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Fixing Assassins (Spires and Medium armor)


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#1 ernzor

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Posted 14 January 2014 - 08:50

Just trying to get assassins fixed up since we have been nerfed and there has been talk of fixing problems but havent seen much since.

 

Frozen Spires

Since the nerf on Frozen Spires assassins have had no effective way of AoE attacking and are at a disadvantage to other classes in this area. I can only comment on PvE as I havent tried PvP but I hear from those that do PvP it is a huge nerf there too.

 

Before the nerf I will freely admit it was overpowered, but I think yhou went too far in turning it down. Can we find a middle ground somewhere, also if the problem is with other classes using it, limit it to dual wielding and that will stop 50% other classes using it.

 

I do not know what the exact numbers should be, just that it needs to be changed. Others have mentioned numbers in other threads and if they sound good I agree! But please complete the change you said you were going to make on them.

 

Medium Armor

Also, there has always been more incentive for most assassins to choose to wear heavy armor and coming from a purely "that is not right" point of view, this should be changed too. I know people can choose to be assassins and wear heavy armor, but typically assassins would be in lighter medium armor. Keep the +melee for heavy armor and even more if they multi class. But for someone to wear med armor the +Crit bonus is just not sufficient. There should be a dodge enhancement or something similar.

 

Discuss...


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#2 huhbum

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Posted 14 January 2014 - 11:46

Wholeheartedly agree on improving Spires since the nerf, but just by how much is a tricky balance point. I should point out that a fully talented Lethal Concoction is, while not very flashy and certainly hard to use for solo play, a very, very serviceable AoE skill and should not be underestimated due to its unique mechanics.

 

As to Medium armor, while it appears at first glance that Heavy armor is far and away the superior choice, Medium armor is actually very useful.

 

For starters, consider the crit synergy with Blood Thirst - Hunger for Blood. Extra stacks means a faster ramp-up to the Assassins' most powerful skills pre-50.

 

Also, while 18% melee attack power from heavy armor is very good in scaling with bleed effects, the 12% crit bonus from medium armor is actually a reasonable DPS increase(roughly 6% averaged out over time) for skills that have the ability to crit.

 

Another factor to consider when choosing medium armor is the potential for 12% melee and ranged haste from four points in Dexterous talent at the top of the Ranger tree. While melee haste is not prioritized as much for Assassins, it can come in handy for some builds(especially if attempting to stack high amounts of haste to keep skills like Swift Stride - Phantom and Blind - Shock Trauma nearly always up without having to rely on Soul Fire).

 

One thing I could see improving crit synergy with Assassins is perhaps introducing more crit synergy talents similar to Hunger for Blood, to place a further emphasis on crits deeper in the tree. Crit damage modifier talents could be in the discussion, but those types of modifiers tend to inflate damage numbers very quickly, which may be something to avoid for balance purposes.



#3 MSDHONI

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Posted 14 January 2014 - 14:15

I agree with ernzor totally. :D



#4 Voolf

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Posted 14 January 2014 - 14:48

Can't say much about Frozen Spires, but i agree about Ambidextrous should be changed to dodge value. And to not loose much crit because of that Slight of Hand could be buff a litte bit maybe to 3%/6% or put some more amout of crit deeper into the tree so other classes can't benefit from them as it may make them OP.


Edited by Voolf, 14 January 2014 - 14:54.


#5 Neon

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Posted 14 January 2014 - 16:24

Medium Armor

Also, there has always been more incentive for most assassins to choose to wear heavy armor and coming from a purely "that is not right" point of view, this should be changed too. I know people can choose to be assassins and wear heavy armor, but typically assassins would be in lighter medium armor. Keep the +melee for heavy armor and even more if they multi class. But for someone to wear med armor the +Crit bonus is just not sufficient. There should be a dodge enhancement or something similar.

 

Discuss...

I wouldn't want something to replace the crit from medium armor talent, while I still do think theres to small of a reason to stick to medium armor rather than heavy, medium does have it's advantages.

 

For example:

 

In pvp you are going to be chaining bloodstacks & lobtomize, assassinate and torture. These single target attacks are very deadly if they can crit a high-end damage value. However while the armor isn't a huge loss it is noticeable.


Edited by Neon, 14 January 2014 - 16:25.

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#6 Majjer

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Posted 14 January 2014 - 16:36

what about new higher lvl assasin talent?

 

[idea]

disrupt

 

for each medium armor equipped, throwing attacks has 1% / 2% / 3% chance of silencing target for 5 seconds.

[/idea]


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#7 Neon

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Posted 14 January 2014 - 16:39

what about new higher lvl assasin talent?

 

[idea]

disrupt

 

for each medium armor equipped, throwing attacks has 1% / 2% / 3% chance of silencing target for 5 seconds.

[/idea]

We need a silence immunity before anything like this, chaining jolt and despiar can be a perma silence for some classes.


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#8 Casey

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Posted 14 January 2014 - 21:13

Great post, I would love to see this implemented. Dual wielding classes are by far my favorite but it seems as if the disadvantage now is a bit high. I don't know what frozen spires was like before the nerf as I wasn't a high enough level at the time but it certainly becomes ineffective at times the way it is. 



#9 ernzor

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Posted 20 January 2014 - 21:27

Any word on any/all of this HCS?


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#10 Maquiboy

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Posted 21 January 2014 - 01:20

Any word on any/all of this HCS?

took too long for me! I did respec my assassin. I was feeling beeing useless so i change my talents ;)  hope for you they will balance classes a little bit.



#11 ernzor

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Posted 21 January 2014 - 02:08

Going to be stubborn and stick to it... Would really like some word from the cows though


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#12 Dillias

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Posted 21 January 2014 - 04:16

We need a silence immunity before anything like this, chaining jolt and despiar can be a perma silence for some classes.

I agree to this 100%

 


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#13 Majjer

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Posted 21 January 2014 - 07:30

they are not replaying on bugs which i think have higher priority than suggestions. probably are overloaded by camera angles or what. :/


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#14 Kijjum

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Posted 26 January 2014 - 20:05

Assassin's don't have much variety in aoe. Plus they nerfed frozen spires. As of now, nothing good comes from assassin.



#15 Hic242

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Posted 27 January 2014 - 23:15

Agreed, Frozen Spires needs to be made stronger and some more skills should be added to the assassin skill tree to increase the incentive to wear medium armor.


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#16 Neon

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Posted 27 January 2014 - 23:54

As of now, nothing good comes from assassin.

Assassins are still the top priority class for any pve group. Their global 25% damage modifiers and 10% melee modifier (stacked 35% for melee classes) along with their nice single target damage makes them one of the best classes for efficient boss/instance runs.


Edited by Neon, 27 January 2014 - 23:55.

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