Since its possible to run it in 30 lvl crafted sets, as well as in half of lvl 35 relic sets, in a party of 3 with hybrid tank, or in a party of any 5 with no tank at all, and not care much about skills you use as well as threat you cause:
I suggest.
1) Adding mass hit to crock, or even double one, just as Guardian has. This will surely require a healer in a group, - not just any healish guy, thinking he is one.
2) Minions to second DinoChikin Boss. Still he is easily beatable with no tank in group (as well as 1st crock boss) This will require a tank, classic tank. I would also add HUGE 15 secs DOT debaff on players (lets use serenity already)
3) Few more minions spawn to Balaur, as well as mass hit, DOT debaff
PS.
There is surely a need to add some TREAT numbers to skills dscriptions. So people do understand how to use them in dungeon as well as have an option to plan battle and whole character build.
PPS. As for +100% boss damage buff, excluding 95% solowing attempts - it comes too much unexpected. Perhaps some warning would be great. Still it could be devided in 3 levels buff with 3 stacks, - +50 +50 +50, overall + 150%. This will perhaps require some more planning and thinking, not much seen now. In all MMORPG Dungeon is an experience, requiring good preparation, knowlege and skill... not just funny runthrough.
Edited by ExtremelyPoliteGuy, 27 September 2013 - 10:35.