Fallen Sword App - Beta Information
#61
Posted 07 July 2018 - 11:47
#62
Posted 21 July 2018 - 15:37
After the beta launch would you guys consider posting some sort of DEV thread with aspects and things you plan to work on. I'm not talking about a hard road map with dates but just something so we know your direction.
#63
Posted 05 August 2018 - 02:28
Also I hope the game takes pvping on phones in consideration, FS Pvp system is unique. The game can be the top best pvp game on mobile phones. There is no game like it.
As for hunting there are alot of competition on that aspect. And there are even better than FS. Devs should know better.
Also try to improve the UI. I bet a bunch of hobbyists can make a better UI than this. Just open any other game on Google play then open this app. Way messed up. As a starting point no need to make every single thing in the app looks the same on the browser... I mean you don't have to put the BP Picture just because it's found in the browser... lose those binds.
Try to make the app the main source of players in the future. Now people have mobile phone without even caring to buy computers. Put some effort in it. I bet with you that if you mad a good app, it 'll bring this game to the top.
But my opinion of the current app , it's crap. Don't be offended it. Judge it yourself. Open any game made by hobbyists , no need to check Camelot and those big mobile game devs... just any hobbyist game.
#64
Posted 07 August 2018 - 17:01
@atta222 Thank you for the feedback, I agree portrait mode would suit some menus better. We've been doing some portrait mode experiments lately, but only for certain areas.
Regarding the UI, the app is still in development and we're focusing on the functionality and testing first, so you can definitely expect an improvement on that area later on.
Edited by kamicazer7, 07 August 2018 - 17:02.
#65
Posted 07 August 2018 - 18:01
Sorry for I sounded Abit aggressive... Anyways I would really like to play the game with one hand in bus or car ... 2 hands would rather make me look like a kid when moving around.@atta222 Thank you for the feedback, I agree portrait mode would suit some menus better. We've been doing some portrait mode experiments lately, but only for certain areas.
Regarding the UI, the app is still in development and we're focusing on the functionality and testing first, so you can definitely expect an improvement on that area later on.
I imagine the game app is like twitters app. The app opens on the scroll feed. There I can see The News , I scroll down, I see the Taverns Rumors, I scroll down to see The Titan Kill logs and SE Logs, It would be a nice Edition if we can see Gvg Conflicts logs too.
If I swipe from the left to right, I see my pic in small icon. under it I can find Character , Actions , Guild and that list.
If I press on Profile.. I get a Profile Page , I see my picture, Then I scroll down to see the Stats, Then the Bio. (Would be nice if we had the option of the Bio being hidden then appears when we press on the bar stating players bio) , to avoid players putting in long empty bio for annoying others. I scroll more Down to see the gear I am wearing and a button to change setups. And then the buffs.
As for the BPs and Invention Slots. I would rather have them as Icons on the right of the screen. If I press on them they would open as an over lay where I can swipe between pages or press on folders to change folders. There would be tick boxes where I tick the items then choose the action. For instance wear or move to X Folder or Drop and Destroy.
As a pvper, I just want to check my gear switch setups then check I have the right buffs then fight. That's why I don't. Want the profile page to be crowded unless I want to open that certain thing I need. I even toggle off my own bio when am on mobile using chrome for fast actions.
When I swipe from left to right again. I can choose world. When I do mobile switchs to landscape mode.
The current world is good as a start, but I don't like the sword part and the arrows. Well you can keep those for people who would like to use a joystick while playing on a tablet . But for touch screen users, at least for me. I preference that mobs appear on the right , press on the name to attack it or press on its picture to view it. The mobs will appear like in a wheel shape. The one in the middle is slightly clearer than the rest mob names. I scroll through them by holding the mob name and scrolling up and down.
As for moving there can be two options. 1 move by Joystick OR pressing in the direction I want to go to. 2 we can move by swiping right left up and down on the screen , 1 move per swipe. Double finger gestures to zoom in and out. And we can also press on the screen to move. At least this way the game will look a little futuristic and modern not super Mario year like game.
You can make a tutorial for new players it's no problem at all. Like how mobile moba games teach players how to play.
As for the rest it LL be easy for you if the game is in portrait mode like AH , Forging Page , Crafting , Composing , FS Market, Buff Market... All that is pretty easy later on.
Edited by atta222, 07 August 2018 - 18:04.
#66
Posted 07 August 2018 - 18:03
Also we can have pop up icons when I get a log message and so on that appears on the right of the screen....
#67
Posted 07 August 2018 - 18:06
#68
Posted 07 August 2018 - 18:10
#69
Posted 07 August 2018 - 18:12
#70
Posted 07 August 2018 - 18:15
But as a start mobile users are way way too many than tablet users and who ever want the game in landscape will rather use a PC.
So in my opinion better let the landscape for a later phase...
Edited by atta222, 11 August 2018 - 18:18.
#71
Posted 25 September 2018 - 02:00
Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)
#72
Posted 25 September 2018 - 07:07
#73
Posted 25 September 2018 - 08:03
I update things regularly, and as of just now, there are no updates in the PlayStore. I also am stuck in an logging in loop... Possibly things being done currently by the team have made it unavailable...
Edited by BadPenny, 25 September 2018 - 10:04.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#74
Posted 25 September 2018 - 16:58
Just tried now and it logged in normally, but had a massive wall of text that looked like a code notification similar to an error that vanished after a second. Was well over the size of the screen so I didn't see it all and couldn't get a screenshotI update things regularly, and as of just now, there are no updates in the PlayStore. I also am stuck in an logging in loop... Possibly things being done currently by the team have made it unavailable...
