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JustConix

Member Since 16 Jan 2018
Offline Last Active Jul 05 2024 17:04

#1008667 App Update v1.2.2!

Posted by JustConix on 21 November 2022 - 10:42

Thanks for the continued updates.

 

Would really like to see cost of making potion on first composing page.

Hi sweetlou,

Potion creation cost is already on the first page. It is just above the duration button. Hope this helps.

 

 

don't know if this was posted before, but here it goes. when i'm on the app and i accept an offer from the FSP market, the listings do not refresh anymore and shows me an empty page

Hi acvila,

 

We were not aware of this issue, but thank you for reporting. We will look into this and see if we can find a fix before the next update.
 

 

cool, how do i turn off the bounty notifications?

Hi PointyHair,

 

It would seem that we missed this option (Along with the options to disable Ladder resets and GVG started notifications). We apologise for the inconvenience here but will make sure to have them in the next update.

 

 

 

Thanks to everyone who has posted feedback on this newest update.

Happy Hunting Everyone.
~Conix




#1008225 Spine Chompers! Wave 2!

Posted by JustConix on 29 August 2022 - 14:00

Hi all,

A renewed swarm of the horrifying Spine Chompers are invading the Realms! Who can stop them? Can you?

Horned Spine Chomper (Legendary)
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Horned Spine Chomper is quite aggressive, even by Spine Chomper standards. The Beast simply charges, running over as much prey as possible before returning to beat anything still conscious silly before devouring everything that can't escape!

Level: 10+


Berserker Spine Chomper (Legendary)
1804650f9200d9f2dabca3a469354f9c4051.png

The Berserker Spine Chomper lives up to its name! It rushes into any fight, pounding it's prey (and anything else that's close) and raking them with the barbs on its arms. Even once all nearby prey is dead, it still barely calms down, pounding most of it's food to paste before it can eat it. This just tends to make it more berserk though.

Level: 122+


Green Spine Chomper (Legendary)
600ab6e7e9d8a2dd6e31242097de7e2b127.png

The Green Spine Chomper, when idle, appears like any other mushroom. However as its victim approaches, it spouts blazing green fur and proceeds to consume its prey whole. With no remorse.

Level: 275+


Dusk Spine Chomper (Legendary)
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The Dusk Spine Chomper is a new nocturnal variant of these unusual predators. Covered in shorter, courser hair than most Chompers, it is readily identifiable by it's enormous ears, which it uses to hunt in the darkness.

Level: 575+


Lunar Spine Chomper (Legendary)
199275b161dd8c54b1427a266a1fa940890e.png

The Lunar Spine Chomper is another night time predator. This one is very fast and rather small. It darts around and confuses it's prey with it's white pelt before closing in for the kill!

Level: 875+


Electro Spine Chomper (Legendary)
2444030d34f2b302906531cd40b4ddd4f08c.png

Electro Spine Chompers are energetic and excitable creatures that are electrically charged from within. The air around the Electro hums with static and hair stands on end. The Electro generates massive amounts of electric lightning that it can spit from its mouth in order to fry potential enemies, some Electro's have even learned direct the lightning using their tongues!

Level: 1310+


Crystalline Spine Chomper (Legendary)
34128d1e14d424677130695c3c64db5ca2df.png

The Crystalline Spine Chomper has taken a very different evolutionary path than most of it's kind. This creature is comprised completely of razor sharp crystal. How it survives and why it continues to have an appetite for flesh and bone (minus the spine) is anyone's guess!

Level: 2120+


Kjubert Spine Chomper (Legendary)
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A cabal of Wizards have been peering behind the veil, trying to determine if there are more plains beyond this one and the Shroud. What they saw has unhinged them and somehow manifested as new breeds of Spine Chomper!

The Kjubert Spine Chomper, brought into being by the mage Davilee, has been seen trying to turn stone tiles into the same colour. No one knows why this is but one investigates any more as this beast lunges at them, making peculiar noises, before messily devouring them.

This new breed is unassailable unless their attacker has a Shiny Silver Coin. Luckily, before all the Mages were devoured, the Cabal made sure these mysterious self replicating coins appear at Brother Giles stall at the Cathedral of Ways!

Level: 2925+


Chomper of Gluttony (Legendary)
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A new strain of Chomper has appeared! They appear to exemplify one of the seven evil attributes! The Chomper of Gluttony is a vast blob of a creature. It devours all in it's path and is surprisingly fast for such a gigantic lump!

Level: 3425+


Chomper of Wrath (Legendary)
58713c0821b4fa7fff9c1e25d42d8ad893a5.png

A new strain of Chomper has appeared! They appear to exemplify one of the seven evil attributes! The Chomper of Wrath lives in a constant state of unquenchable rage. It roars into combat with anything it sees, and in it's rage, even devours the spines of it's victims. This sends it into further depths of apoplectic wrath.

