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Help out Farming


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#1 Debrutsid

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Posted 15 June 2015 - 19:17

not sure if you can do this without using a bag slot.  (and because i DO NOT WANT to use a bad slot for this.

 

Farmer's Satchel:

it takes up 6 slots, via a sword.

in it there are 4 slots available.  anything farm related in it will pop up when the farming prompts come up (so just put one kind of seed if you put more than one in there.)

 

farming is so incredibly slow.  if this would be possible to code it would be awesome. i woiuld have maxxed it a long time ago if not for the fact that you havce to manual place compost and crop dust, etc in there.

 



#2 ComradeLewis

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Posted 15 June 2015 - 21:09

Seriously, the whole thing should just be automated at this point. It was already at least twice as slow as other professions like armor smithing, and weapon smithing. Now that there are nodes in TA, it's more like 5 to 10 times slower than other professions. It needs a complete revamp at this point.


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#3 Bigfoot

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Posted 15 June 2015 - 21:38

Also make empty farm bottles disappear when they run out. I hate having to npc them. :(


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#4 CandyCandy

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Posted 15 June 2015 - 23:21

you can make full again with manure ...

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#5 Debrutsid

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Posted 15 June 2015 - 23:24

and bigfoot that doesn't mean your own manure......   i mean i know you crap in the woods.  but still.



#6 Neceini

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Posted 16 June 2015 - 04:08

For sure. Farming is by far the most tedious and time consuming of the professions. With all the other professions, it's a double click to gather material. Farming *at minimum* is double click to rake, click to add seed, click to water, double click to prune and double click to harvest. That isn't even counting adding things like scarecrows or seeds that require multiple watering and pruning. A feature to auto add many things at once (scarecrow, seed, manure, etc) would help a lot.

#7 ComradeLewis

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Posted 16 June 2015 - 09:26

What I would like to see:
 

Click on farm plot once > The game checks if you have all required material (water, seed) > Completely automated until finished (however still require pruning so you pay attention to it). Basically the only clicking or interaction is for starting it and pruning (both single clicks please).

 

Compost, scarecrows, etc. would be required for growing specific things, not as enhancements. For example, growing cotton would require: 1 cotton seed, 2 water, 1 fertilizer and 1 scarecrow. Growing low level items would only require the seed and water.

 

Essentially, it should be as taxing as mining and ore node is (which requires moving when it's mind out). Since you wouldn't move while farming, it would require buying of specific supplies beforehand and pruning during the process. I think that's a good balance. Reducing clicking is a must. HC did a fine job of making mining ore and gathering materials much better by reducing clicking (remember when we had to double click each time we gathered 1 ore?). The same should be done for farming.


Edited by ComradeLewis, 16 June 2015 - 09:31.

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#8 NatsuMichi

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Posted 16 June 2015 - 11:20

I still like Farming more than the brain-dead fishing; if there´s anything that really gets on my nerves it´s the constant pruning, not once, not twice but even three or four times a harvest on higher lvl seeds, with dust even. What was the point of giving us the option of farming multiple plots when high lvl mats are literally impossible to do on more than two anyway...and you still loose to disease even with the scarecrow when the RNG hits...which it does a lot. Then the need to water twice, which just adds on to the tediousness as if pruning was not enough of a bother.

 

And then there´s the fun fact of plots reseting in very weird times...when farming multiple plots on more difficult seeds they could use more time staying active.

 

Levelling without going for jute, coarse and cotton to gain "easy" exp through weaving is impossible at best (and who´s not going for tailoring like me is just at a loss about what to do with the cloth outside dailies), 200-300xp for two minutes of constant running around a single farm plot, that´s ridiculous.

 

But in the end, as I said, I do like farming because it isn´t just mindless one-clicking at a node like everything else. With a little tweak here and there, pruning, reseting and the overall exp perhaps, it´d be just fine imho :wub:

 

Edit: Not to mention that unlike everything else, no farming on TA = no smuggled farm goods, which is for some people a huge burden...literally a burden on crops stacking up to 10 filling up your bag(s) in no time...that should be adressed in some way (as a gatherer myself I am stacked up on sacks but this really makes you wonder about the pay2prosper thing, because that´s hugely convenient, more so than in other gathering cases). Don´t add it on TA lol but perhaps increase the stacking at least? Same goes for skinning. Or just shut the damn murder nodes island down, easy solution, mwuhe :D This way it is a bit unfair to farmers/skinners :P


Edited by NatsuMichi, 16 June 2015 - 12:03.