Edit: got this when I tried to go to another players page so I could msg them
[Hider=report error]
Please Describe the steps that caused this error.
=====================================================================================
=====================================================================================
Player name: goolsby7
Level: 1125(1132)
Realm: Port Draynoth (Harbour) [4,1]
---
Dialogs: FailedDialogController; ProfileDialogController; LogDialogController;
Handle: Void HandleLoadFailed(FS.Context.Script.FSScriptProfileEvent)
---
Event Result: Event Result(FailedUnknown, Exception handling 'success' network request: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[FS.Context.Script.FSScriptProfileImageType].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Core.Util.CLEnum`1[FS.Context.Script.FSScriptProfileImageType].Get (Int32 index) [0x00000] in <filename unknown>:0
at FS.Context.Script.FSScriptProfileImageType.op_Explicit (Int32 type) [0x00000] in <filename unknown>:0
at FS.Context.Game.Profile.FSProfileHandler.ReadBasicPlayer (LitJson.JsonData json) [0x00000] in <filename unknown>:0
at FS.Context.Util.FSUtil.ReadArray[BasicPlayer] (LitJson.JsonData json, System.Func`2 callback) [0x00000] in <filename unknown>:0
at FS.Context.Util.FSUtil.ReadArray[BasicPlayer] (LitJson.JsonData json, System.String name, System.Func`2 callback) [0x00000] in <filename unknown>:0
at FS.Context.Game.Profile.FSProfileHandler.Read (FS.Context.Script.FSScriptProfileType type, FS.Context.Game.Player.FSPlayer player, FS.Context.Game.Mold.FSMolds molds, LitJson.JsonData json) [0x00000] in <filename unknown>:0
at FS.Context.Network.Message.Game.FSNetworkMessageProfileLoad.HandleGameSuccess (FS.Context.Network.FSNetworkRequest request, LitJson.JsonData json) [0x00000] in <filename unknown>:0
at FS.Context.Network.Message.Login.FSNetworkMessageGameBase.HandleSuccess (FS.Context.Network.FSNetworkRequest request) [0x00000] in <filename unknown>:0
at FS.Context.Network.FSNetworkRequest+<Send>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 )
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[FS.Context.Script.FSScriptProfileImageType].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Core.Util.CLEnum`1[FS.Context.Script.FSScriptProfileImageType].Get (Int32 index) [0x00000] in <filename unknown>:0
at FS.Context.Script.FSScriptProfileImageType.op_Explicit (Int32 type) [0x00000] in <filename unknown>:0
at FS.Context.Game.Profile.FSProfileHandler.ReadBasicPlayer (LitJson.JsonData json) [0x00000] in <filename unknown>:0
at FS.Context.Util.FSUtil.ReadArray[BasicPlayer] (LitJson.JsonData json, System.Func`2 callback) [0x00000] in <filename unknown>:0
at FS.Context.Util.FSUtil.ReadArray[BasicPlayer] (LitJson.JsonData json, System.String name, System.Func`2 callback) [0x00000] in <filename unknown>:0
at FS.Context.Game.Profile.FSProfileHandler.Read (FS.Context.Script.FSScriptProfileType type, FS.Context.Game.Player.FSPlayer player, FS.Context.Game.Mold.FSMolds molds, LitJson.JsonData json) [0x00000] in <filename unknown>:0
at FS.Context.Network.Message.Game.FSNetworkMessageProfileLoad.HandleGameSuccess (FS.Context.Network.FSNetworkRequest request, LitJson.JsonData json) [0x00000] in <filename unknown>:0
at FS.Context.Network.Message.Login.FSNetworkMessageGameBase.HandleSuccess (FS.Context.Network.FSNetworkRequest request) [0x00000] in <filename unknown>:0
at FS.Context.Network.FSNetworkRequest+<Send>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
---
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This can be found on your hand and will remain available for collection of others if you don't deposit it safely to your bank.<\/b>\r\n\r\n21:59 14\/Mar\/2018\tPlayer Dantalian has just sent you 1,000,000 gold\r\n\r\n20:59 02\/Apr\/2018\tYou successfully purchased the Elite Pack!<<<<Big thanks to <b>killerz15<\/b> - the Sugar Fracking Daddy.\r\n\r\nAvatar by Dulcharn\r\n\r\nGlob shield kindly loaned by Ryano14\r\n\r\n\r\nFracking around since 22\/Jul\/2010","guild":{"id":5857,"name":"For Fracks Sake","rank":"Fracking Titan 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---
Device Information: motorola Moto Z (2)
Graphics: OpenGLES3 gmem size(1024) sysmem size(3724)
OS: Android OS 8.0.0 / API-26 (ODXS27.109-34-17/21)
[/Hider]
Edited by goolsby7, 25 September 2018 - 17:01.
Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)
#75
Posted 25 September 2018 - 23:36
So we're close?
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#76
Posted 02 October 2018 - 08:52
Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)
#77
Posted 02 October 2018 - 09:32
While we test the next version of the app (v0.5) against the live server it won't be possible to play using the current (v0.4) version. We'll let you know as soon as the updated version is available to download.
~ Grim
#78
Posted 24 February 2019 - 20:06
I have been to the moon and back and your on step 2/18?
#79
Posted 24 February 2019 - 20:35
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#80
Posted 25 February 2019 - 04:57
I have been to the moon and back and your on step 2/18?
They are working towards v.7 release right now or 6 i dont remember maybe 8? They ought to update this. @hoof
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