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Unit counters
Started by Sinron, Sep 15 2016 15:37
4 replies to this topic
#1
Posted 15 September 2016 - 15:37
Heavy infantry supposedly does better vs ground units. Any place I can see how much better?
Thanks
Thanks
#2
Posted 15 September 2016 - 21:57
None that I could find
#3
Posted 16 September 2016 - 01:17
Makes me wonder if there is a difference at all. Devs a bit of clarity please?
#4
Posted 16 September 2016 - 08:26
Unit strengths and weakness do indeed affect combat, if you tap on a unit at the factory or barracks you are able to see their various strengths and weaknesses and if you tap the info button in the bottom right there's a table detailing these
John Stewart
Chief Operations Officer
#5
Posted 19 September 2016 - 10:54
Thanks Mojawk but I believe the question was more about numerical figures. Such as a percentage modifier for attack against a unit type (and/or defense?), and when attacking a player (or alien) does the game engine specifically target troops based on their type? E.g., if I send equal numbers of say light, heavy and ground against the same, do they all attack the enemy units they are strongest against first, or...what? I notice if I attack say a level 7 alien, I always lose light infantry first. This suggests those are targeted first. And the last "saucer" unit is always the last that I kill. This suggests an order of kill being light, heavy, ground, air. In a realistic combat situation, units would attack the units they kill better, meaning you should see kills and losses to all unit types (depending on the units employed on either side). I hope that explains..
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