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Problem With Warriors in PvP


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#21 Irradiated

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Posted 10 November 2014 - 21:57

Even as a ranger I feel the pain when I PvP with my PvE spec and gear.  I've lost plenty to melee as a result.  Fortunately, there is hope:

https://forums.hunte...14/#entry884408

Xp we definitely want to do some sort of dual-spec thing, it's just a matter of the people who will need to do that being tied up with other tasks for the time being.

 

Once we have this and level 50 talents it should become far easier to balance both PvE and PvP individually.  HCS will have the ability to freely add/modify more talents uniquely useful to one or the other.  I'd prefer they move ahead with level 50 and other improvements rather then concentrate too much effort on balancing something destined for big changes.


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#22 Mongo

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Posted 10 November 2014 - 22:36

New Talent "Your throwing weapon deals ranged damage equal to 75% of your melee damage per second"  :D


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#23 slipknot84

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Posted 11 November 2014 - 21:20

bump for making warrior build a viable option in pvp.


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#24 Majjer

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Posted 12 November 2014 - 15:52

halve cooldown of flame rush, adrenaline rush and eclipse?


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#25 slipknot84

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Posted 12 November 2014 - 23:40

doesnt help having the swing sword animation 3x as long as a pewpew from a bow or staff.


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#26 slipknot84

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Posted 13 November 2014 - 01:01

range simply have a massive advantage in every aspect of pvp...canfixnowkthx.


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#27 lester

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Posted 13 November 2014 - 02:50

Many weapons in this game don't make sense for example.

Maces should ignore a % of armor.

Daggers should have  increased attack speed and crit chance but less dmg.

One handed swords should be slow then daggers but more dmg,etc.

 

Don't like how one handed swords,maces, and daggers have the same attack speed.

 

also projectiles should not go through walls.


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#28 ernzor

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Posted 13 November 2014 - 04:05

yes, sins should have more att speed with their smaller weps than a normal sword...


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#29 slipknot84

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Posted 15 November 2014 - 00:29

screw guilds fix me


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#30 Doja

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Posted 15 November 2014 - 01:22

doesnt help having the swing sword animation 3x as long as a pewpew from a bow or staff.

 

The irony is that of all weapons in the game, a crossbow in reality takes the longest to reload.  Crossbows, in reality, are notoriously slow to reload.


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#31 Doja

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Posted 15 November 2014 - 01:24

I don't think its as bad as Slip paints it.  With a few minor changes Warriors could be very powerful.  Go too overboard and Warriors would be unstoppable.  But I still think minor changes, as addressed in the original post, are necessary for proper balance.


Edited by Doja, 15 November 2014 - 01:25.

Doja - Level 47

Spellthor - Level 47

Deadeye - Level 36

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Mike_Rotch - Level 24


#32 slipknot84

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Posted 19 November 2014 - 18:11

but it is that bad...they have virtually the same skillset as melee...but can do it from range......nZbQhJx.gif


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#33 lester

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Posted 19 November 2014 - 21:14

New Warrior skill

Coward!

-Type:Shout

If enemy is (Insert distance) away from you they are knocked down for 2 secs.


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#34 PeasantJoe

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Posted 20 November 2014 - 12:15

Meele sucks for pvp and we need changes here, there is no way to chase ranger or mage down.  Eclipse and Adrenaline Rush SHOULDNT be dogeable the only way to kill them if they stupid enought and stand still for 10s if they start runing well GG you dead. Give meele ranged stun or  root skill



#35 redsmokeboy

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Posted 20 November 2014 - 12:36

No love for range for mele, Jolt good is this skill realy even mange slince some for 8 sec still turn cercal's around you after slince up boned to cc imunite. Bye time cc gone and jolt realdy probly dead chasing down pray.

 

Jolt add 3 sec stun could help so can mange arinline rush so forth, Slince + stun help mele class thought could be bad for assin, but have eclips give's stun so, Assin not much will chance give War -Templar chance.

 

Need some form of instant hit range stun as main rush skil''s are not helping much.

what good is add dmg bost when can't even land hit start with =.=

 

Or make rush send out sockwave stun's target in 2 yard range limited but possible mean's beusefull.

Meator 3 yrade range still some what of issue land that stun in pvp.


Edited by redsmokeboy, 20 November 2014 - 12:39.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#36 PeasantJoe

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Posted 20 November 2014 - 12:40

Jolt silence now is caped at 5s before you coud get 8.5 another thing Jolt takes 2s to cast thats to long should be 1s



#37 redsmokeboy

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Posted 20 November 2014 - 12:41

even worse for war's with that being caped.

 

Might be issue what doja was saying about why jolt fail short with other classes.
 

 

Ignite/Crystal Blast Always Beats Jolt:  When I cast jolt and a ranged enemy casts ignite or crystal blast, I always see the animation for jolt on my screen but it doesn't cast because the opponent's effect is quicker.  Jolt has an added animation element for some reason.  Another disadvantage.

 

Jolt silence now is caped at 5s before you coud get 8.5 another thing Jolt takes 2s to cast thats to long should be 1s

 


Edited by redsmokeboy, 20 November 2014 - 12:49.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#38 PeasantJoe

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Posted 20 November 2014 - 13:04

well i checked Jolt again it takes 1.1s to cast not 2s but thats still to long should be 0.5s



#39 Undjuvion

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Posted 20 November 2014 - 14:07

i havent looked at the rush talents but i have seen sever is melee range so virtually useless, could that be made a ranged distance so u could sever them then rush them, theyd then have crowd control on them so could heal or stun you without being stunned or silenced or maybe even survive a warriors couple of swings, maybe if sever was made 1s snare, just needs to be possible for warrior to get a bit of a chop at them and maybe get lucky enough to kill while the other has a chance to escape and continue kiting if ranger for example?



#40 slipknot84

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Posted 20 November 2014 - 23:07

range cant be killed easy cause they can just run away, healers cant be killed easy cause 5 second silence isnt enough along with 15 second immune to everything.....gg.   and every range class has a range stun...gg.


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