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Toreth

Member Since 20 Apr 2013
Online Last Active Today, 21:03

Posts I've Made

In Topic: Realm Chest Update Ideas.

Today, 14:28

Not any one individual can ever speak for the entire community. If you were to peruse through resources available, guild chats, potential individual Guild Social spaces, however, you'd see them littered with "Whats the best way to 1-hit?"; links to the 1-Hit guide on the wiki; or the site to create your own hunting setup with instructions on how to garner the most of your stats - none of which include common items. It's as simple now as "Slap oh 4 sets, Coordinated attack, Smashing Hammer, and XP buffs, and just mash 1."

"What can I say except you're welcome?"

I think pushing the idea to the Loyalty update is fine if you're okay moving the idea to rares/uniques. It will be much better received and be sought after more that way.

In Topic: Realm Chest Update Ideas.

Today, 13:55

Players aren't playing that way anymore. They want to minimize effort to accomplish the same goal. When all that's typically required is maxing damage and middling attack, it becomes a brainless effort. And sure - I will drop the DoA thing when things aren't DoA.

Not an exaggeration at all - see attached:Attached File  image.png   215.14KB   1 downloads

Uniques already see some form of use depending on what stats are needed on filler items - rares are overlooked. You could likely get away with doing both, however, if you made rares 0.02% per point and Uniques 0.01% or something along those lines.

In Topic: Realm Chest Update Ideas.

Today, 13:18

Well, I'd say it SHOULD in order to have value and not be a potion that's DoA. I'd like these things to help the game economy some.

When it was initially proposed ~12 Yeats ago, it was likely a pretty solid idea to inject something into the game. Now, commons, outside minor arena use for those with HP, are frag items.

If I might offer a suggestion? What if Trendy were changed to "Rare" instead of "Common?" They don't have the same level of crafting bonuses, so less bonuses I mentioned before, too - changing to "Rare," though might would get some to farm some champs for their items some as they could have new-found viability across all level ranges. It's an instant boost to nearly every aspect of the game, and it allows the potion to remain a more modest level while seeing use.

In Topic: Realm Chest Update Ideas.

Today, 11:57

Trendy is a player idea buff and one we have been asked for in this very thread. Remember, not everyone plays like you do. wink.png Pretty much this, sorry.~ Grim


I agree and typically encourage varying ways of play. I only said what I did above because of the compounding bonuses.

Commons can't be crafted, so we lose bonuses on epic craft, lesser gains from enchant buffs, lesser gains from epic forge, loss of Coordinated bonuses, lesser gains from defensive aura/layered armor, which then in turn also provides lesser bonuses from KE, SH, SW, AB, etc, which then gives less bonuses from Relics, etc.

I'm not saying it can't be a buff available, obviously - I'm just unsure how high a level Trendy would need to be to overcome losing all the other bonuses.

In Topic: Realm Chest Update Ideas.

Yesterday, 18:07

And you want potions to last even longer than they do with BrewM from Arena? There are some that already last 16 hours WITHOUT any BrewM; we don't need things that extend the effectiveness of our "overpowered-ness."

 

Sinking more potions = good; making other potions last even longer = bad.

 

The game economy doesn't need even longer lasting Instant Teleport potions for seasonal titans and cows. The market is already flooded.

 

The idea behind extending our already lengthy potions is a ludicrous idea.


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