Updates:
1. Anything to allow differentiation among avatars. More in depth combat system, new gear with significant differences, or both working together.
2. If something else, I wouldn't mind seeing gear for lowbies in the warfare rewards gang shop alongside the expo removal. Granted it's not as needed at lower levels, so maybe just a couple in the 40-70 range. It's not as unreliable as hunting, they don't have to be as overpowered as the original wf weapons, and it gives lowbies something to seriously work towards in the WL, meaning that they will play, and hopefully continue wl through avatar. As it is all they can really do is WL more or sell blue pills. All avs can do is WL more, but then they can fight while in WL.
Agree on both points. 1st is more important though. There needs to be a way to improve your character, caps on gear (titan, 2 scythe, 2 ammys) and stats (after all abilities learnt) essentially remove the RPG elements from the game. There is no way to give your character identity outside of their character design. Would love to see some more stat allocation variety (weapon skill maybe?) and a fix for the Speed stat to actually make it useful.