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tlthomasjr

Member Since 29 May 2013
Offline Last Active Sep 14 2021 15:44

Posts I've Made

In Topic: Proposed Loyalty Update.

08 September 2021 - 17:31

Change Potion of Intensity to: Doubler 1500 Loyalty 200 this is epic potion level - too high
 
 
Change Auspice of Ancients to: Conserve 440 Loyalty 100 nearly epic lvl - too high for only 100 cost
 
 
Change Scholars Draft to: Adept Learner 400 Loyalty 250
Librarian 400
 
Potion of Ultimate Global Acceleration Cost reduced to 1000.
 
 
Move Fast Track Draft from Caves and upgrade to buff level 200. Loyalty: 100.
 
 
New: 
 
Here are 13 new proposed potions and their loyalty costs.
 
Warriors Elixir. Loyalty: 750
 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
 
Potion of the Quester. Loyalty:  500
 
Find Item Level : 400 Duration : 120m
Quest Finder Level : 200 Duration : 120m
Quest Hunter Level : 200 Duration : 120m
 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
 
 
Forgemaster Draft. Loyalty:  150
 
Epic Forge Level :  200 Duration : 120m
 
 
Magical Carapace. Loyalty:  500
 
Defensive Aura Level : 250 Duration : 120m
Layered Armor Level : 250 Duration : 120m
 
 
Hunting Lord Potion. Loyalty:  500
 
Doubler Level : 3000 Duration : 120m doubler 3k the same cost as a UB200? should be way more expensive
 
 
Potion of the Divine Hunter. Loyalty:   1000 same, i am sure people with a ton of stamina need this, but compared to much less powerful potions, it is way too cheap
 
Doubler Level : 5000 Duration : 120m
 
 
Potion of Divine Knowledge. Loyalty:  750
 
Adept Learner Level : 1000 Duration : 120m ridiculously overpowered and way too cheap comparatively 
Librarian Level : 900 Duration : 120m  same comment as for al 1k 
 
 
Rampage Potion. Loyalty:  750
 
Animal Magnetism Level : 500 Duration : 120m
Conserve Level : 1000 Duration : 120m
 
 
Alchemist Prized Potion. Loyalty:  750
 
Distil Level : 250 Duration : 120m should cost his much each
Brewing Master Level :  500 Duration : 120m same
 
 
Potion of Supreme Global Acceleration. Loyalty 2000
Global Booster 1000
 
Potion of Devilish Global Acceleration. Loyalty 3000.
Global Booster 1500
 
Potion of Godly Global Acceleration. Loyalty 5000.
Global Booster 2000

Change Potion of Intensity to: Doubler 1500 Loyalty 200 this is epic potion level - too high
 
 
Change Auspice of Ancients to: Conserve 440 Loyalty 100 nearly epic lvl - too high for only 100 cost
 
 
Change Scholars Draft to: Adept Learner 400 Loyalty 250
Librarian 400
 
Potion of Ultimate Global Acceleration Cost reduced to 1000.
 
 
Move Fast Track Draft from Caves and upgrade to buff level 200. Loyalty: 100.
 
 
New: 
 
Here are 13 new proposed potions and their loyalty costs.
 
Warriors Elixir. Loyalty: 750
 
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
 
 
Potion of the Quester. Loyalty:  500
 
Find Item Level : 400 Duration : 120m
Quest Finder Level : 200 Duration : 120m
Quest Hunter Level : 200 Duration : 120m
 
 
Potion of Precision Strike. Loyalty:  500
 
Arterial Strike Level :  1000 Duration : 120m
 
 
Forgemaster Draft. Loyalty:  150
 
Epic Forge Level :  200 Duration : 120m
 
 
Magical Carapace. Loyalty:  500
 
Defensive Aura Level : 250 Duration : 120m
Layered Armor Level : 250 Duration : 120m
 
 
Hunting Lord Potion. Loyalty:  500
 
Doubler Level : 3000 Duration : 120m doubler 3k the same cost as a UB200? should be way more expensive
 
 
Potion of the Divine Hunter. Loyalty:   1000 same, i am sure people with a ton of stamina need this, but compared to much less powerful potions, it is way too cheap
 
Doubler Level : 5000 Duration : 120m
 
 
Potion of Divine Knowledge. Loyalty:  750
 
Adept Learner Level : 1000 Duration : 120m ridiculously overpowered and way too cheap comparatively 
Librarian Level : 900 Duration : 120m  same comment as for al 1k 
 
