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LV 50 armor/wepons (if it be lv 50)


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#1 kidref

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Posted 24 January 2017 - 12:27

To dont be done so fast on the lv 50 armor parts and wepons lets made it alot of hard.

 

my suggestion are it need all the chest parts (lv 5 10 15 20 25 30 35 40 45 49) to made 1 armor. 

 

on the wepon all crafted who need rems +lv 45 and 47 fabled made a new "fabled set" but as you se on the crafting items it arent any shild who need rems to lv 25, so made it need all stuffs from lv 25

 



#2 CrypthzVI

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Posted 24 January 2017 - 14:02

This aint good.

My Opinion


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#3 kidref

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Posted 24 January 2017 - 14:16

This aint good.

My Opinion

how fun are it to get  the lv 50 armor and wepon on 24h? it need to be a challange hehe.

 

btw as no crafted lv 25 staff it shall be the Staff of Gari from GC dung to the lv 50 staff



#4 Removed18058

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Posted 24 January 2017 - 20:01

remember when you could only get unity remnant from cc bosses?

 

yea i member i was the first to grind the belt

 

that took me one day for 25 remnants then people cried cuz too much competition and we got u rems from other stuff

 

create something highly desired and minimal spawns and the grind will be long no matter what.

 

toss a single boss out there that drops a remnant with 5% chance that spawns every 3 minutes.

 

make it some sort of world boss instance so that all participants fighting get a chance at the item make it so we need a ton of these said remnants and make them bound on pickup untill the item has been crafted.

 

this way everybody will be grinding it like a mad man

 

 

think of it as the ultimate world boss.

 

combined with this world boss that drops these remnants you'd also have the lvl 50 dungeon drateols lab that also drops part of the components needed for the crafted weapon/armour.

 

 

i mean there is plenty of ways to implement a lvl 50 endgame.

 

scribe could be used to add additional perks to weaponry be destroying other pieces of gear for components to create these perks etc etc.

 

they could take a glance at other succesfull mmorpg's to get ideas for a durable endgame content.

 

story 2 could be us discovering another plane of the void where we'd have to start all over but for now an endgame for the first part of the story would be a nice finishing touch for the game.

 

 

if you look at legacy online a few dedicated players took on development and the playerbase is brimming with life. just ask zorg ... updates work wonders. just make sure to discuss it with the players. 

 

 

the current problems right now regarding the dungeons is that it has no diversity at all.

 

if the entire team would be caught within a web and would have to struggle free to not die etc etc then there would be a wipe instead of a tank constantly making sure he gets attacked by everything at all times dps just doing pew pew and healers just doing heal heal. 

 

for a reference if i wanted to i could heal icc with my eyes closed. i'd need a regular easymode healer build for it but it would most certainly not be a problem.

 

i could write out and discuss multiple durable endgame solutions for eldevin where people could have a fun, challenging grind where not everything can be bought right away to actually get people to commit and also create actual challenging boss fights and no more braindead dungeons. 

 

 

regarding kidref his idea

 

i honestly believe that this would be a dumb idea. it's just a grind trough way too easy content and provides absolutely no challenge towards obtaining the item other than just delaying the inevitable by like 5 hours or so?

 

 

so in short.

 

throw out drateols lab. in here upon completions we can chip off/siphon some energy from the blood orb. set amount per completion depending on the amount of time taken untill completion/monsters killed/amount of deaths within the team/team size(team size because attempting this with a 2/3/4 man team should be more rewarding). extra to that we also get decaying relics no daily or weekly quests for extra relics this way becoming a supporter would mean that you can do the further mentionend world boss two times as often compared to non supporters. for the rest overall gold bags for the remainder of the loot a mix of huge ones and large ones.

throw out a new world boss this world boss requires a payment of a certain currency possibly decaying relics.

 

 

with the energy we can create an orb of for example blood energyand with the world boss remnants we can create an empty/uncharged weapon that can be charged with said orb to unlock its full potential.

 

then with the scribe skill for example we can extract the most powerfull components of our infernal/ascended weaponry to unlock full potential (ancient cores ascended power and shadow cores so an ancienct, ascended and shadow component for our lvl 50 weaponry.

 

 

boss and dungeon mechanics just need  a next tier of difficulty

 

so far the worst we got was aoe damage area damage and staying out of range or get popped damage and puddles.

