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Bongo

Member Since 18 Nov 2012
Offline Last Active Jan 07 2019 14:36

Posts I've Made

In Topic: Legacy Updates

08 October 2013 - 19:34

Updates:  

 

1.  Anything to allow differentiation among avatars.  More in depth combat system, new gear with significant differences, or both working together.

 

2. If something else, I wouldn't mind seeing gear for lowbies in the warfare rewards gang shop alongside the expo removal.  Granted it's not as needed at lower levels, so maybe just a couple in the 40-70 range.  It's not as unreliable as hunting, they don't have to be as overpowered as the original wf weapons, and it gives lowbies something to seriously work towards in the WL, meaning that they will play, and hopefully continue wl through avatar.  As it is all they can really do is WL more or sell blue pills.  All avs can do is WL more, but then they can fight while in WL.

Agree on both points. 1st is more important though. There needs to be a way to improve your character, caps on gear (titan, 2 scythe, 2 ammys) and stats (after all abilities learnt) essentially remove the RPG elements from the game. There is no way to give your character identity outside of their character design. Would love to see some more stat allocation variety (weapon skill maybe?) and a fix for the Speed stat to actually make it useful.


In Topic: Legacy - Outcasted by HCS.

21 September 2013 - 20:04

Any update on this road map "discussed" between hoof and zorg and what they decided to do or not do, whichever was the case.

 

quote by zorg

 

"I did the new Abilities under 2 months ago then and re-opened the Development server, was that the wrong update?"

 

I do not even count that as an update nor do I think others did as well, I would be really interested in hearing the point of view from anyone who would count that as an update.

The ability system is flawed in itself. I've never heard of a game that rewards complete inactivity for months at a time. Only players with backlog were able to learn the new abilities right away, and that's a miniscule percentage of our player base. It was an update to a flawed system that does Legacy more harm than good.

 

We need updates that tailor to new avatars and new players. The combat system does suck right now, and you can deny it all you want. I'd say it's a prime reason of why so many lowbies quit early. There is no variation at all with stat allocation.

 

Plat store updates are obviously a must. The mentality of refraining from "pay to win" rewards is only hurting Legacy's longetivity. Allow abilities to be learnt with plat up to 50% of the way or something. Anything that is guaranteed to bring in revenue is fine; I'm sure only a small subset of broke teenagers will be bothered by this. Anyone else who has been playing Legacy for years should be able to justify spending some money on the game - but we need to know it has a future first!


In Topic: Legacy - Outcasted by HCS.

14 September 2013 - 15:11

I'm with uglymug. Revamped combat system to add more depth to stat allocation. There are a lot of possibilities, bringing back damage & armour stats like in the old system, making speed play more of a role in combat, change the way weapon skill works, add a critical hit system, where you can increase crit rate based on a stat and proper weapon setup, rather than double hits that are entirely luck based. Just things that give your character more of an identity rather than being another level 80 avatar with the same % of hit and damage against every other player.


In Topic: Legacy - Outcasted by HCS.

09 September 2013 - 16:12

I know Vinny said it's not the combat, it's the lack of updates in general, but personally I would love to see the combat system revamped. I know a new FFX type fighting system where speed actually allows you to get multiple hits in before the opponent was in the works but no idea where that's gone. That alone would add some depth to the combat, instead of just tossing coins and getting lucky.

 

Another huge issue I see is the way abilities work. The system is essentially rewarding players for inactivity. I would love to see an alternative to time based ability point production in order to train abilities faster. For example, using warfare points to train wasteland-based abilities. I know people have hundreds of thousands of warfare points saved up, may as well give them something to use those on.


In Topic: 5 Updates Legacy NEEDS.

19 July 2013 - 22:20

do want


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