Jump to content

Photo

Frozen Spire - Weapon Durability issue.


  • Please log in to reply
14 replies to this topic

#1 gomaki

gomaki

    Member

  • New Members
  • PipPip
  • 117 posts
  • Badge

Posted 16 December 2013 - 18:38

So i've done a lot of AOE farming using Frozen spire at 40 and I'm almost certain the move is bugged. I believe that you are taking durability damage Per tick or damage per mob every 6 sec.

So when i've pulled a group of 12 mobs together, used Frozen spire on all of them i'm taking durability for the initial hit (assume this is intended, it would make sense.) I'm then however taking durability damage for the next 6 seconds (1 tick per second per mob ) due to the bleed effect. 

 

This is causing my Weapons to break in about 30 minutes of farming (non stop,no downtime)  yet leaving my armour hardly effected. 

 

Perhaps this is intended that you take durability for Damage over time moves, if that is the case I feel it needs to be toned down slightly. 



#2 Neon

Neon

    Veteran

  • Members
  • PipPipPip
  • 2,000 posts
  • Badge
  • United Kingdom

Posted 16 December 2013 - 18:43

Perhaps this is intended that you take durability for Damage over time moves, if that is the case I feel it needs to be toned down slightly. 

The reason why durability decreases so fast on weapons when using that specific ability is because of the amount of damage you're dealing in a short space of time (if farming multiple mobs).

 

I believe that damage or a single hit is factored into the durability loss formula. So every hit you see on the screen when using this ability is effectively decreasing your durability.

 

From my experience I'd say this is intended and in my opinion it's pretty good the way it's set up. :)


a5kwtf.png

My YouTube Channel - Click Here

 

 

 


#3 HuMoR

HuMoR

    Veteran

  • Members
  • PipPipPip
  • 1,880 posts
  • Badge

Posted 16 December 2013 - 18:51

pretty sure that armor degrades are a bit different though and are actually decreased by combat time. I tested it out and my armor degraded from hitting combat dummies at the same rate as it did me farming 4 or 5 wolves at the same time.

as for your weapon durability I have no clue about that.I haven't tested out the assassin side since live.


Edited by HuMoR, 16 December 2013 - 18:52.

Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#4 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 16 December 2013 - 18:52

My experience would agree with Neon's statement. Weapon durability, unlike armor durability, factors in hits, or swings, rather than combat duration. This is why combat weapons such as Staves do not degrade on spells cast by Mages or Prophets, but do degrade on melee attack(not that Mages and Prophets melee attack very often).

 

It is possible that each Frozen Spires 'tick' counts as a hit due to the way that the unique Trapped debuff interacts with monsters. It would be interesting to see if this works the same way as true 'bleed' effects such as Lacerate, Sear, and Rupture.

 

Out of curiosity, though. Are you dual wielding when using Frozen Spires, and if so, do you find your right-hand weapon degrading much faster than your left-hand weapon?



#5 Neon

Neon

    Veteran

  • Members
  • PipPipPip
  • 2,000 posts
  • Badge
  • United Kingdom

Posted 16 December 2013 - 18:53

Out of curiosity, though. Are you dual wielding when using Frozen Spires, and if so, do you find your right-hand weapon degrading much faster than your left-hand weapon?

Yes, the right hand weapon degrades faster than the left hand. I'm not sure why this happens though.


a5kwtf.png

My YouTube Channel - Click Here

 

 

 


#6 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 16 December 2013 - 18:55

Yes, the right hand weapon degrades faster than the left hand. I'm not sure why this happens though.

We figured this out earlier. It is because skill hits seem to degrade only the right hand weapon(although it might have something to do with bleed ticks, who knows!).

 

I grind with exclusively auto-attacks and my right and left hand weapon degrade at precisely the same speed.



