So the idea of ''tier maps'' where you can farm a mob for a specific drop much like game drops that is the material required for creating tiered epics would certainly be nice. Though the work required for this is probably not worth the gain - much like the IH/SC/WW tiering situation.
Though looking at it from a long term PoV. Investing in a map that allows for mobs to drop a ''tiering'' material, i.e lets say. 5 mobs exist (5 maps, pretty much could be considered the same) would be interlink-able with future ''Tiered'' Epics if said things we're going to be released.
Tier Dungeon (Level 1)
Tier 1 Blob (level 1)
Low stats
Tier 1 stone - Drop chance x % (could be very low)
Tier Dungeon (Level 2)
Tier 2 Blob (Level 1)
low stats
Tier 2 stone - Drop chance x % (could be very low)
Tier Dungeon (Level 3)
Tier 3 Blob (Level 1)
low stats
Tier 3 stone - Drop chance x % (could be very low)
Tier Dungeon (Level 4)
Tier 4 Blob (Level 1)
low stats
Tier 4 stone - Drop chance x % (could be very low)
Tier Dungeon (Level 5)
Tier 5 Blob (Level 1)
low stats
Tier 5 stone - Drop chance x % (could be very low)
From this. You could have multiple recipes.
Tier stone recipes
Tier Charged stones
Tiered Epic (In this case Ogilath Fiery Grasp)
For future epics. This system can use this level of ''materials'' as the base level. Meaning all tiered epics <100 (if they were to enter the game) would have this cost. From here I would suggest doubling every 1000 levels. Or something thereof - I mean this is a discussion, someone might come up with a better idea here.
For naunce purposes.
- All of the processes above are available to be benefitted by Inventor 1
- All of the processes above are not available to gain the benefit of Inventor 2
Though this requires a lot more work on the end of the cows, it allows you to have a system in place for future ''Epic tiers'' that doesn't require you to magic up some insane combination of materials for said epics.