 
Rampage Potion. Loyalty:  750
 
Animal Magnetism Level : 500 Duration : 120m
Conserve Level : 1000 Duration : 120m
 
 
Alchemist Prized Potion. Loyalty:  750
 
Distil Level : 250 Duration : 120m should cost his much each
Brewing Master Level :  500 Duration : 120m same
 
 
Potion of Supreme Global Acceleration. Loyalty 2000
Global Booster 1000
 
Potion of Devilish Global Acceleration. Loyalty 3000.
Global Booster 1500
 
Potion of Godly Global Acceleration. Loyalty 5000.
Global Booster 2000

In Topic: Game Update v3.1.0

03 April 2021 - 05:48

I'd place a little more trust in the new Cow's (There are lots of them now) to have critically thought about it and applied change to be tested. There surely was more to the process.

 

It's about time we started to work with them, they even took the initiative to invite us to. This is what we wanted for years.

First, why quote my post connected to your reply? You neither supported, nor countered my point. Secondly, I, and many others did and do trust HCS (Cows) to both update and alter the game according to their design. Trust runs thin however when a few players voice concerns over the new updates, then HCS staff states that the new changes will be played for a while, then altered, adjusted, or nerfed as needed. Then, a single player's voice seems to rise above all other players, and even HCS staff's stated policy/objective, and we end up with that vision instead. Making a decision, watching that  decision, and making adjustments as needed according to collected data and feedback (i.e. employing the OODA loop, for those who are educated in such processes), is a wise, sound, and proven methodology. Pandering the whims of the few, or the one, is counter intuitive to what made this game great so long ago. This will be my last posted opinion on the matter. MY feedback, and yours, and everyone else's was invited and I hope it will be given and considered. I respect yours and everyone else's opinions on this and all matters which are game related. I support the original HCS policy of "let's test the changes, and see where to go from there." 


In Topic: Game Update v3.1.0

02 April 2021 - 11:33

Thanks for the update and fixes Cows, however:

 

I am NOT a fan of rolling back buff levels that have been available for YEARS based on the continuous complaints of a handful of players (the same few names complain about this relentlessly).... The silent majority appear to be happy with them (yes, I could be wrong, but if they were unhappy they probably wouldn't be so silent).... Please rollback these rollbacks as they just pander to handful of players that want the game to be built around what THEY want, not what the majority are happy enough with to not complain... 

 

PS - before anybody lays into me about pvp - I have spent plenty of time on the ladder and annoying as deflect/fumble 192 wee they were equally available to everyone... Rolling back is akin to starting on the path to a WIN button - how long before there are demands to nerf protective buffs entirely? *rolls eyes*

I saw a couple of players suggest a cap on buff levels, specifically SH being capped was mentioned. To which, HCS replied that things would be play tested a bit first, then (to paraphrase) to be possibly nerfed later. A single player responded, further saying that a cap should be placed on buffs like Fumble and SH. I actually agreed. But how did we get from a discussion about level caps caused by composing updates, to rolling back buffs that have existed at level 192 for years? Frankly, I don't care of you nerf Deflect, and Fumble, and a few others from the game entirely. What I don't like seeing is the pandering to a handful, or even one player's opinion. 


In Topic: Game Update v3.1.0

31 March 2021 - 10:33

arena token rewards for placing not showing in logs


In Topic: Game Update v3.1.0

30 March 2021 - 17:52

 

  • The skills Deflect, Fumble and Unbreakable are now capped at skill level 175 (see notes on this below)
 
Furthermore, due to the changes made to the skills Deflect, Fumble and Unbreakable, we will be entering a trial period where we can assess how this affects gameplay. For clarity, the affected buffs will no longer be boosted beyond 175 with skills like Buff Enhancer or the Fury Shrine structure, though it is still possible to acquire a higher level version of the skill through a potion (example: an Unbreakable 200 potion)
 
so we had UB 190-192 for how many YEARS now and i dont ever remember seeing a thread about it damaging the game or destroying the scavenging unbreakable potion getting charged 2 fsp each. BUT now its caped. why not cap BE at 300 as leave things as they are. 
 
I agree. UB has been fine for years the way it was, and Deflect was as well. If deflect will be nerfed back to 175, then anti deflect needs the same lvl 175 cap. Additionally, if KE is capped at 350, why isn't Flinch? 
 

 

 


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