Level: 3925+


Water Chomper (Legendary)
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One of Vile Whites apprentices, the Water Chomper is now an elemental monster, transformed into a beast reflecting it's former personality! A quick witted and fluid in their reactions, this apprentice absorbed the qualities of water. Now, this water elemental Chomper is frighteningly fast and uses it's form in inventively adaptable ways. It can whip out watery appendages, drawing prey into a watery death, it's blue body turning red...

Level: 4425+


Vile White Chomper (Legendary)
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The cruel witch Vile White spent her time researching the menace known as Spine Chompers. She wanted to harness their voracious hunger and used them as shock troops in her plans of future conquest. In time, her studies came to fruition and, with her seven apprentices, cast a mighty spell to grant herself the power over Chompers. The power of the spell escaped her, twisting in a malignant fashion, grounding itself in Vile and her minions! All were transformed into Chomper. Vile is a shaggy white creature now. She maintains much of her intellect but it is regularly smothered by the hunger of her new form!

Level: 4925+


Spine Chomper of Pestilence (Legendary) (NEW!)
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The latest, curious variant of the accursed Spine Chompers have raised their horrifying heads! The uniquely rapid morphogenic abilities of the Chomper species have somehow locked onto the four characters associated with the Apocalypse! rnrnThe Pestilence Chomper is vile beyond words. Its pale skin glimpsed through patchy fur, hangings off a withered frame and is covered in sores, lesions and buboes. Plants crumble at the monster's touch, while animals collapse with pained moaning as illness and cancers course through their bodies, expanding and collapsing as muscle and flesh slough from yellowing, brittle bones.

Level: 5175+


This event will be available until 14:00 hours (Server time) on Friday the 2nd of September.

Enjoy!

~ The Fallen Sword team.




#1008210 Game Updates!

Posted by JustConix on 26 August 2022 - 08:57

The updates to trade/secure trade/hell forge are most welcome, thank you.

Can you do crafting and store items as well?

It would have been nice if the notification had details of this change.

Can you either highlight items in secure trade or have a filter to hide them?

You can no longer forge items that you are wearing, is this by design?

Would it be possible to highlight or filter perfectly crafted items?

Hi PointyHair,

 

Thank you for the feedback. I will pass along these suggestions to Hoof and see what he says. I do have a few questions regarding some of them if you are happy to provide more information.

"It would have been nice if the notification had details of this change."

Can you explain what you mean by this? What details are you wanting to see in the notifications?

 

"Can you either highlight items in secure trade or have a filter to hide them?"

What items is it you are wanting highlighted/filtered here?

 

"You can no longer forge items that you are wearing, is this by design?" 

This sounds like a bug to me, would you be able to provide more details on what is happening and we can look into this.

 

Thanks again for the suggestions and feedback here, Further information on the above points would be most helpful, but I am more than happy to take your comments to Hoof and see what he says.

 

~ Conix


New to the game and haven't really touched PvP aside from knocking people on the head for a daily quest once, but I'm getting PvP ladder reset notifications on my phone every couple of minutes. I had 62 notifications when I woke up last night. I didn't see it in the app settings, but is there a way to turn these notifications off? 

 

Hi Venzzo,

 

Sorry for the notification spam here. This was a bug our end and has now been resolved. You will now only see the notification now when it is relevant.

 

As Penny has said above, notifications can be turned off within the apps notification settings, however, as this is a new notification, these settings do not yet include this toggle. We are currently working on a new update that will allow them to be turned off. Sorry for the inconvenience with this and for the notification spam the other night.

 

~Conix


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#1008004 App Update v.1.1.2

Posted by JustConix on 13 July 2022 - 12:30

Any update on shards?

 

Hi EpicPiety,

 

I'm afraid we still don't know what is happening with the shards and ad watching. This has not been something we have been able to replicate ourselves and hence have not seen why this could be happening. We have however implemented a system to collect game logs as the game runs and we believe these logs will help locate the issue. These logs can be accessed by clicking on the version number (located within games main menu) 6 times. Can we ask that the next time this issue occurs and shards are not awarded from the ad, that you copy these logs and send them to us? If possible, we would prefer it if you send them through a support ticket? I imagine they will likely be long and we don't want to clog up the forums with them. A member of the support team will forward the logs to us upon retrieval and they should help us track down the issue. Sorry for the continued issues with this but we are still looking into it and will have a solution as soon as we work out why this is happening.

 

~Conix




#1007548 Game Update v3.8.2 / App Update v1.1.1

Posted by JustConix on 22 April 2022 - 09:44

Hi everyone!
 
We have just updated the game to v3.8.3.
 
