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Upcoming New Player Skills - November 2022
#1
Posted 31 October 2022 - 15:55
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#2
Posted 31 October 2022 - 16:11
Outside of that I like these!
#3
Posted 31 October 2022 - 16:53
Relic Defender will not do anything. Reign of Terror should not be a buff to begin with. Especially after multiple group attempts have been added to be able to RNG capture relics. We are littered with copious amounts of detrimental and impactful RNG buffs. Odds are you will get a concoction of procs by the time you've exhausted 10 group hits.
For the players that play this part of the game, this is not fun.
Remove Reign of Terror and don't add Relic defender.
All for one makes sense, SE sets simply do not match up after a certain level due to scaling. I've not ran the numbers on exactly how impactful it will be. But I'm sure someone (Toreth) will do that for us.
Not sure galvanize is necessary, seems like we keep caking on power creep and not having an equal and opposite correction to PVE. On top of that having more buffs is not necessarily good for PvP. We already have so many means of passively and actively increasing HP.
What is trying to be accomplished with Galvanize and Relic Defender?
Edited by EpicPiety, 31 October 2022 - 17:15.
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#4
Posted 31 October 2022 - 18:50
Relic Defender will not do anything. Reign of Terror should not be a buff to begin with. Especially after multiple group attempts have been added to be able to RNG capture relics. We are littered with copious amounts of detrimental and impactful RNG buffs. Odds are you will get a concoction of procs by the time you've exhausted 10 group hits.
For the players that play this part of the game, this is not fun.
Remove Reign of Terror and don't add Relic defender.
All for one makes sense, SE sets simply do not match up after a certain level due to scaling. I've not ran the numbers on exactly how impactful it will be. But I'm sure someone (Toreth) will do that for us.
Not sure galvanize is necessary, seems like we keep caking on power creep and not having an equal and opposite correction to PVE. On top of that having more buffs is not necessarily good for PvP. We already have so many means of passively and actively increasing HP.
What is trying to be accomplished with Galvanize and Relic Defender?
This form post isn’t about buffs already in the game. Relic defender has long been needed since the introduction of reign of terror.
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#5
Posted 31 October 2022 - 18:52
Hello everyone!We would like to show you all some new skills we plan to add to the Player Skill Tree for an upcoming update!Relic DefenderLevel: 250Stamina Cost: 20Duration: 30 minutesCategory: Defense0.05% per point reduction to the effectiveness of Reign of TerrorAll for OneLevel: 2000Stamina Cost: 30Duration: 90 minutesCategory: Special+0.1% per point increase to the Super Elite set bonus statGalvanizeLevel: 4500Stamina Cost: 15Duration: 90 minutesCategory: DefenseWhen Healer is activated, increase max Hit Points by 0.05% per pointFeel free to share us your thoughts and suggestions below.Thank you!~ Fallen Sword Team
Relic Defender - Why not remove Reign of Terror instead of introducing this new buff? With groups increased to a cap of 10, it is less punishing to fail a relic capture. Also, having a buff counter an unnecessary buff feels weird to me. Please scrap this one along with Reign of Terror.
"X.XX% reduction to the effectiveness of Dark Curse." - Dispel Curse
Please change Dispel Curse to use this logic instead of it removing the effect of Dark Curse entirely.
All for One - Sure, seems good. A slight buff to SE sets as it is a disadvantage to use a SE Weapon as is. Depending on the bonus, I'm all for it.
Galvanize - A buff that needs a small chance buff to fire to activate doesn't make sense to me. Layering buffs on top of other buffs gets complicated. This is an unnecessary RNG buff. Also, can you image if someone is running Severe Condition 200 and this fires? Millions upon million of additional HP. Please scrap this one.
What happened to Farsight & Reversal?
TLDR: No to Relic Defender & Galvanize. Remove Reign of Terror. Yes to All for One. Change Dispel Curse to reduce effect of Dark Curse.
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#6
Posted 31 October 2022 - 19:39
This form post isn’t about buffs already in the game. Relic defender has long been needed since the introduction of reign of terror.
Yes this is precisely why I posted. Reign of Terror should not be a buff at all. They are wasting time with Relic Defender, it doesn't really remedy the issues at all with relics. Just remove the Reign of Terror buff.
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#7
Posted 31 October 2022 - 19:50
On that note. Why the need for a buff that counters/ nerfs effectiveness of a buff already in game? Is this going to be a trend? (Ie: hardened and dispel curse )
Just remove reign of terror and add in 2 different buffs. Any guild is already penalized by how many relics it holds ( and rightfully so ) , a relic only buff isn't necessary.
