Level 130 critter is broken and needs fixed.
#1 ss_sailor
Posted 19 June 2009 - 22:58
So why is it I am fully repaired and I hit and I miss and get killed.? I repaired and kill him and I miss and get killed. I can understand the 2% rule but this creep should not be able to kill me every other time. I am very tired of hitting him 2 or 3 times and getting killed….there is now way that this creep should be able to kill me so often. You need to check the program and see what is going on.
Perhaps I am wrong in the way I am calculating how to arrange my equipment but I don’t think so.
#2 ss_draconus
Posted 19 June 2009 - 23:06
#3 ss_sailor
Posted 19 June 2009 - 23:18
#4 ss_draconus
Posted 19 June 2009 - 23:33
i agree with u that u shouldn't be missing so often, i was just suggesting a back-up to prevent dying so often. im sure many people have different setups to account for different situations. the way i set up my equipment, defense blocks most of the times i miss, and if it doesnt, the combo of my adequate armor and relatively high hp can handle getting hit more than once before healing, and so i still havent died against the new versions of the lvl 130 normal monsters.
the problem i have is that the lvl 130 champion has over 650 defense and u apparently need to kill it until it drops something u need for the mission, and i dont have enough attack yet for that. considering there currently isnt a skill or stim that decreases defense, i now have to go hunting around for equipment pieces that will give me another 200+ total attack so that i have at least 660 attack to get by the 650 def lol.
#5 ss_sailor
Posted 19 June 2009 - 23:41
#6 ss_bagavond
Posted 19 June 2009 - 23:53
#7 ss_draconus
Posted 19 June 2009 - 23:56
#8 ss_bagavond
Posted 20 June 2009 - 00:00
#9 ss_draconus
Posted 20 June 2009 - 01:19
also, after seeing i only needed about 300 attack to attack the lvl 130 monsters, i switched my equipment so that i gave up some points in attack (i was at like 440 attack) to allow for more def and armor, still keeping about the same damage, and now im back to rarely healing unless i let the durability get too low.
#10
Posted 20 June 2009 - 01:47
all the mobs can easily be hunted with 600att/800 dmg. (except for the champ/elite) I prefer high armor and low def(tough to do now) and 80hp.
#11
Posted 20 June 2009 - 04:33
Draconus...yes you are correct that I have very low armor and defense. I am playing the game to make sure I can hit them and kill them when I hit them and so far in the game I have not had a problem. I understand that I will miss and they will get lucky 2% of the time....this is fine as I expect that. But when a critter is getting "lucky" over 50% of the time something is wrong. I have taken my lumps in other levels but nothing like this. I truly think that the roll is off on this critter. All I am asking is if the cows can look into it. Before we had the big outage i could hit into a stack and have no problems. I would do a repair that cost me 850 credits and never got killed....now I get killed and my repair bill is 20. Go figure.....perhaps I am really lucky to have the 2% rule kick in so much. LOL
I am soooooo tired of people saying that the strikethrough or failed attack is 2%. Where does this number come from? HCS has NEVER EVER stated this to be true. I, and others, have been screaming since the beginning of the game that it's higher in here. I don't know for sure how often you were really getting hit on your miss but it should be more than 2% because the random miss/hit factor is way higher than that. Some of us ran numbers to figure out what it really was and 2% isn't even close. If you think it's supposed to be 2% you are wrong and it's not HCS' fault as they've even commented that it's higher in this game.
If it's truly over 50% there is something else going on. I'll run my logs from level 130 to see what I get, but I'll be shocked if it ever gets to 50%. Many players have ignored defense and armor (heck many ignored hp) and it's not going to work. The mechanics are different than that other game so strategies designed around how that one works are doomed to create massive failures at certain points in this game.
#12 ss_sailor
Posted 20 June 2009 - 12:47
#13
Posted 20 June 2009 - 13:44
I totally understand that I need more armor and HP to keep from being killed when I get hit. I am not complaining about being killed, as I understand that with my set up I will die when I get hit. The point that I am trying to make is this. I think the L130 critter is getting more than a 2% chance to hit back. If I understand the game concept correctly, all critters have a 2% chance to kill you no matter what set up you have. This is fine with me. It is my belief that this critter may have a bigger percentage chance to hit you. If you fight 100 critters you can expect to be hit at least 2 times. This critter is hitting me at least 30% of the time. I can understand being hit 30% or more of the time if you have low attack that cannot get over his defense however when you have heavy attack and miss 30% or more of the time, it gives pause to the 2% rule.
THE CHANCE FOR A MOB TO HIT OVERWHELMED DEFENSE OR THE CHANCE TO MISS A MOB WITH OVERWHELMING ATTACK IS NOT (REPEAT IS NOT) 2%.
For all mobs. At all levels. Since day 1 in this game. That 2% comes from another game. In fencing you must pause after a successful attack. We don't need to do that here, because this isn't fencing....
#14 ss_sailor
Posted 20 June 2009 - 14:16
#15 ss_cheryljean
Posted 20 June 2009 - 14:23
#16
Posted 20 June 2009 - 15:11
#17 ss_conquerer7
Posted 21 June 2009 - 00:02
These days, armor actually has value. I try to have enough to barely survive one hit at 80 durability or so. That, or become a purist and use mental strength.
#18
Posted 21 June 2009 - 00:54
#19 ss_draconus
Posted 21 June 2009 - 05:54
agreed. rather have armor than def now. which was opposite of what i wanted early in the game at lower level. the mob's att is getting high enough that without real high def, you will get hit, and their damage is bad enough to 1 hit kill. low def/high armor will at least allow you to survive a hit.
i currently do both while fighting the lvl 130 monster, my def is high enough that its higher than the monster's attack, so even if i miss the monster usually misses too, and if the monster does get past the def, my armor is high enough that the monster will only do the minimum damage before counting resistance. and since i have relatively high hp too, generally i can take more than one hit without dying. nice to see they appear to be making it so that higher lvls need more balanced stats than the low levels.
#20
Posted 21 June 2009 - 12:56
But back on track. Until I hunt tonight, I don't know if the 130 critters have been nerfed. Did hit a couple when this topic came up with no buffs or stims and never had a problem one hitting. But that is not a decent test.
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