This update adds the following changes:
- Relentless, Guild Berserker, Avenger, Aegis Shield and Allied Frenzy durations have been increased by 30 minutes.
- Healer duration has been increased by 1 hour.
- Fixed an issue with the Gambler skill activation chance.
- New buff icons now display correctly on world map page
 
Thank you for your feedback on the most recent update. We hope these changes further improve your enjoyment of Fallen Sword.
 
~The Fallen Sword Team.



#1007513 Game Update v3.8.2 / App Update v1.1.1

Posted by JustConix on 20 April 2022 - 16:50

Hi all, 

 

Thank you for your feedback on this update thus far. We hear your concern about the duration of the new buffs and have taken note to review this. As for the Gambler buff, we thought it would be fun addition to combat and add a little risk to some combat situations. We understand that this might not be the most popular buff in the game, but we want to keep it in and see the feedback on it after some use. 

 

The PvP stamina hit preference is an app only addition. It was added to address the debate as to where to set the default. This was discussed on the previous app update forum. We hope this makes PvP combat smoother when using the app.

 

Thank you again for the feedback provided on this update, we look forward to hearing more as you experience the new additions.

 

~Conix




#1007479 App Update v.1.0.12!

Posted by JustConix on 19 April 2022 - 09:53

Hi all,

 

We are sorry for the issues relating to logging in. I can confirm that this is an issue not only on iOS but on all mobile devices. This has now been fixed our end but it does require an app update in order to resolve. Sorry for the delay in getting this out to everyone and sorry we have been unable to release a hotfix. As you are likely aware, there is an upcoming server update that adds new skills as well as the ability to reroll daily quests. At the time the login issue was reported we had already added support for these changes client side, and as a result we will need the server update to be live to players, otherwise this new app update wont work. This server update was delayed due to unforeseen circumstances that are outside of our control, and as a result, the next app update was delayed too. We can only apologise for the inconvenience caused by this log in issue and assure you that the next update will be available very soon!

 

Kind Regards

~Conix




#1007310 App Update v.1.0.12!

Posted by JustConix on 01 April 2022 - 10:50

Hi Tilley,

 

This sounds like another good notification to me. I will add it to the list to get added in a future update.

 

~Conix :) 




#1007237 App Update v.1.0.12!

Posted by JustConix on 24 March 2022 - 13:01

Hi all,

 

We have discussed the bounty board notification and believe that having it will bring new life and activity into this area. We will keep you all updated when this is implemented, but you can expect it in the near future.

 

~Conix




#1007213 App Update v.1.0.12!

Posted by JustConix on 21 March 2022 - 11:27

Good morning everyone,

 

First off, thanks for all the feedback regarding stamina hits on PvP. I really like PointyHair's suggestion to remember the last used amount. If there is no argument over this decision I think the best course of action is to default this value to 10 stamina hits to make things clearer for new players, but have the app remember the previous value set to keep this slider tailored to each player. Does this sound like a good solution to everyone?

I am glad you are getting notifications now Tilley10, sorry the solution took so long, was a real head scratcher trying to work out what was happening.

As for the bounty board notifications, I can see pros and cons to each, I will take this to the team and see what they think. As for the other too, they should be easy enough to implement, will add them to the list of things for a future update.

Also, thanks to those who have pointed out the delay in titan notifications, we will look into why this is happening and will see about getting a fix for this as soon as we can.

I'm hoping I haven't missed anything in this reply, but if I have please let me know and Ill answer you as soon as I can. Thanks again for all the feedback regarding this most recent app update, and as always, happy hunting!

~Conix




#1007097 App Update v.1.0.11!

Posted by JustConix on 07 March 2022 - 10:16

I've noticed that Private Message is not working in the App (while in the Browser version, the section to view sent messages doesn't display the messages).

 

Hi Onifighter,

 

Thank you for letting us know about this issue, we are looking into why this is happening and we hope to have it resolved soon. Please keep an eye on this forum as we will update you here when it is resolved.

 

~Conix




#1007075 App Update v.1.0.11!

Posted by JustConix on 04 March 2022 - 12:17

Hi Conix, I'm afraid I can't identify this myself, but regarding the back button, I am referring to my handset's back button. So once the ad's timer ends, I could earlier use my phone's back button to exit the ads. Now I need to press the cross symbol that appears in the corner. Not a big deal per se, but just a bit inconvenient with folks who have giant fingers :)

 

How does everyone exit the ads? (And come to think of it, I never figured out how to exit the app itself either. Lol)

 

Hi Edith,

 

I'm afraid that is the ad popup itself that is controlled by the service I mentioned previously. We do not have any control over the built in android buttons when this is on display. We are sorry we are not able to help with this issue.

