New Content. 1976 - 2000!
#1
Posted 03 April 2014 - 17:23
- ladyjudith, Belaric and Egami like this
#2
Posted 03 April 2014 - 17:24
Cheers BG! I'll get to it once my stam's recovered from that global!
Good-bye and hello, as always.
#3
Posted 03 April 2014 - 17:25
nice job could we have some new buff also please
#4
Posted 03 April 2014 - 17:27
nice job could we have some new buff also please
+1 to this..
any chance of the 1800 buffs at the very least please
- ladyjudith likes this
#5
Posted 03 April 2014 - 17:38
That's a code thing. This is a content thread. Stay on topic please.
#6
Posted 03 April 2014 - 17:46
LONG overdue finally.
#7
Posted 03 April 2014 - 19:01
Nice BG... thanks for the update (o0
#8
Posted 03 April 2014 - 19:14
Already two players reached level 2000!!!
#9
Posted 03 April 2014 - 22:35
Norzok was the first grats again
#10
Posted 03 April 2014 - 22:39
LONG overdue finally.
and content 600 levels above you affected your game so much eh ?
LOL
Edited by Pardoux, 03 April 2014 - 22:40.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#11
Posted 03 April 2014 - 22:58
and content 600 levels above you affected your game so much eh ?
LOL
i power level 600-700 levels at a time
#13
Posted 04 April 2014 - 09:58
Will get the Guide updated shortly.
#15
Posted 04 April 2014 - 22:32
Just an FYI ...
Level 1962 drop "Armor of Shalr" - no stats
Level 1981 drop "Helmet of Kiyyiq" - no stats
Prolly doesn't matter given they'll be composed, but they "MAY" be of use, depending on the allocation ..
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#16
Posted 05 April 2014 - 00:36
Guide updated.
Master Realm : Dominion of Treshia added though not activated for portal use.
Many thanks
#17
Posted 05 April 2014 - 00:56
Hey cows, good work on the new content :]
But, on a side note, just for clarification... I wonder if you guys are planning to add a max level in the game, or will you add new content to the infinite and beyond?
ObsĀ¹: Probably this subject has been brought up before, and I'm sorry for my lack of hability to find the original thread and had to ask it again.
ObsĀ²: I don't picture myself getting above level 1k anyways, so I'm just asking for curiosity... hehe
Cheers
#18
Posted 07 April 2014 - 15:47
Just an FYI ...
Level 1962 drop "Armor of Shalr" - no stats
Level 1981 drop "Helmet of Kiyyiq" - no stats
Prolly doesn't matter given they'll be composed, but they "MAY" be of use, depending on the allocation ..
Fixed.
But, on a side note, just for clarification... I wonder if you guys are planning to add a max level in the game, or will you add new content to the infinite and beyond?
This has been discussed but we are not looking to add a cap at this time.
#19
Posted 08 April 2014 - 05:57
Callithrix, on 04 Apr 2014 - 19:56, said:
But, on a side note, just for clarification... I wonder if you guys are planning to add a max level in the game, or will you add new content to the infinite and beyond?
Fixed.
This has been discussed but we are not looking to add a cap at this time.
I have an idea on this since FS's EOCs are always waiting for new content! Say right, now since level 2000 is an even number, or at level 2500...add recap quests that will summarize what's been learned from the story so far I'm killing critters and doing quests and I don't remember what the plot of the game is O.O LOL
These quests will be put all throughout the existing realms and will be designated in such a way that after years of playing, a player will know that only reaching level 2000 or 2500, will then be able to work the quests!
Here is the kicker! These quests would take the best FS players months to complete, which would buy time for you cows to get 100s of new levels out! But the only way to access those new level is a "key" which can be gotten from doing every step of probably a 100 or so quest. The gold and xp earned from killing a 1000 Natives would be lousy...but...curiosity of wondering what is behind the locked gate to level 2501 will drive many to continue on
Would be nice to see more guilds with Eagle Eyes and Exterminators guild achievement flags
#20
Posted 08 April 2014 - 06:14
Callithrix, on 04 Apr 2014 - 19:56, said:
I have an idea on this since FS's EOCs are always waiting for new content! Say right, now since level 2000 is an even number, or at level 2500...add recap quests that will summarize what's been learned from the story so far I'm killing critters and doing quests and I don't remember what the plot of the game is O.O LOL
These quests will be put all throughout the existing realms and will be designated in such a way that after years of playing, a player will know that only reaching level 2000 or 2500, will then be able to work the quests!
Here is the kicker! These quests would take the best FS players months to complete, which would buy time for you cows to get 100s of new levels out! But the only way to access those new level is a "key" which can be gotten from doing every step of probably a 100 or so quest. The gold and xp earned from killing a 1000 Natives would be lousy...but...curiosity of wondering what is behind the locked gate to level 2501 will drive many to continue on
Would be nice to see more guilds with Eagle Eyes and Exterminators guild achievement flags
+1 :-D
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