We just had a massive attack from only 2 players against our entire alliance. Needless to say, we took heavy losses and most of our alliance were zeroed. In recent experience with these type games, a single player should not be able to attack a person who has 500k or more troops without taking heavy losses themselves. One of our players had several million and he was wiped in several waves with minimal loss to the attacker. If the parameters don't change you see a ton of people quit. There is no way to defend against any attacker as it is set right now. In games such as Game of War, they would loose their hero if they tried to attack higher players the way they did. For example, the attacker wave of 125k, should not be able to make severe damage on a person with 500k plus troops on the first wave and destroy all of their defense unless the attacker has all tier4 attacking all tier 1 or 2, which is not the case. If at possible, please look into changing the parameters.
Unbalanced attack parameters
Started by DaBottom, Sep 02 2016 12:45
2 replies to this topic
#1
Posted 02 September 2016 - 12:45
#2
Posted 05 September 2016 - 08:27
Hey DaBottom,
Could you attach a few screenshots of these combat reports to this post and we'll have a look into this. Our combat is a layered system so unless the attacker has overwhelming numbers of higher tier troops there should indeed be casualties to the attacker.
John Stewart
Chief Operations Officer
#3
Posted 09 September 2016 - 02:07
T3 owns T2. Plus you need to factor in hero level & skills, research, and any bonus items (eg +25% attack). I can say from the kill troops event when I attacked Rh3tt who was evenly matched, we were both far more successful defending than attacking. 14mil lost on both sides, over a lot of battles.
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