 

As for exiting the app, do you mean logging out or closing the app? The log out button can be found at the bottom of the main menu panel. if you are wanting to just close the app and return to your android home screen, you can swipe up from the bottom of the screen to reveal the android buttons to do so. We have realised this is not overly clear so we are going to add a button to exit the app to the main menu to make this easier.

 

~Conix




#1007046 App Update v.1.0.11!

Posted by JustConix on 28 February 2022 - 14:05

Hello,

This feels counterintuitive to me. While I am on the PvP Ladder screen and opted in, I would like to do ladder hits, not normal hits. The same thing would go for the bounty hunting screen. Please strongly consider reverting this so while on the PvP ladder screen, any attack would be a ladder attack. It was like this on previous app versions.

 

Hi Tilley,

 

I have just updated the pvp section of the game based on your feedback. The HUB has been disabled and the Fight Players tab now only shows suggested players. Options to attack have been added to both the ladder tab and bounties, so each tab should function more closely to the original design again. Please let us know how you find this when it becomes available in the next update.

 

~Conix




#1006004 Fallen Sword App Update (v.0.9.0)

Posted by JustConix on 28 October 2021 - 17:40

Sorry, Conix, here are more details:
I am using an Android device (LG K40). Before, when I tried to access the "Info" tab of my profile, the app immediately closed, and after a couple more tries, I decided to leave well enough alone and let you guys know....  

I tried again this morning to give you more information, but now I'm getting "HUD is out of sync" notifications when the app first starts, which puts the app into a continual login loop.  If it's any help at all, the login screen has a brief "stutter" where it kinda freezes for a few seconds before the game finally loads.  Neither clearing my phone cache or restarting my device made a difference.

No worries Penny,

 

Thank you for the extra information regarding this issue. I'm still not sure why your app is crashing, but I will do some more digging and hopefully find the issue.

 

As for the out of sync issue, this mainly happens when the app and browser are running at the same time. For the time being we recommend not having the browser loaded when trying to use the app. I hope this helps with your login loop issue and sorry for any inconvenience here.

 

~Conix


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#1005991 Fallen Sword App Update (v.0.9.0)

Posted by JustConix on 28 October 2021 - 10:55

But again every items looks very poor and not forged.. And they are not:

 

And from the picture in the first post you can see, that when clicking on an item, it does not display if the item is equipped or not.. 

Hi Imp92,

 

Thank you for the additional information, the "Very Poor" issue has now been fixed and I have passed on the feedback about the equipped tag to our designer who will look for a solution. We will hopefully have both of these on the next app update.

 

 

All attempts to access the "info" tab of the profile appear to result in the app closing

Hi Penny, 

 

I'm not sure what is happening with the info tab, it is working fine for me. Is it attempting to load for you or is it closing the app as soon as you click the info tab? Can you provide some more details as to what is happening here? I feel like working out why it is crashing your app will be the biggest challenge in getting this fixed.

 

 

I have issues with the lastest build. Firstly; Why in the "&#% in the year 2021 would anyone, do any menu options in CAPS ? It is the worst looking thing, and I also hate it when anything on my phone yells at me  :huh:

 

Secondly, I am no longer able to withdraw gold from my bank. Or.. I can, if I use the slider, put when I enter the amount manually, the withdraw button grays out, and becomes unresponsive. This, is rather annoying when trying to compose potions  :blink:

 

Third, and last for now I think, the floating menu thingies that have appeared, should go away a lot faster. When I discard 10 potions at once, it takes forever for the 10 "potion whateverthename has been discarded" announcement to go away... and when it does, there are 9 more to go (also does not state if I have gotten the XP from making the pot).

And yes, I can remove the announcements manually, but that also takes far too long. Adding more "clicks" to any action is a no go, and has been since the late 90ies  :rolleyes:

 

Other that that, it feels like a more complete app, although I too had gotten used to some of the old gui  :wub:

HI KitiaraLi,

 

Thank you for your feedback, we are sorry that you do not like the all caps on menus, when designing the new style we believed this to be the best option for header areas. We do appreciate your feedback however and it has been noted for review. 

 

Thank you for pointing out the bank withdraw issue, should have that fixed for the next update.

 

As for the notifications, we believe this to be a better way to display them than the previous system that has them stacking down the screen. You can however swipe left to dismiss a single notification and swipe right to dismiss all. Sorry that this is not overly obvious, we can see if there is any way to make this any more obvious in a future update.

 

 

And about the gold for composing, could it be made the same as the gold for buying a buff.. To be automatically taken from the bank if not available?

Hi again Imp92,

 

We have taken your feedback into consideration, but I don't want to get your hopes up on this one, I will however bring it up at the next team sit-down and see what the general consensus is.

 

 

Thanks again for all the app feedback so far! It all really helps us improve the game for future versions! 

 

Happy Hunting Everyone,

~Conix






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