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Poll: Lead Defender Mechanics (30 member(s) have cast votes)

Should the guild beable to elect Lead Defenders (Ignoring highest level mechanic)

  1. Yes (13 votes [43.33%])

    Percentage of vote: 43.33%

  2. No (17 votes [56.67%])

    Percentage of vote: 56.67%

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#21 WandKing

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Posted 03 March 2021 - 20:11

voted yes

I can understand why this could have some valuable use. Say one of your highest level defender goes on vacation and forgot to change out of epic gear. Buffing the lead with everything the game has available would be no help at all. 

That would be a legit reason to be able to vote or rotate lead defender out of that position.

 

Could even go as far as setting the defender lineup as you would a baseball team

bringing in pinch hitters from other guilds or lining up you best  stat'd players in the top 5  ;) 

 

 

to add

Make the ability to change defender lineup a permission

and also add a gold sink structure lvl 1 - 10 - the higher the lvl the more relic defenders can be moved around. 


Edited by WandKing, 03 March 2021 - 20:33.


#22 yotekiller

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Posted 03 March 2021 - 21:54

voted yes

I can understand why this could have some valuable use. Say one of your highest level defender goes on vacation and forgot to change out of epic gear. Buffing the lead with everything the game has available would be no help at all. 

That would be a legit reason to be able to vote or rotate lead defender out of that position.

 

Could even go as far as setting the defender lineup as you would a baseball team

bringing in pinch hitters from other guilds or lining up you best  stat'd players in the top 5  ;)

 

 

to add

Make the ability to change defender lineup a permission

and also add a gold sink structure lvl 1 - 10 - the higher the lvl the more relic defenders can be moved around. 

So, basically the guild founder just controls everybody on the relic while the multis, I mean other members, don't do anything to actually participate on their own.  Why not let the founder change their gear for them too?  Let's go all the way and allow the founder to use potions out of the players backpack and burn the players own stamina for buffs as well.  Why make the members bother to log in at all unless they are going to level up?  Wait, I guess the founder can do that for them as well since it's beneficial to the guild as a whole.


Screenshot everything!


#23 EpicPiety

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Posted 04 March 2021 - 01:31

So, basically the guild founder just controls everybody on the relic while the multis, I mean other members, don't do anything to actually participate on their own.  Why not let the founder change their gear for them too?  Let's go all the way and allow the founder to use potions out of the players backpack and burn the players own stamina for buffs as well.  Why make the members bother to log in at all unless they are going to level up?  Wait, I guess the founder can do that for them as well since it's beneficial to the guild as a whole.

It's the multi's doubling as family accounts that are the problem. Hits close to home for some i'd reckon ;). Anyways i think your retort is rather extreme. It's a simple QOL thing, game is multi cultural people logging in every hour of the clock. With proper checks and balances could be implemented properly. 

 

Anyways thread has mostly run it's course. It's apparent people want major fixes rather than small QOL things. Alot of the people voting no are voting no purely based on other things needing to be addressed first. With those other things being addressed maybe there would be no need in my opinion for this.


Edited by EpicPiety, 04 March 2021 - 01:33.


#24 headwarp

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Posted 04 March 2021 - 01:47

is anyone taking relics now actives gone ?



#25 BadPenny

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Posted 04 March 2021 - 03:00

is anyone taking relics now actives gone ?

Who said the actives were gone?  And yes, there's a bit of relic snatching that goes on, it's just kinda boring now that we can't really battle over them like we did in the olden days.


Edited by BadPenny, 04 March 2021 - 03:05.

Just one old lady's opinion

 

 

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#26 yghorbeviahn

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Posted 04 March 2021 - 05:29

voted yes

I can understand why this could have some valuable use. Say one of your highest level defender goes on vacation and forgot to change out of epic gear. Buffing the lead with everything the game has available would be no help at all. 

That would be a legit reason to be able to vote or rotate lead defender out of that position.