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#9 TreeFrog

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Posted 16 June 2015 - 12:38

I'm gonna say something that might get you guys mad, but farming is supposed to be slow... In reality you have to wait months to harvest, so in comparison this seems pretty quick.



#10 ChelseaBrick

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Posted 16 June 2015 - 12:56

I'm gonna say something that might get you guys mad, but farming is supposed to be slow... In reality you have to wait months to harvest, so in comparison this seems pretty quick.

True, it is.  However, since I'd sooner gouge my eyes out with a dull pencil than sit there and farm, something could be done to make it a bit more enjoyable.  I'd rather leave the plots and come back later to full crops because even RL farmers don't stand there forever--a watched pot doesn't boil after all.  

 

I'm going with whatever suggestion makes it less painful. :D (I think we suggested this a year or so ago along with fishing suggestions?  I doubt they're worried about the state of our eyeballs.)


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#11 KeS

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Posted 16 June 2015 - 13:03

True, it is.  However, since I'd sooner gouge my eyes out with a dull pencil than sit there and farm, something could be done to make it a bit more enjoyable. 


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#12 RISDMAC

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Posted 16 June 2015 - 13:28

I think once you actually find a farming rythm its not quite the terrible big bad it seems.

 

What works for me is:

 

rake plot 1, scare crow plot 1, compost plot 1, plant plot 1, rake plot 2, water plot 1, scarecrow crop 2, compost plot 2, plant plot 2, *water plot 1 if level 32+* gather plot 1.

 

doing it this way means that if disease strikes even as you begin and animation on plot 2, it is a short animation and can quickly jump over to save your crop.

 

 

But I do agree that farming reward is always way less than those other professions, still waiting for a scarecrow that yields +50%, +75% or even +100% .... +20% is can feel worthless at times if you get a poor disease crop



#13 ComradeLewis

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Posted 16 June 2015 - 14:24

Compare the activity with gathering Iron Ore. They both result in giving a player their head gear, only farming makes tailoring much, much, much, much longer to level. There needs to be a balance. It is a game, and not real life after all. It's not fair to light armor wearers that heavy armor wearers can get their gear 5 to 10 times faster. Furthermore, it's not fun to do at all.


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#14 Spirit

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Posted 16 June 2015 - 16:25

I'm not sure if we will get better compost/crop-dust at some point. Honestly it's ok as it is, as like JQuan said. Also there's a chance that Disease seems to appear at certain stages in growth. So it helps to know for when growing cotton in two plots, to reduce the disease overall.

And not to mention with scribes coming out... not too sure what HCS plans to do about Farming. I mean Flax grows at a pretty decent rate, and if we were to get better compost/scribes... does it mean it will grow at nearly the same rate as Jute (right now)? Not too sure for cotton.

Plus none of the other professions have some kind of "loss" so It is a bit funny that Farming is a bit more realistic unlike the other professions like where you could fail to extract an ore or managing to get a strip of leather instead of the whole hide thing.

Edit:

And yes, while bottles are used for those who does not have buckets... people with buckets just end up with a ton of bottles... which makes buckets pretty dumb. You're not exactly "saving" space. Lol :(

Edited by Spirit, 16 June 2015 - 16:32.

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#15 Brioche

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Posted 17 June 2015 - 10:29

Farming is highly click-intensive compared to other gathering professions, mainly due to the constant need to prune. If you wait until disease appears before pruning a plot, you have 3% or 6% disease already. The only way to avoid disease is to constantly spam clicks on whichever plot you want to save.

 

If - instead of having to click multiple times to guard against disease - you could just click once to make your character standby for pruning duty on that plot, that would cut down on a lot of hassle in farming. Sort of like auto-foraging until a node is depleted, just that it's auto-pruning.




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