#7 HuMoR

HuMoR

    Veteran

  • Members
  • PipPipPip
  • 1,880 posts
  • Badge

Posted 16 December 2013 - 19:04

Bum and I have done a lot of testing and debating for the past week or so lol,when hes not grinding and i'm not doing dungeons anyways O-o


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#8 gomaki

gomaki

    Member

  • New Members
  • PipPip
  • 117 posts
  • Badge

Posted 16 December 2013 - 19:50

 

It is possible that each Frozen Spires 'tick' counts as a hit due to the way that the unique Trapped debuff interacts with monsters. It would be interesting to see if this works the same way as true 'bleed' effects such as Lacerate, Sear, and Rupture.

 

 

Ye this is what I was getting at, I'm pretty sure the ticks are counting as an actual physical melee swing. I duno if this is intended, perhaps. If it is I still think 30 mins of aoe farming and your weapons are breaking is a bit extreme but I spose it kinda balances out. 

 

That bleed issue you bought up as well could be really interesting to get some numbers on durability loss also.

 

Be nice to get some official word on it for sure. 



#9 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 16 December 2013 - 19:55

One way I think you could try testing it would be to kill a few packs of monsters with Lethal Concoction instead of Frozen Spires to see if the durability loss for killing the packs was the same, or better, or worse.



#10 Mojawk

Mojawk

    Chief Operations Officer

  • Administrators
  • PipPipPip
  • 2,230 posts
  • Badge
  • United Kingdom

Posted 18 December 2013 - 11:48

I think our opinion on this is each hit counts for durability, if your pulling 12 mobs at once compared to someone who would have to single target all 12 (like a prophet) the weapon durability is then working correctly.


John Stewart
Chief Operations Officer


#11 gomaki

gomaki

    Member

  • New Members
  • PipPip
  • 117 posts
  • Badge

Posted 18 December 2013 - 12:02

So does this work for all DOT moves? Bleeds? Lethal concoction? Bearing in Assassin is the most DOT heavy class that means even in an instance you'll be burning weapon durability way faster then any other class. 

 

And if I kill those same 12 mobs but just one at a time I don't lose anywhere near the same amount of durability.



#12 Mojawk

Mojawk

    Chief Operations Officer

  • Administrators
  • PipPipPip
  • 2,230 posts
  • Badge
  • United Kingdom

Posted 18 December 2013 - 20:46

Ok, I'm exactly sure all the in's and out's of the combat stuff, I mainly design, but I'll ask the guys to look at this tomorrow encase too much durability is being lost.


John Stewart
Chief Operations Officer


#13 gomaki

gomaki

    Member

  • New Members
  • PipPip
  • 117 posts
  • Badge

Posted 18 December 2013 - 21:40

What I would advise is gathering 8-10 mobs. Or I spose one with a lot of health would do and see the durability loss you take from Frozen Spires, Lethal concoction, A bleed and Standard melee and then checking the numbers for durability loss.



#14 Thantica

Thantica

    New Member

  • Members
  • Pip
  • 36 posts

Posted 19 December 2013 - 01:28

I have no idea how the current system works but in my opinion it should have work like this since everything is dps based.

 

Lets say basic melee attack take 1 durability. Deal 100% dps to 1 mob.

Bane 150% dps to 1 mob. Should lose 1.5 durability.

Lethal concotion 10% dps per tick to x mobs. 0.1 durability per tick per mobs so to 12 mobs 1.2 durability per tick

Upgraded lethal concotion (not sure, lets say) 30% dps per tick so 0.3 durability per tick per mob

etc

 

What the current system actually feels like is basic melee = 1, bane = 1,frozen spires = 1 per tick per mob



#15 Mojawk

Mojawk

    Chief Operations Officer

  • Administrators
  • PipPipPip
  • 2,230 posts
  • Badge
  • United Kingdom

Posted 19 December 2013 - 12:50

Ok, I've talked to the guys and we're going to change the way durability works with Frozen Spires so its more consistent with other abilities.


John Stewart
Chief Operations Officer



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: