tlthomasjr
Member Since 29 May 2013Offline Last Active Sep 14 2021 15:44
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Posts I've Made
In Topic: Proposed Loyalty Update.
08 September 2021 - 17:31
In Topic: Game Update v3.1.0
03 April 2021 - 05:48
I'd place a little more trust in the new Cow's (There are lots of them now) to have critically thought about it and applied change to be tested. There surely was more to the process.
It's about time we started to work with them, they even took the initiative to invite us to. This is what we wanted for years.
First, why quote my post connected to your reply? You neither supported, nor countered my point. Secondly, I, and many others did and do trust HCS (Cows) to both update and alter the game according to their design. Trust runs thin however when a few players voice concerns over the new updates, then HCS staff states that the new changes will be played for a while, then altered, adjusted, or nerfed as needed. Then, a single player's voice seems to rise above all other players, and even HCS staff's stated policy/objective, and we end up with that vision instead. Making a decision, watching that decision, and making adjustments as needed according to collected data and feedback (i.e. employing the OODA loop, for those who are educated in such processes), is a wise, sound, and proven methodology. Pandering the whims of the few, or the one, is counter intuitive to what made this game great so long ago. This will be my last posted opinion on the matter. MY feedback, and yours, and everyone else's was invited and I hope it will be given and considered. I respect yours and everyone else's opinions on this and all matters which are game related. I support the original HCS policy of "let's test the changes, and see where to go from there."
In Topic: Game Update v3.1.0
02 April 2021 - 11:33
Thanks for the update and fixes Cows, however:
I am NOT a fan of rolling back buff levels that have been available for YEARS based on the continuous complaints of a handful of players (the same few names complain about this relentlessly).... The silent majority appear to be happy with them (yes, I could be wrong, but if they were unhappy they probably wouldn't be so silent).... Please rollback these rollbacks as they just pander to handful of players that want the game to be built around what THEY want, not what the majority are happy enough with to not complain...
PS - before anybody lays into me about pvp - I have spent plenty of time on the ladder and annoying as deflect/fumble 192 wee they were equally available to everyone... Rolling back is akin to starting on the path to a WIN button - how long before there are demands to nerf protective buffs entirely? *rolls eyes*
I saw a couple of players suggest a cap on buff levels, specifically SH being capped was mentioned. To which, HCS replied that things would be play tested a bit first, then (to paraphrase) to be possibly nerfed later. A single player responded, further saying that a cap should be placed on buffs like Fumble and SH. I actually agreed. But how did we get from a discussion about level caps caused by composing updates, to rolling back buffs that have existed at level 192 for years? Frankly, I don't care of you nerf Deflect, and Fumble, and a few others from the game entirely. What I don't like seeing is the pandering to a handful, or even one player's opinion.
In Topic: Game Update v3.1.0
31 March 2021 - 10:33
arena token rewards for placing not showing in logs
In Topic: Game Update v3.1.0
30 March 2021 - 17:52
- The skills Deflect, Fumble and Unbreakable are now capped at skill level 175 (see notes on this below)
Furthermore, due to the changes made to the skills Deflect, Fumble and Unbreakable, we will be entering a trial period where we can assess how this affects gameplay. For clarity, the affected buffs will no longer be boosted beyond 175 with skills like Buff Enhancer or the Fury Shrine structure, though it is still possible to acquire a higher level version of the skill through a potion (example: an Unbreakable 200 potion)so we had UB 190-192 for how many YEARS now and i dont ever remember seeing a thread about it damaging the game or destroying the scavenging unbreakable potion getting charged 2 fsp each. BUT now its caped. why not cap BE at 300 as leave things as they are.I agree. UB has been fine for years the way it was, and Deflect was as well. If deflect will be nerfed back to 175, then anti deflect needs the same lvl 175 cap. Additionally, if KE is capped at 350, why isn't Flinch?