Since Centurion is here, I will take his setup for an example, hope he doesn't mind
His evol point is roughly Atk: 50, Def: 1, Arm: 1, Dmg: 263, HP: 105. From Centurion, "most mob, I can take 2 hits before needing healing", "lot of the mob, I can only take 1 hit". I just wonder if you have ever considered having 150 HP in evol point? Or from your pov, is 150 HP in evol is enough to ALWAYS "take 2 hits before needing healing"? And this is why
I am suggesting 150 HP is working ROUGHLY the same as MS (at level 200).Pros & con of HP vs MS: HP has packs/skill bar to refill, MS only has skill bar. MS surely seems better than HP
. MS is associated with psi weapon now (hassle of ammo and inflexibility of weapon).
Now I will look at my suggestion based on the recent changes in purist skills.
1st, MS is associated with psi weapon.I have posted that my level progress didn't change much except the empty shards. I was not totally right! Surely as everyone have voiced, empty shard should be stackable, I won't argue any more about that. The change that I didn't see rarely happen, but it does sometimes.
Imagine a purist at lvl 105 (hope we all remember that level ). The use of the lvl 105 weapon was a must to go through that level! But now purists can't, or can without any protection at all! Of course, one argument would be:
maxgr: "If Cyborgs dont use their class add-ons they dont get any bonuses out of them..If soldiers dont use Class weapons and sets they almost cant level properly..So your "problem" has been a 1.5 year reality for others, welcome to it :)"
Sorry maxgr, I don't think you understand what you are comparing. As I said before, why don't you try to imagine you cannot heal yourself for a whole level? It is totally different from not having some dmg buffs ...
This is why I suggest some addition to purist stats. And this is to compensate for inflexibility of weapon I would say.
Of course, any purists can put up some HP for this case, but then ... why need MS anymore then?!?!
2nd, MS only take 10% off HK dmgI understand that the previous Attunement version was a mean for the HK. But let compare the bonus: Attunment (20% atk, 20% dmg), Aug+Int+Overload (cyborg) (15% atk, at least 45% dmg) (up or down a bit of course).
So I think I can refine my suggestion here:
+ Attunement: might want to be back as before, but with
0.3% per point added to atk & dmg. This effect can be limited to HK, Elite only (unlike cyborg skill that can be used everywhere), and around the same as Aug+Int+Overload combined.
+ Imbue (surely this is the most unwanted purist buff for now): change to give psi items boost of 0.25% item atk per point (this will get purist roughly 100 atk for lvl 200 psi). Players can use psi addon, weapon to make it up to around 150 atk. Scaling down to lvl 105, I think that's what it need to get around this level.
Of course my suggestion isn't perfect. But please try to solve the problem that I have raised above. And please don't assume purist with the "all dmg" setup. I think I talked too much about why it is not the case already.