 

That's my main problem with it, putting on a PvPer that's lower level than the rest the pressure to be in PvP gear 24/7, of course it can be as a volunteer in some guilds, but I can see it going the other way as well, and I don't think the game needs that new 'attriction', the whole relic system need to be reworked, and half fixing/improving isn't necessary if the rest won't be fixed.

 

 

Who said the actives were gone?  And yes, there's a bit of relic snatching that goes on, it's just kinda boring now that we can't really battle over them like we did in the olden days.

 

I guess they meant Activeh1, not actives.



#27 Prop

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Posted 04 March 2021 - 09:44

It's the multi's doubling as family accounts that are the problem. Hits close to home for some i'd reckon ;). Anyways i think your retort is rather extreme. It's a simple QOL thing, game is multi cultural people logging in every hour of the clock. With proper checks and balances could be implemented properly. 

 

Anyways thread has mostly run it's course. It's apparent people want major fixes rather than small QOL things. Alot of the people voting no are voting no purely based on other things needing to be addressed first. With those other things being addressed maybe there would be no need in my opinion for this.

So we've gone from not enough stam relics and 'the top guilds hoard them.' To the cows adding more stam relics to go around.

 

Yet somehow that's still a problem when someone takes them because now you have to sit on 6 of them and you can't organise yourself in a top guild who should sit in def gear and who can stam up in epics?

Not sure what QOL you're on about, other than a slight hindrance to join a group again and take it back, or is it more about your ability to have your voice heard and organise internally?

As a guild that can't even take one, or care to, and gets by fine without them it is pretty amusing.

*picks up toys from around the pram* I believe these are yours?


Edited by Prop, 04 March 2021 - 09:45.


#28 EpicPiety

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Posted 04 March 2021 - 17:08

So we've gone from not enough stam relics and 'the top guilds hoard them.' To the cows adding more stam relics to go around.

 

I don't see a problem with adding. Never had a problem with it.

 

Yet somehow that's still a problem when someone takes them because now you have to sit on 6 of them and you can't organise yourself in a top guild who should sit in def gear and who can stam up in epics?

 

To correct you we got rid of one to take a stat relic, so it would be 5 now. That is going to be tough on the GREEDY GREEDY argument. It doesn't make sense to gear up and defense relics why sacrifice 60 stam gain to try to defend a relic which in reality you can't with 6 being held. The amount of resources needed to expend to properly defend 6 relics would be absolutely astronomical. Lead defender would need to be super buffed 24/7 and every defender on each relic which would account for about 20 assuming you have 124 active members (LOL) would have to be buffed with stat boosters 24/7. Do you need to have 6? No not really but you would run into the same problems inevitably even holding 1-3. Even then i could easily crack that with a full group with the online members geared. I am going to go out on a limb here and boldly state there is no guild with 60-70+ active members as organized and connected as MoM. So with that being said it speaks multitudes about the inherent problems with relics. To insinuate the problems with relics are merely organizational is laughable. As per your character it's just a cheap attempt at an uninformed dig, as per usual.

 

Not sure what QOL you're on about, other than a slight hindrance to join a group again and take it back, or is it more about your ability to have your voice heard and organise internally?

 

See above  :) 

 

As a guild that can't even take one, or care to, and gets by fine without them it is pretty amusing.

 

So you are saying you have next to no experience? 

 

*picks up toys from around the pram* I believe these are yours?

 

Peak comedy as per usual  :lol: 


Edited by EpicPiety, 04 March 2021 - 17:17.


#29 Pardoux

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Posted 05 March 2021 - 02:03

Who said the actives were gone?  And yes, there's a bit of relic snatching that goes on, it's just kinda boring now that we can't really battle over them like we did in the olden days.