On a positive not, all for one is a good addition. And would galvanize work on total hp? As in, base hp, fortitude hp, and Severe Condition hp? If so that could be pretty nifty!
Cheers~
Maeh
Edited by Maehdros, 31 October 2022 - 19:50.
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#9
Posted 31 October 2022 - 22:16
Yes this is precisely why I posted. Reign of Terror should not be a buff at all. They are wasting time with Relic Defender, it doesn't really remedy the issues at all with relics. Just remove the Reign of Terror buff.
I understand why you posted but If they wanted to, they would have removed it already. It honestly does boosts more relic captures and relic switching thus driving more activity since more people are able to capture.
All I’m saying is removing the reign of terror buff is not the topic of this form post.
- LordOfRuin likes this
#10
Posted 31 October 2022 - 22:47
Relic Defender is a waste. In addition to the reasons already stated above, the only time a player will use it is when they are actively engaged in a relic "struggle" with another guild. Otherwise, nobody is going to waste their stam to keep relic defenders buffed 24/7 on the off chance someone might come along and decide they want that particular relic at that particular time. People don't usually give a warning that they are about to take a relic and once the relic has been taken, there's no point in using the buff because the damage has already been done. Extremely limited use and not worth the effort.
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Screenshot everything!
#11
Posted 31 October 2022 - 23:41
Relic DefenderLevel: 250Stamina Cost: 20Duration: 30 minutesCategory: Defense0.05% per point reduction to the effectiveness of Reign of Terror
booo and hisss to this, and any other " anti-buffs "
i feel the same way about anti-deflect, and anti-dark curse
edited: to add anti-shatter armor to the list
Edited by duktayp, 31 October 2022 - 23:50.
- Arioche likes this
#12
Posted 01 November 2022 - 10:14
Morning everyone!
Thank you so far for the feedback I would like to clarify a few things and add some reasoning as to why we decided to explore certain buffs!
We realise there was a bit of discussion a while back in another thread about what to do about Reign of Terror. There are a number of imbalances in the game, some of which have been around for a some time. While it might be easy enough to simply delete a buff from the game, we need to take into account any rippling effects of that.
Relic Defender was a buff that was suggested to us by a Player, and since we were already planning on bringing some sort of counter skill to the table, we took it on board.
1. remove Reign of Terror or add a buff to counteract it
Hello EpicPiety, I understand that opinions can change overtime, but we took this suggestion that you made some time ago and decided to explore the latter. I'd be happy to hear why you'd be against a buff that could counter it, or if you have any suggestions yourself what would make a Skill like Relic Defender more worthwhile? Thank you for your feedback so far!
Relic Defender is a waste. In addition to the reasons already stated above, the only time a player will use it is when they are actively engaged in a relic "struggle" with another guild. Otherwise, nobody is going to waste their stam to keep relic defenders buffed 24/7 on the off chance someone might come along and decide they want that particular relic at that particular time. People don't usually give a warning that they are about to take a relic and once the relic has been taken, there's no point in using the buff because the damage has already been done. Extremely limited use and not worth the effort.
Hello yotekiller, thank you for your feedback! Do you think increasing the duration of this skill could add extra value to its usage? 30 minutes doesn't really cover much, especially when it's up in the air whether a Relic is going to be attacked or not.
As for Galvanize, we wanted to try something a bit more experimental. A buff that could work in conjunction with another when it activates. However, we do see how fiddly this could be and how Healer itself has, in its current availability, little chance to activate. Now, I would like to clarify how Galvanize actually works:
Galvanize, when activated, increases the combats max Hit Points using the player's base HP attribute. It will not, in its current form, be further boosted by the likes of Fortitude and Severe Condition.
What happened to Farsight & Reversal?
Hello Tilley, thank you for your feedback! We decided to take Reversal away (for now) as it worked a bit too similarly to another skill - Reflection
As for Farsight, I am certainly open to share it in its current iteration. Note that it is currently not ready for release:
Farsight
Reveal if a Super Elite is in your current realm. At level 125+ it has a chance of revealing the location as well.
We are happy to add All for One to the Player Skill Tree, unless there are any objections to this I am personally of the opinion that, instead of trying to fumble and quickly find a different skill to add to make up for those which might not make the update, that instead we just leave it for another time.
Thank you for the feedback so far!
