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Runesaur

Member Since 19 Nov 2014
Offline Last Active Apr 14 2022 10:26

#993729 Quest Finder Antidote?

Posted by Runesaur on 24 August 2018 - 19:01

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#993660 titan secures - old frail titans

Posted by Runesaur on 20 August 2018 - 19:44

Yes...

Something like you could use a number of them together to make an even stronger Epic. You add more and more until it reaches a certain cap.

It would rid the game of excess while giving it that "Epic" feeling back, since it's harder to get those stronger Epics :)

Isn't this the purpose of Tiered epics? :D




#993445 EOC Bottle-neck

Posted by Runesaur on 12 August 2018 - 07:23

Wouldn't a present solution be to massively increase the EXP required to level after a certain point at EoC, allowing longevity of said content? So e.g for the 100 level drop that happened earlier this year for EoC. Idk current stam/level values, so lets just assume.

Pre-EoC (Was EoC before content dropped fully buffed of-course)
Stam/Level value : 1000 

New content/New EoC
Stam/Level value : A lot higher than 1,000 for the current example lets say 10,000


This would increase the length at which content is consumed. So E.g, the new level 100 content would've required at-least 1,000,000 stamina to go through, which would represent nearly a year of stamina generation. Or possibly higher. This gives EoC players something to -hunt for-persay, while also decreasing the speed at which content is consumed.

 




#907834 Development Update 3rd December

Posted by Runesaur on 08 December 2014 - 18:30

So you have played this game before with another account, interesting... :rolleyes:

 

That response was unfair.

 

Yeah, I have.

 

FS is a fun game, and I want it to be fun for a variety of people, and the current way of improving the experience just doesn't, in my opinion, resolve the issues.




#904773 Forthcoming Composing Update.

Posted by Runesaur on 26 November 2014 - 01:08

What does WOW have to do with this game? I will also remind you that HCS works as a team. At the top of the hierarchy is Hoofmaster. I will continue to argue my points until told there is no chance(and even then I might try depending how passionate I am about the topic). I think doing something about composing EOC is necessary and that players' efforts composing past EOC shouldn't be neglected. What is your problem with that?

Well it seems people aren't grasping the hard cap terminology, and the difference between EoC and EoC for composing. So it felt easier to explain it in the sense of a game where Hard caps are everywhere.

 

I agree, we need people to be passionate about aspects in this game to make this game go further, but there are some things that aren't logical in any sense, and this ''soft cap'' suggestion, is one of them.

 

 


So really, the arguement you and others in this thread, that has already been shot down by grim but you continue to protest your point is

 

Yes it was shut down my Grim, but why was it shut down?  No valid reason was given. There seems to be no consistency in the way decisions are made.  Grim is a part of a team and Hoof or John may be more reasonable with my request.

 

  • Cows we want you to make it so every pot after hard cap means we have less levels to grind after you increase the cap. This means we'll be better off than the others, but then complain to you that there is less content.

In what way are lvl 50 composers better off than the others?   They have made the potions which they should get recognition for so they are not any better off.  What you are saying is even though u have already made them ... make them again !!    ..  You seriously think that is fair?

 

 

 I can't speak for grim, but I would've thought people realise max level is 50 on composing, so maybe that is why?

 

They are better off because they'd have less to grind? It's simple math man :/.

 

I can't be the one to determine it's fair, It's not me who figures that our Melissa, it's hoof, If he deems it fair and just ( this suggestion) and goes through with it so be it, I'm just looking at it from a seasoned mmorpg players PoV, and seeing a hard-cap removed always has it's issues.

 

Such as,

Your going to complain because the logarithim, for the exp per level/composing level may vary ( some games do this) in one such game leveling once required 3million exp, then suddenly 9million. If they added the exp in retro, you'd consider your time useless possibly, because you didn't think you'd progress as little as you did.

 More that I can't think of at this hour.




#904688 Forthcoming Composing Update.

Posted by Runesaur on 25 November 2014 - 23:16

I agree with you Melissa, there should be some acknowledgement of all composing xp if it's possible to administer it retroactively. There are too many jealous haters out there. Pay no attention and get Hoof's attention. That's who you need to convince. You should not be punished for hitting the cap which is what is effectively happening. Character leveling has diminishing returns for a reason, so players can compete sometimes spending money without grinding away to level infinity. Composing should be no different. The current composing only hits a wall which needs to be addressed. The same insatiable content has already begun in composing. So rather than punish players who excel there should be some adjustment to how composing EOC is handled. Maybe set up diminishing returns there as well...

 

Wait wait wait, your refering eoc leveling to eoc composing? Okay, thats fine, but I'll explain why it's flawed in your arguement below.

 

EoC leveling is a core component of this game, this game is all about exploring the world of eridiath ( idk the spelling, sue me) and killing things in the realm to level up and become stronger, composing is a feature added to give something else to do, In terms of relevance, they are two completely different things.

 

Now, if grim has even stated it's a hardcap, why are there still arguements over it? Do i really have to dumb the arguement down to basis WoW?

 

k I will.

 

In world of warcraft ( cows, delete this post if you want, but this game is so popular that I'd pay 10 fsp if someone told me they didn't know about wow) there are similar things.

 Leveling

 Professions.

 

Now when you hit 100 in WoW ( new expansion) and continue to quest, you don't get exp, this is a hard cap

Now in professions when you reach a max level in the profession it is also a hard cap

 

Now in both instances, when the game is expanded, exp is not given retro because it'd reduce the content available ( I.E THE LEVELS) From a business point of view, this would reduce their re-subscription rate.

 

So really, the arguement you and others in this thread, that has already been shot down by grim but you continue to protest your point is

 

  • Cows we want you to make it so every pot after hard cap means we have less levels to grind after you increase the cap. This means we'll be better off than the others, but then complain to you that there is less content.

Edit - my spelling is horrible, spell checker on opera wasn't working this time, so sorry :(




#904452 Forthcoming Composing Update.

Posted by Runesaur on 25 November 2014 - 11:58

 

Also its unfair to give lvl 50 composers no credit for composed pots they have made since reaching lvl 50.  When eoc players reach eoc they continue to get xp so why should this not apply to composing ?   Its like players who have composed quickly are being penalised for doing so, first with no new buffs for all these months and now by you adding more lvls and saying what you have done since reaching lvl 50 does not count.  Totally unfair !!

 

Well firstly, you'd complain about it every time afterwards if they applied the exp you earned, since you'd get level 60 quicker.

 

Your also aware that at level 50 was the cap. In EoC, there IS NO HARD CAP . For composing there is, and that's 50.

 

Complaining about exp at a hard cap is like saying in a mmorpg that I should gain exp after reaching max level, the logic is flawed.




#904263 Making Titan Hunting more Popular

Posted by Runesaur on 24 November 2014 - 19:47

Idk why they just make it like GvG, it's a guild achievement, assumed by a cow post somewhere saying they didn't want a solo Titan Leaderboard, ( allows me to assume they want it as a guild activity)

 

Make it so that it's only possible for one person to get 33% of the 51%, meaning they can only get 16.83% ( for anyone wondering, to calculate, you times the probabilities together, though in this instance, it's the proportion of titan kills) requiring 3 people to get a secure.

 

Makes teamwork OP. 




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