 

Not actives, the troll activeh1 ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#30 BadPenny

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Posted 05 March 2021 - 02:15

Not actives, the troll activeh1 ;)

I see, I always thought he was a rogue NPC  :P 


Just one old lady's opinion

 

 

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#31 Pardoux

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Posted 05 March 2021 - 02:27

I see, I always thought he was a rogue NPC  :P 

 

That would have implied a certain level of (artificial) intelligence ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#32 kitobas

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Posted 13 March 2021 - 11:56

I looking and seeing this will benefitting only big guilds like FFS, MOM, TED

for rest of guilds will be bad, why? reason players here writing

So, basically the guild founder just controls everybody on the relic while the multis, I mean other members, don't do anything to actually participate on their own.  Why not let the founder change their gear for them too?  Let's go all the way and allow the founder to use potions out of the players backpack and burn the players own stamina for buffs as well.  Why make the members bother to log in at all unless they are going to level up?  Wait, I guess the founder can do that for them as well since it's beneficial to the guild as a whole.

this extreme example but what yotekiller saying, we knowing it can happening because players will keep crying for more change if 1 change is done

 

to add

Make the ability to change defender lineup a permission

and also add a gold sink structure lvl 1 - 10 - the higher the lvl the more relic defenders can be moved around. 

that how it starting

 

if still not understanding how this will benefitting big guilds like FFS, MOM, TED go look this example

in change you saying you can deciding who lead defender is

big guilds having more high players than other guilds (this fact), this advantage for them, they can changing with 1 button from many high members who is lead defender at anytime they wanting, this very big advantage for big guilds and bad for other guilds in game

when one member in high guild want doing pvp ladder or gvg or bounty board or hunting he will be in pvp setup, potions and buffed, this very good he can switch at same time to lead defender too, when he finish he can give lead defender position to next one and rotating to many members, this will saving very much time, stamina, buffs, potions and fsps for big guilds and making it easier for them 

 

I see no con's about giving guilds more control to employ strategy. 

players here in forum posting cons and read con I writing at top in this posting how it only advantage to big guilds like FFS, MOM, TED and very bad for other guilds

 

you wanting this change for doing strategy but bro, strategy starting before relic war, doing strategy after in middle of war is not good

I not knowing why you starting first taking relics from not 1 guild but many guilds at same time, this making more enemies / targets but it your decision / strategy

 

example relics:

Klar Worldstone: you was not first guild for capturing it, you took it from another guild

Temple of Lightning: you was not first guild for capturing it, you took it from another guild

Enchanted Thistle Patch: you was not first guild for capturing it, you took it from another guild

Giant Guano Pile: you was not first guild for capturing it, you took it from another guild

Shepan Grave: you was not first guild for capturing it, you took it from another guild

Thrashing Vine Patch: you was not first guild for capturing it, you took it from another guild

 

I will not posting more because it not my business what guilds doing with relics but one of worst that can happening is for you and other big guild getting into big war, wasting stamina, buffs, time, fsps and many things

at end it will not mattering which big guild winning the relic war because result at end will be that both will be loses and one other outsider will be true winner and there more but I not wanting getting to detail and I thinking you knowing this already very good, that why you needing new change for coding in relic battles

 

from all you saying there is 1 truth and I agreing with you, it that everyone knowing relic battle system we currently having is joke

 

what I saying here is not secret, everyone can knowing this if using eyes and minutes to look at guilds relics

 

again I saying it not my business what guilds doing with relics and I only writing because you wanting this new change coding for lead defender deciding to employing strategy

before someone saying relics not belonging to anyone and everyone having right for taking relics, that true but not forgetting this too, nothing in fallensword game is yours too, not fsps, gold, items, potions, character, everything belonging to hcs

 

until now I still not voting because maybe it can benefiting other guilds but until now nobody posting how, later I will voting after hearing reason how change you wanting not giving big guilds more advantage against other guilds

 

I hoping everyone having good at weekend and is safe from covid


Edited by kitobas, 13 March 2021 - 11:56.


