remember when you could only get unity remnant from cc bosses?
yea i member i was the first to grind the belt
that took me one day for 25 remnants then people cried cuz too much competition and we got u rems from other stuff
create something highly desired and minimal spawns and the grind will be long no matter what.
toss a single boss out there that drops a remnant with 5% chance that spawns every 3 minutes.
make it some sort of world boss instance so that all participants fighting get a chance at the item make it so we need a ton of these said remnants and make them bound on pickup untill the item has been crafted.
this way everybody will be grinding it like a mad man
think of it as the ultimate world boss.
combined with this world boss that drops these remnants you'd also have the lvl 50 dungeon drateols lab that also drops part of the components needed for the crafted weapon/armour.
i mean there is plenty of ways to implement a lvl 50 endgame.
scribe could be used to add additional perks to weaponry be destroying other pieces of gear for components to create these perks etc etc.
they could take a glance at other succesfull mmorpg's to get ideas for a durable endgame content.
story 2 could be us discovering another plane of the void where we'd have to start all over but for now an endgame for the first part of the story would be a nice finishing touch for the game.
if you look at legacy online a few dedicated players took on development and the playerbase is brimming with life. just ask zorg ... updates work wonders. just make sure to discuss it with the players.
the current problems right now regarding the dungeons is that it has no diversity at all.
if the entire team would be caught within a web and would have to struggle free to not die etc etc then there would be a wipe instead of a tank constantly making sure he gets attacked by everything at all times dps just doing pew pew and healers just doing heal heal.
for a reference if i wanted to i could heal icc with my eyes closed. i'd need a regular easymode healer build for it but it would most certainly not be a problem.
i could write out and discuss multiple durable endgame solutions for eldevin where people could have a fun, challenging grind where not everything can be bought right away to actually get people to commit and also create actual challenging boss fights and no more braindead dungeons.
regarding kidref his idea
i honestly believe that this would be a dumb idea. it's just a grind trough way too easy content and provides absolutely no challenge towards obtaining the item other than just delaying the inevitable by like 5 hours or so?
so in short.
throw out drateols lab. in here upon completions we can chip off/siphon some energy from the blood orb. set amount per completion depending on the amount of time taken untill completion/monsters killed/amount of deaths within the team/team size(team size because attempting this with a 2/3/4 man team should be more rewarding). extra to that we also get decaying relics no daily or weekly quests for extra relics this way becoming a supporter would mean that you can do the further mentionend world boss two times as often compared to non supporters. for the rest overall gold bags for the remainder of the loot a mix of huge ones and large ones.
throw out a new world boss this world boss requires a payment of a certain currency possibly decaying relics.
with the energy we can create an orb of for example blood energyand with the world boss remnants we can create an empty/uncharged weapon that can be charged with said orb to unlock its full potential.
then with the scribe skill for example we can extract the most powerfull components of our infernal/ascended weaponry to unlock full potential (ancient cores ascended power and shadow cores so an ancienct, ascended and shadow component for our lvl 50 weaponry.
boss and dungeon mechanics just need a next tier of difficulty
so far the worst we got was aoe damage area damage and staying out of range or get popped damage and puddles.
give us stuff like you have been marked by (boss name) activate/cleanse yourself with (certain part of terrain)
you have been set on fire and start to take increasing damage douse the flames in the pool of water
the boss has jumped up and is ready to plunge down on the terrain clear the area underneath him!
sufficating gas has been released draining your strenght while you remain inside it
make the dps wake up cast serenity move around the area and pay attention
give bosses oneshot potential getting crushed underneath a massive boss made of stone should splat some1 and be a 1 hit ko
make people move and react to the environment.
the boss prepares a hail of arrows take cover where a tank uses a level 50 ability raising his shield making the entire team immune to damage for x amount of time and also unable to take action
give glaciate an actual use
there is so much potential regarding abilities to create massive diversity within pve
there is so much potential ...
it would be a waste not to dip into the potential