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New pots Cloak2 & Cloak3


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#1 insaner6

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Posted 16 January 2016 - 09:11

i Feel that cloak should have some more layers..

Cloak 2   should also hide the additional stats that u might have ..  (the numbers in the brackets)

Cloak 3  should also hide ALL the current buffs that u have on yourself..  perhaps depending on the level
              of this buff that u have on,  u would be able to have    10 buffs  for lvl 50,  20 buffs for lvl 100  etc..


make them either composed potions (if ever a new wave of composed potions comes in)
or from the caves? the arena??  it's up to u..   but they should be gained from more than just
1 source i believe... so ppl in different aspects of the game would be able to also gain them..


also   perhaps with the new waves of buffs over 3000+, perhaps those buffs could be added
as castable buffs from players....







these pots dont make the game more easy, as they are not upping any current stats, and they are
an idea of how future buffs-pots could also evolve...
 


Edited by insaner6, 16 January 2016 - 09:11.


#2 Subject

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Posted 16 January 2016 - 10:47

I just wish cloak would hit the " bonus " stats given from buffs ... I can still tell your using a Defense / Attack set when the stats are ...... Attack ( Hidden ) + 15000 Defense ( hidden ) + 35000 Armor ( hidden ) + 1000 Damage ( hidden ) + 12000... ( these are examples ) just wish they'd hide the + part after the hidden stat
Hide*

#3 yotekiller

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Posted 16 January 2016 - 11:57

OK, hide all the stats but don't start crying when people are never cleared off the bounty board because nobody wants to play the guessing game with setups, especially when the bounty hunter is losing XP with every failed attack.


Screenshot everything!


#4 yghorbeviahn

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Posted 16 January 2016 - 12:50

Hiding the bonus is ok, but hiding the buffs is way too much...



#5 gilby90813

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Posted 16 January 2016 - 16:24

I like the ideas

#6 Mister Doom

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Posted 16 January 2016 - 16:29

Could also make cloak not work for bounty hits?


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#7 Subject

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Posted 16 January 2016 - 20:44

Or make Cloak 1 potion and Cloak 2 potion ... Pot 1 = current cloak potion that is out.... Pot 2 = a Much harder potion to " invent " with a not so High chance of succes rate to invent making it a Potion that is not Flooded in market and Valubale to those that would like to pay dots for the extra perk of hiding bonus stats.. Not trying to offend anyone either with my post just putting in my thoughts is all

#8 Ringhal

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Posted 16 January 2016 - 21:32

It should expensive to buy (either with gold from the AH or Ladder or Arena Tokens) or difficult to get (via multiple recipes or only once a year events) and only 30 minutes duration.



#9 vamunre

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Posted 16 January 2016 - 22:10

As long as you make an uncloak buff as well.  Not ladder or arena tokens, duration has to be like 10 mins max, make it a gold sink. make it 50k min bid.



#10 Egami

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Posted 18 January 2016 - 01:13

So, being against cloak in the first place... 

 

How about a buff beyond spell breaker that decloaks a player hit with it? This could be applied solely to the person smacking. Meaning, if I use it and it activates... then I can see what the target is wearing for the duration of my decloak buff. 



#11 bigchaos

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Posted 18 January 2016 - 02:10

How about keeping cloak as is but do add anticloak  and is used for pvping, bb, or any other aspect to deflect cloak working to see stats only to player that has it on when it goes off in battle stats.  Only works while attacking.  

 

I suggest this because cloak on bb is hard to work with and if it is not the buff broken then you play the guessing game what is player wearing. Though this is not to hard since if you are a certain level you look at what gear options could  be worn.  I usually check options before I start bb usually if the player is buffed to the nines so to speak. 

 

I do not agree upgrading cloak but a counter type potion or buff for cloak to give a peek of what player is using in battle notes if skill goes off would be cool.  It is percentile that goes off in attack mode only needs to be requirement. 




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