#33 EpicPiety

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Posted 13 March 2021 - 17:48

players here in forum posting cons and read con I writing at top in this posting how it only advantage to big guilds like FFS, MOM, TED and very bad for other guilds

 

you wanting this change for doing strategy but bro, strategy starting before relic war, doing strategy after in middle of war is not good

I not knowing why you starting first taking relics from not 1 guild but many guilds at same time, this making more enemies / targets but it your decision / strategy

 

We have been in a relic war for probably 2 years now LOL (Be prepared for years to come literally). We likely will be until the end of time, so saying because of that I cannot make suggestions doesn't make sense. With relics having a 1 hour cooldown why would we not increase the relic pool we take to maximize on downtime? There in lies the strategy of it, we are going to lose relics anyway so why not take others. You are going to lecture me on strategy in a massive post but not understand such a fundamentally small thing.

One thing everyone can agree on is relics need a revamp, they are fundamentally just broken. I am not all in on this idea nor is it meant to fix relics. It just seems convenient if a player is unable to get on. Or has an emergency and goes afk for days. It's funny because this change would fundamentally benefit nobody really but those willing to drain money (If you call that a benefit?). Why would people defend a relic anyway, makes no sense frankly. People acting like this is genuinely game breaking and will employ the most massive advantage. 

There is really no point in furthering this particular topic because it appears pretty split or people voting no because there are bigger issues. I encourage somebody who is not me to create a topic about bigger fundamental changes to relics. Could be a good conversation if cows listen.


Edited by EpicPiety, 13 March 2021 - 18:07.


#34 yghorbeviahn

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Posted 14 March 2021 - 05:20

Since we're talking about small adjustments for quality of life reasons, why not just address the big fat massive elephant in the room?

The problem with Relics nowadays mostly comes from the new group update allowing you to use the same group for 5/10 attacks...Let's change back for what it was and it'd be waaaaay easier for everyone.

 

Now groups have the 'usage' of "5/5" (up to 10).

Just make it "5/5 (10) + 1/1", meaning the group can be used for attacking 5 (10) mobs, but only 1 Relic, and doing a Relic attack does not affect the other 5/5 (10) usages of it.

 

"Relic Wars" nowadays have 0 challenges or fun aspects to it, it's just annoying having to keep checking every hour to take it back...Before the update, having to remake a group, waiting for people to join, having to buff/gear up (since your group will be smaller), etc...At some point it starts to not be stamina profitable anymore, and it becomes less frequent, the old way was way more challenging than having a group with 50+ people that last for 10+ hours of taking Relics.


Edited by yghorbeviahn, 14 March 2021 - 14:59.


#35 EpicPiety

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Posted 14 March 2021 - 19:21

Since we're talking about small adjustments for quality of life reasons, why not just address the big fat massive elephant in the room?

The problem with Relics nowadays mostly comes from the new group update allowing you to use the same group for 5/10 attacks...Let's change back for what it was and it'd be waaaaay easier for everyone.

 

Now groups have the 'usage' of "5/5" (up to 10).

Just make it "5/5 (10) + 1/1", meaning the group can be used for attacking 5 (10) mobs, but only 1 Relic, and doing a Relic attack does not affect the other 5/5 (10) usages of it.

 

"Relic Wars" nowadays have 0 challenges or fun aspects to it, it's just annoying having to keep checking every hour to take it back...Before the update, having to remake a group, waiting for people to join, having to buff/gear up (since your group will be smaller), etc...At some point it starts to not be stamina profitable anymore, and it becomes less frequent, the old way was way more challenging than having a group with 50+ people that last for 10+ hours of taking Relics.

Totally agree relic change shouldn't could towards relic although, reverting that change back will effectively change nothing. Still won't be worth to defend. Still will be an hourly thing. Nevertheless it's one step towards fixing it.


Edited by EpicPiety, 14 March 2021 - 19:23.



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