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Feldshan

Member Since 03 Oct 2012
Offline Last Active Sep 24 2021 11:59

#1005471 Reign of Rosmeriat I

Posted by Feldshan on 24 September 2021 - 12:00

suggested buffs for quest: AM LF QuestHunter
suggested buffs include frags: AM LF FI QF RF QuestHunter(maybe?)



3. drop stashes containing:
cosmic ~ 1 - 10 commons, 0 - 1 rare
dark ~ 1 - 15 commons, 0 - 10 rare, 0 - 5 unique, 0 - 1 leg, 0 - 1 crystal
 

Thanks for the info on the frag stashes. Buff wise though you got it messed up.
Suggested Buffs would be: Cons, AM, Reckoning, Unbreakable (skip LF as with higher AM and reckoning you don't need LF), Global Booster
Frag buffs added on top of normal suggested would be: Lady Luck, Find Item, and depending on how frag finder works maybe that and skip global booster so you can do max number of hunts targeting only the dark 5 kill count spiders. Also would use only AM 500 as well so that no stamina was wasted moving. For extra kick use a zombie brew, Pride and Buff Enhancer along with Brewing Master to get longer durations from your potions to have the time to burn more stamina looking for frags.




#1005054 Proposed Loyalty Update.

Posted by Feldshan on 08 September 2021 - 18:05

I can see higher doublers, but we don't need higher AL Lib and Cons along with distil to push them even higher. With a high level distil to push the Cons higher, and a high doubler it would be way too easy to hit end game with so little stamina during the double exp event. 

Instead why don't we just have the loyal potions be able to buy a bound fsp chest that are sold with the fsp offers? Doubler and Find item buffs would be better put in composing where they can be increased overtime without becoming unbalanced so easy. Really the good exp buffs should be with the fsp offers only, loyaliy could be the doubler types of buffs and the auction house could have some of the 150 buffs or something. Each way to get potions should have its own unique potions along with a few generic ones.




#1004891 Fallen Sword Update 3.4 Live!

Posted by Feldshan on 26 August 2021 - 15:45

Why was the find player not updated to go with the attack player to easily show what targets you had and who could attack you? Right now Find Player still is the +/-10 levels while the attack player shows what ever your range is. 




#1004603 [PvP] Feedback & Suggestions

Posted by Feldshan on 26 July 2021 - 14:52

The problem with hard coding in level ranges is that as the player base's levels fluidly move around you will time and time again have to keep revisiting the same problem. A dynamically changing pvp range based on the number of targets at any given time would ensure that no player looking to do pvp has a shortage of targets and also ensure that players can't just freely hold tons of gold in hand without banking for days on end.

 

Otherwise at some point in time when there are max levels around 10k, players in the 3k to 7k range would still have trouble finding enough targets. In which case we would still be right back where we started here.




#1004594 [PvP] Feedback & Suggestions

Posted by Feldshan on 26 July 2021 - 13:37

Could always do a hard +/-10 levels and have a soft +/-(any number of levels) to get 10 active players into your level range. So no matter what people will have players in their target range. Then add in that if someone can hit you that it also adds them into your pvp range so that it doesn't cause you to get hit but not be able to hit back. 

Think the bounty board needs to be worked on as well, but that might be a whole other topic to tackle. 




#840703 Game Update v2.39

Posted by Feldshan on 14 January 2014 - 17:24

Could there be some form of rating system so the people that respond and buff a person can be found instead of all the prank listings that are cheaper then most while most of the time not actually willing to buff anyone?

Once they buff you they get a +1, and if they don't buff (they may decline, but if they decline too many people for the same package then also allow them to get a -1) say 10 people or so in the 10 mins they get a -1.




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