What have we learned from the recent 47 weapons? People don't like to work for a possibility of nothing!
The new 47 weapons are only better than 45 fabled weapons if all 3 rolls end up being exactly what you want, that compared to the high price results in people being disappointed because they got nothing for their work.
But here's the deal, the most probable reason for the displeasure is this mindset of thinking:
"I have to grind for weeks if i can find a group to maybe get enough flakes if i win rolls to craft this weapon to maybe get a proc i want"
See the many uncertainties?
1) Maybe can't find party
2) Maybe won't win rolls
3) Maybe won't get good proc
All this in combination with high amount of time/money needed makes people not even want to try, especially because the reward is low. Why is reward low? Because fabled weapons are almost as good as the best possibly lvl 47 ones..
But do you remember at the start of the game, even up to level 45, you had these awesome items that can drop and proc amazing stats! It was fun playing because you never knew what you're gonna get!
You didn't have to pay for them or grind materials, they just dropped whenever.
Look at this magnificent bastard, and it's not even the best
Now i'd like both drops and crafts to be Best In Slot, why? To appeal to grindomaniacs and craftomaniacs!
For example, if we count belt as part of a set, let's say 3 armor types of a set drop in a dungeon and 3 other ones are crafted!
Example, crafted and dungeon drop:
Did i mention a few of the changes i made to these items?
1) The removal of shit rolls - it will be hard to get a good number for a roll but you never get something you won't use on an item!
2) Addition of gem slots - thought health and mana regen gems were useless? Not anymore!
3) More variety - spell power on a glove? Heck yeah!
Now you may want to ask.. Do these hard to get best items make it harder for newbies?
Nope, and here's why. There is always a low proc on an item like this
When you get that you... Put it up on auction house for real cheap, a newbie can buy it and be ready for dungeons.
Another thing i'd like is something like this:
I'd like new gems to drop from the level 50 dungeons to give incentive for people who currently have best gems to play!
These aren't a replacement for normal gems but go in combination with them, that way your hard work isn't deleted but you still have something to work for!
Maybe even make corrupted gem slots that only hold them and not normal gems? (cows plz)
Now a small suggestion:
Bigger sacks! Make them craftable back and forth using gold for example and some high level rare materials.
I have like a lot of sacks but it's hard to regulate them all, and it's not fun spending an hour playing around with my inventory and then having to do it again tomorrow.
Another suggestion, legendary amulets!
Look at all that space! Imagine putting a tongue of the boss you killed there.. Or the heart core of an ancient being.. mm
Anyway, these legendary amulets will drop rarely on any boss lvl 50+, they will improve certain stats and possibly talents!
Also half of them will be crafted using rare materials from bosses or daily/weekly rewards.
Maybe even teach you a new spell.. Possibly?
These maybe shouldn't have random rolls because they are very rare, maybe only roll a certain number range but that's it.
Better Bosses!
I'll keep this one short, more bosses like the purple arg stone guy who throws rocks at you and you have to move to not die, less bosses like the kaur arg boss that does nothing.
Treya is good for healer/tank, boring for ranged dps..
Revamped LFG system.
The easiest way i can think to do this would be like this: You select which dungeons you want to do, click apply, you are now listed as available to invite for those dungeons and anyone can invite you to their group. Same thing if you need members, open the LFG window and check who's available, inpect and check out their gear, invite.
Hell i just got an idea, you can use the friend system interface for a new lfg system even.
Daily quest Crafting Tab
Explains itself, daily quest items will be in a specific tab, to make it easier to do them. No more double checking the quest guy or keeping a list.
DPS test dummies
Put a few dummies of different levels and give the lvl 47 one stats from treya for example, make them respawn fast and have quite a lot of hp, at least 200k.
Why? To easily test out dps! See if different builds work, what's difference in autoattack vs spell use etc.
Triple talents
Ever wanted to switch between being a mage, healer and a prophmage only by swapping your weapons? Multiple talents should allow LFG proccess to be quite a bit more enjoyable because now there will be no shortage of healers or tanks and everyone can pvp with the build they want!
Anyway that's about it, if someone is against random rolls please say how would you fix the problem of no content after getting the best stuff, which already happened. People can currently get best armor in less than a day, then the only thing they gotta grind are gems, but tanks for example don't need best gems because of a really low cap.
Addition of random rolls and making dungeon drops and crafts BIS means people can play and always have the thrill of the hunt, a piece of gear with amazing rolls can always drop!
Crafting will be more important than ever and resources will be getting used.
So.. how do you like my suggestions? Please note if i made any mistakes and feel free to rate my amazing paint skills
I tried to make my suggestions very easy for cows to code by the way!
Edited by Anameisaname, 20 April 2015 - 20:43.