else.

 

But I've done ASV with healtanks (maybe not with the best of them) and I've seen how their hp drops in smaller pulls than what I do with regular tanks, redemption is a joke when you have 7 of those groups on you or groups with 12 bleeds that you can't remove no matter how much you spam serenity. 

 

I am curious how it would work out though. After I drop my time to what I think is close to maximum with the normal tank setup, I'll try doing it with the same dps and a good healtank to see how it compares. 



#11 Removed18058

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Posted 24 August 2015 - 21:16

That's simply not possible, even if a healtank could pull directly into the first asv boss (highly doubt that) that time wouldn't drop by 8-9mins. And entrance to first boss is the only place where I do more than 1 pull to boss. 
 
Only had a couple of proper tries and they weren't perfect, I'd say with the current dps that time can be dropped to 15-16min. And perhaps someone doing the same thing with the 3 dps players in the game that are most suitable for speedruns could drop it to 13-14min but that's it.
 
What you're saying is correct for RG/BT, healtanks are better there for fast runs, that's because those dungeons are outdated relative to our current level cap and available gear, it's basically like doing story mode. Even a normal tank needs minimal healing in those dungeons, HoTs and nothing else.
 
But I've done ASV with healtanks (maybe not with the best of them) and I've seen how their hp drops in smaller pulls than what I do with regular tanks, redemption is a joke when you have 7 of those groups on you or groups with 12 bleeds that you can't remove no matter how much you spam serenity. 
 
I am curious how it would work out though. After I drop my time to what I think is close to maximum with the normal tank setup, I'll try doing it with the same dps and a good healtank to see how it compares.



When i get back i'll gather a crew and slaughter some current top asv times ;)

Imnot talking res orbs :P

It's possible dw :P

It would be a ton easier if we can have that permaredeem up with that 3% per sec aswell nonstop ( yes redeem can be bugged)

Fastest asv healer
Fastest rg healer

fastest icc healer in progress

Gotta go fast :P


#12 drdoom123

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Posted 24 August 2015 - 22:27

<3 crip we should get the fastest run for all dungs except arg fudge that i dont like it 


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Eldevin

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AWhiteGuy - lvl EOC

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#13 Removed18058

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Posted 27 August 2015 - 20:49

Hcs plz

Fastest asv healer
Fastest rg healer

fastest icc healer in progress

Gotta go fast :P



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