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#13
Posted 01 November 2022 - 11:21
Thanks for the replies Arioche. Unfortunately, I don't think extending the time for this buff is enough to make it worthwhile. Unless Relic Defender lasts 24 hours in one cast without using pots and a minimal stamina cost, I don't see anyone getting real value from this buff. Otherwise, most people will just sit on a relic and recapture it as needed. Even if the time were extended, someone has to remember to refresh it every day with no guarantee that it will even be needed, much less effective at stopping multiple attacks from someone determined to take that relic. Because of this, I just see RD as a stamina sink and I have to agree with the other posters that a more effective option would be to remove Reign of Terror.
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Screenshot everything!
#14
Posted 01 November 2022 - 11:44
Thank you so much for the effort you have put into this thread!
I would like to propose Relic Defender be changed to reduce the relic penalty instead ? That would keep the buff accurate to its name and the buff isn't dependent on another buff i.e. in your iteration Relic Defender does nothing if the other person doesn't use Reign of terror.
Context: There is a relic penalty for holding more than 1 relic in the game, as there maybe 200 active guilds left in the game - most guilds hold 2-4 relics. Changing this to reduce the penalty will give more incentive for guilds to try and defend relics instead of swapping back and forth.
Relic Defender: 0.05% per point reduction in relic penalty. ( Lead defender only) ( Relic Comat only)
Do you think increasing the duration of this skill could add extra value to its usage? 30 minutes doesn't really cover much, especially when it's up in the air whether a Relic is going to be attacked or not.
If you are going to keep buff as is do you think you can have it use the same duration as nightmare visage? Both are buffs intended for long term offline protection.
As for Galvanize, we wanted to try something a bit more experimental. A buff that could work in conjunction with another when it activates. However, we do see how fiddly this could be and how Healer itself has, in its current availability, little chance to activate. Now, I would like to clarify how Galvanize actually works:
Galvanize, when activated, increases the combats max Hit Points using the player's base HP attribute. It will not, in its current form, be further boosted by the likes of Fortitude and Severe Condition.
I would be interested if the ratios on this are high, I believe if you survey the players maybe 1 in 100 have any substantial points allocated to base HP.
#16
Posted 01 November 2022 - 13:50
Hello EpicPiety, I understand that opinions can change overtime, but we took this suggestion that you made some time ago and decided to explore the latter. I'd be happy to hear why you'd be against a buff that could counter it, or if you have any suggestions yourself what would make a Skill like Relic Defender more worthwhile?
Thank you for your feedback so far!
My opinion hasn't changed. Thanks for taking it into consideration however, when I had said counteract I didn't mean 30m buff with 10% effectiveness at max castable. If this is already set in stone, i would say increase duration to NMV length and vastly increase the buff to nearly cancel ROT or allow 100% activation to dispel at 200 buff level with NMV duration. However this is not the ideal solution as I mentioned later in that thread.
https://forums.hunte...77706&p=1007266(Couple hours later in that thread)
The ideal solution is removing a buff that should have never been introduced. Defending a relic already has so many vast disadvantages, caking on ROT was not necessary. However I don't think in the recent history (Maybe ever?) of the game HCS has been willing to remove content to the game (Even when it absolutely should). We are focusing far too much at adding, when IMO we need to focus on refining or in some cases removing what we have.
I think it will be found in this thread that most of the community doesn't want buffs to counter buffs that ought to just be removed to begin with. But you will find many of them will settle for something rather than nothing. This does not mean they truly agree.
Edited by EpicPiety, 01 November 2022 - 14:02.
- Arioche likes this
#18
Posted 01 November 2022 - 17:11
%^$--> Seasons <--#$%
Fair point, the one thing they should have kept and refined . Season's was so great for reinvigorating PvP.
Edited by EpicPiety, 01 November 2022 - 17:11.
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#19
Posted 03 November 2022 - 08:23
I am not sure if the All For One Buff will boost the already weak SE sets. In lower level the new Epics will always be better up to 1k. Even the LE sets are stronger and the level gaps between new setups are too big. The only useful setup would be the Nightbranch - Fushi - Averill Level 200. But I bet with all new RP Epics and Titan Epics even that setup is too weak even with the new buff.
20% Boost Level 200 is a lot but often you do not find sets which fit into the SE setup to fill all 9 places. I will give that buff a try but it would be more rational to boost the weak SE sets and make them better than LE sets...
I listed here https://forums.hunte...96#entry1008527 all gaps and all setups.
Relic Defender: Okay? But relic defending is not that important anymore. I agree, just delete ROT.
- Arioche likes this
#20
Posted 07 November 2022 - 17:36
Farsight
Reveal if a Super Elite is in your current realm. At level 125+ it has a chance of revealing the location as well.
Edited by Pardoux, 07 November 2022 - 17:38.
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