also may I ask how this is stopping multis ? thanks to the new rules , multis can't make their own gvg guilds , because they need to level them to 100 ... so they just leave and go in a big active guild , that pays for gvg ...
My point is , this update does not stop multis , just makes them hop from one guild to another and by doing this the value of RP items shouldn't be raised , not much at least , but now the gain from gvg/RP goes mostly to the multis and the founders of these big active guilds ...
But why not ? Who cares about the guilds , whose members don't spend money on the game ? Why should they get fsp easy ? everyone must pay for them ! Right ?
Well, frankly, why so many guilds believed in the first place that they had to buy loyalty still astounds me. There are even ones stupid enough to pay for xp gain these days, but that's for another topic.
We pay no-one to play the game, and we sink our own fsp into inititating conflicts, earning RP to create guild epics for everyone in the guild to share. In case you haven't worked it out, this is a team game, and to pay individuals (often nothing more than ignorant noobs with a plague set and no clue about buffs, stats etc) to play (often pretty badly) defies all reasonable logic.
Want to earn fsp, go plant farming. One of our redundant GvGer's is currently getting around 1fsp per 100 stam used in this venture, no risk, no pain. Kinda makes the RP farmers 0.6fsp per 100stam returns look slim....especially given how bad some of them are at actually winning a conflict.
Guilds supply you with all the gear, all the buffs, all the knowledge (well, that's debatable in some cases). They have sunk many fsp into getting structures, and upgrades, and all you do is whine "I deserve paying! me Me MEEEEE!"
The sooner all guilds put their foot down and say no, you do NOT deserve paying, the better.