 

 

give us stuff like you have been marked by (boss name) activate/cleanse yourself with (certain part of terrain) 

 

you have been set on fire and start to take increasing damage douse the flames in the pool of water

 

the boss has jumped up and is ready to plunge down on the terrain clear the area underneath him!

 

sufficating gas has been released draining your strenght while you remain inside it

 

make the dps wake up cast serenity move around the area and pay attention

 

 

give bosses oneshot potential getting crushed underneath a massive boss made of stone should splat some1 and be a 1 hit ko

 

make people move  and react to the environment. 

 

 

the boss prepares a hail of arrows take cover where a tank uses a level 50 ability raising his shield making the entire team immune to damage for x amount of time and also unable to take action

 

give glaciate an actual use 

 

there is so much potential regarding abilities to create massive diversity within pve 

 

there is so much potential ...

 

it would be a waste not to dip into the potential


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#5 ernzor

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Posted 24 January 2017 - 21:51

remember when you could only get unity remnant from cc bosses?

 

yea i member i was the first to grind the belt

I remember that race, you got the first belt, I got the first armor piece, then eventually (after long ass grinding) first set. Now you guys blink and, hey new armor piece, ahaha.

 

On the topic though, they mentioned previously, that end game sets would be tiered. If they did that and made the tiers exponentially harder to obtain that could push longevity out for a bit. But if they make it too grindy people will complain and they will probably implement daily armor piece quest again... So they need to find a way to do it well...


Naked pirate will be back!

When lvl 50 is here


#6 Brenzlo Xate

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Posted 25 January 2017 - 05:00

I remember that race, you got the first belt, I got the first armor piece, then eventually (after long ass grinding) first set. Now you guys blink and, hey new armor piece, ahaha.

 

Pretty much how it always works I think, not only in this game but in other MMORPGs as well. NOT saying it gets totally easier but it does get relatively easy from the time a certain new end game equipment set is added to the time when most of the players at the said end game stage has the knowledge, skill and familiarity on how to acquire the gears. It's simply just a cycle, it may be fun forever or until it isn't and that is very subjective of course.

 

There was a time when I'd want to get everything in a game as early as I could from content release, crave to be ahead, beat dungeons really fast, be meticulous with run times n' such and even PvP like hell and even aim to be the most badass popular player. Until those things didn't matter anymore and all I want to do is play a game free of those stuff, not that it was a bad thing. It just wasn't fun for me anymore. When I used to play regularly there are those who ask why I haven't upgraded completely from my level 45 set, 2 years and mosly still on level 45 set (belt and jewels are 45+) and while there being no necessary need for me to get the gears to do the dungeons it's not exactly my reason, I even ask myself "Am I simply hoarding EPs?" well maybe, but then again if I've spent EPs enough to get me 2 characters with 49 gears with above decent gems added to the fact that I spontaneously spend EP on whatever I think it's more on the fact that I just don't feel like upgrading my set, it ain't fun for me yet.

 

Still though, I'm probably gonna go after a level 50 set if it was released no matter how difficult since I'm all fired up to do the level 50 content having been waiting for a really really long time. And if it proves to be necessary to get all 49 gears + above decent gems, then I'll get them too under the right circumstances it'd just be "in the blink of an eye". :lol:

 


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#7 Brenzlo Xate

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Posted 25 January 2017 - 05:06

create something highly desired and minimal spawns and the grind will be long no matter what.

Or create something highly desired with HIGH SPAWN Rate + boss with only 1 HP but with 1,000,000,000 times the grind and it will be long too no matter what.

Take your pick HCS!!!! :lol:


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#8 Removed18058

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Posted 25 January 2017 - 10:38

I remember that race, you got the first belt, I got the first armor piece, then eventually (after long ass grinding) first set. Now you guys blink and, hey new armor piece, ahaha.

 

On the topic though, they mentioned previously, that end game sets would be tiered. If they did that and made the tiers exponentially harder to obtain that could push longevity out for a bit. But if they make it too grindy people will complain and they will probably implement daily armor piece quest again... So they need to find a way to do it well...

 

my point here was mostly don't make us grind out brainless dead content that is way too easy in order to get top notch stuff.

 

the best stuff should be hard to achieve and absolutely not something to be gained within an hour or two.

 

 

the unity remnant grind the way it was before benevolent dungeoneer also handed them out was better than the way it is now.

