I suggest we make ALL the items tier'd. Each tier might give 5% higher stats. A T5 item would be 25% better than the base item. Someone with a full set would be 25% stronger than someone with only base items.
All T5 would be difficult to obtain, even for a single one of us today. Having a full set is almost mind-boggling right now. The demand for these would have farmers working overtime, having fun! The value of items would increase. The market would be made liquid so merchants have fun too.
PVPers that sit at a level (most do) would have a true reward in obtaining these better items. They would be rewarded for what they love doing instead of competing with just anyone, whom has hardly taken any time to try, but bought the over-supply of items fast for practically pennies, then moving on. It would make GVG a lot more interesting and competitive! Everyone would want their guild filled with people using these good items. 1 or 2 weak links might be the difference between being #1 or not.
If there was ANY downside at all, it would be OP XP items vs mobs. However, mobs are already insanely easy to 1 hit. Adding powerful, albeit difficult-to-obtain items wouldn't make it much easier than it already is. Maybe another topic, but down the line, mobs could be upgraded to compensate for these better items. Maybe make the mobs strong enough to where you DO need a full T5 setup to 1 hit! XP is too easy right now anyways! Make us suffer to XP. Make T5 necessary for the gravy train imo.
Even though we would be spending stam instead of ONLY FSP for upgraded items, the craft and forge will exist just the same. People will be more inclined to buy more max, more bp, more potions in order to farm. Basically the game would be a lot more fun, and that's all this comes down to. We could be more unique and fill newly revived roles as farmers, merchants and PvPers relatively easy. Literally everyone wins.
- PvP'ers will have more fun, especially for the many that enjoy sitting at one level. Difficulty and unpredictability increases while commitment is rewarded.
- Farmers have more fun. Demand for ALL items (don't forget arena!) explodes. There is no way to for the current farmers to outfit all of us with full Tier 5 gear anytime soon. Let's not even imagine how difficult the demand will be to meet when 1000's of new players join.
- People inevitably buy a lot more FSP to pay farmers for items that they didn't use to need. Even once new people join, the value of basic items will be higher due to a resulting shortened supply. It self-regulates the supply-demand of items. There won't ever be an overabundance and there will always be incentive to farm all things.
- No negative affect to a new server as the players simply will not invent the T5 often because demand and low availability of even basic items outweighs the need to craft T5 at first. In contrast, it will have a positive effect! The game isn't such a cookie cutter, not everyone is using the same stuff, even high levels struggle to obtain the best items. There's even more reason to farm themselves because there is a constant demand for ALL items in the market! Suddenly many people are willing to spend stam on farming at all levels because it's actually profitable - the FSP reward alongside a liquid market will outweigh leveling for many types of people from time to time.
I believe this change is needed ASAP for the continued success, difficultly and competitiveness of FS.