 

people just grind 2 out of 3 bosses now non stop without any form of competition

 

doom and i would grab a warsin and kill 2 bosses at the same time for the sake of getting kills as fast as possible. 

 

 

reliving old content proves little to no purpose in my opinion. 

 

if they added hard modes to dungeons and gave us excentric rewards that are only cosmetic and for the sake of collecting then i am sure that people would grind it.

 

dungeon specific vanities booyah what better way to show you mastered a certain dungeon? :P

 

toss levels up to lvl 50 add some special stuffs and that becomes a worthy grind for those who desire it. but tiered stuff would mean that there would be adding and empowering to what i'd like to call an empty weapon with special slots :P

 

 

not mixing in 20 old weapons into one superweapon


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#9 Brenzlo Xate

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Posted 25 January 2017 - 12:20

not mixing in 20 old weapons into one superweapon

 

That's called a weapon smoothie. :lol:

 

 

 

 

dungeon specific vanities booyah what better way to show you mastered a certain dungeon? :P

If they do that and can only be worn by 1 who has mastered that 1 dungeon, psshh then you'll be in trouble having me as competition bud :angry: <--- see those eyes, they're dead serious.

LOL seriously though that'll be cool to have!!


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#10 Removed18058

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Posted 25 January 2017 - 14:01

there is plenty of potential.

 

making supporters have to do half the work will cause an increment of supporter status purchases.

 

a newbies guidebook that leads them this way a quest that leads people to active guilds. 

also make sure that they get to know about the forums etc etc

fun activity from and with developers within the game itself

 

since people level ridiculously fast now the faster they get in contact with other people the better 

 

 

utilizing guilds etc would be mandatory to get people to mix in etc etc.

 

a re-release on steam would cause for a decent spike of player activity again there's guilds people will hunt for steam achievments so add some hard to get ones to make sure they get hooked.

 

 

i mean it is possible ...


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#11 Legolis2

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Posted 25 January 2017 - 23:26

The real question is will we ever actually see lvl50+ content and if so when?


Legolis_2 - Professional Respeccer lvl49

 

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#12 Fizban

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Posted 28 January 2017 - 21:51

Octember!


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#13 kidref

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Posted 05 February 2017 - 22:04

The real question is will we ever actually see lvl50+ content and if so when?

 

 

Octember!

what year? i want lv 50 but dont want to easy dung no story (or limit story runs on it)( on the start only) so we dont get the stuffs after spamm 5 man story run as all wana do on BT. 



#14 Removed18058

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Posted 07 February 2017 - 13:23

lvl 50 shouldn't have story mode


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#15 kidref

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Posted 08 February 2017 - 23:42

lvl 50 shouldn't have story mode

i agree no story mode, but 

 

how shall they get a fair play on quest complete? They did story runs that have almost broke the game on gold and relics to the set 

 

as in ASV ARG ICC its almsot same players all the time, rarly get in  a new team mate. When i tank ASV/ARG/ICC i want RSS in team or i dont tank, and always asking WC (doing PM if like few online)

 

btw lucky that INF flakes can get from AA on daily crafting quest so that small player who are alone get a chance to get a bigger toy



#16 Removed18058

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Posted 10 February 2017 - 14:42

i agree no story mode, but 

 

how shall they get a fair play on quest complete? They did story runs that have almost broke the game on gold and relics to the set 

 

as in ASV ARG ICC its almsot same players all the time, rarly get in  a new team mate. When i tank ASV/ARG/ICC i want RSS in team or i dont tank, and always asking WC (doing PM if like few online)

 

btw lucky that INF flakes can get from AA on daily crafting quest so that small player who are alone get a chance to get a bigger toy

 

so i wouldn't be a good enough replacement for rss?

 

heart = broken


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#17 kidref

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Posted 10 February 2017 - 19:22

so i wouldn't be a good enough replacement for rss?

 

heart = broken

you are good, but i wana have rss in team on DPS or healer as i like rss alot ( i can give my spoot as dps if no room to rss so she can dps any dung if she want)



#18 RsShadow

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Posted 11 February 2017 - 09:22

And I don't want to do dungeons without you, Kid :)



#19 Kendiosa

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Posted 11 February 2017 - 14:36

And I don't want to do dungeons without you, Kid :)


Wow Just get a room you two!! 😍

#20 RsShadow

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Posted 11 February 2017 - 17:22

Rofl, Kenny :D




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