[PvP Arena] Poison and Fire Blast
#1
Posted 19 January 2012 - 20:06
#2
Posted 19 January 2012 - 20:10
#3
Posted 19 January 2012 - 20:11
#4
Posted 19 January 2012 - 20:16
Its the best option ... armor sets are useless now. All armor sets have gone down in value because of this. reverting to old system is the best option
#5
Posted 19 January 2012 - 20:26
remove poison ice shard and fire blast.
Its the best option ... armor sets are useless now. All armor sets have gone down in value because of this. reverting to old system is the best option
remove them even ice shard move...
all the arena is a bigg confusion...full def and those stupid moves...1 more reason i dont join arena no more
#6 fs_krapstukas
Posted 19 January 2012 - 20:30
#7
Posted 19 January 2012 - 20:31
Though maybe arguably Fire Blast hurts armor build too much, but then again they keep throwing deflects anyway and I think that balances it out atm.
Maybe the big question should be, what will we do with the arena in total.
Reshaping many skills would be a nice move imo.
Allot of skills are hardly ever used.
By making more balance in all skills, you will get more diversity in the arena which imo is a good thing.
#8 fs_krapstukas
Posted 19 January 2012 - 20:34
1. Adding ice shard with 75% chance of succes
2. Spin attack did not work against counter attack
cannot remember what was firstly all in all i hate arena at times
#9
Posted 19 January 2012 - 20:35
This moves makes arena unbalanced... Full defense setup with this moves uncounterable ... and its will active for sure if u use 3 fire 3 poison if not then next 10 rounds until ... makes arena stupid and rely only on luck no matter what setup usingIn my opinion, these 3 shouldnt be removed. All 3 have about 25% chance that they will work. In the beggining, when ICE SHARD had 75% chance of success it was deadly move against armor sets, however in my case, I managed to get this move after reducing it from 75% to 25%...so sad :cry: Today, all have 25%, so it is more difficult to activate them. I tried use all 3 fire blast and poison, however, in 20+ attacks there was no activation of poison or fire blast, while other makes 3/3 fire blast or 2/3 poison succesfully. I would say it is a coin flip between success and fail, but a coin has 50% to get head or tail lol
#10 fs_krapstukas
Posted 19 January 2012 - 20:37
Don't really have any problems with the skills, they are far from as effective as people often say they are. Hardly ever see a build win with those.
Though maybe arguably Fire Blast hurts armor build too much, but then again they keep throwing deflects anyway and I think that balances it out atm.
Maybe the big question should be, what will we do with the arena in total.
Reshaping many skills would be a nice move imo.
Allot of skills are hardly ever used.
By making more balance in all skills, you will get more diversity in the arena which imo is a good thing.
+1
I like what you say. Has anyone noticed that Fire Blast against deflect move, is ALWAYS deflected back? Or it happens only for me?
#11 fs_krapstukas
Posted 19 January 2012 - 20:42
This moves makes arena unbalanced... Full defense setup with this moves uncounterable ... and its will active for sure if u use 3 fire 3 poison if not then next 10 rounds until ... makes arena stupid and rely only on luck no matter what setup usingIn my opinion, these 3 shouldnt be removed. All 3 have about 25% chance that they will work. In the beggining, when ICE SHARD had 75% chance of success it was deadly move against armor sets, however in my case, I managed to get this move after reducing it from 75% to 25%...so sad :cry: Today, all have 25%, so it is more difficult to activate them. I tried use all 3 fire blast and poison, however, in 20+ attacks there was no activation of poison or fire blast, while other makes 3/3 fire blast or 2/3 poison succesfully. I would say it is a coin flip between success and fail, but a coin has 50% to get head or tail lol
Maybe, but with these moves armor setup needs new moves setup. Because it is not enough to use only Piercing strike, Deflect, Counter attack and Power attack. However, using defense/attack/damage requires new ideas too...
#12
Posted 19 January 2012 - 20:49
Maybe the big question should be, what will we do with the arena in total.
Reshaping many skills would be a nice move imo.
Allot of skills are hardly ever used.
By making more balance in all skills, you will get more diversity in the arena which imo is a good thing.
Dead on the money. I never use most of the defensive ones because they get dominated by the few powerful moves.
#13 fs_cobra7781
Posted 19 January 2012 - 20:51
#14 fs_ragingwave
Posted 19 January 2012 - 20:57
Might be interesting if they negated other moves, like if poison negated weaken, or something. It'd make some variety in the weaken-crush spamming, for sure.
#15
Posted 19 January 2012 - 21:02
but would like to say also something positive really like decreasing of players in one arena it makes arena more playable , arenas are quicker , even price for some arenas can be lower for a sample 333k for 1milion arena is pretty much in 4players arena i can afford it but many of players cant
#16
Posted 19 January 2012 - 21:15
possibility 1: they could be reduced to allowing only 1 poison and 1 fire blast in any tournament.
possibility 2: the moves could incrementally increase the opponent's attack, more than the poison one already does. 15% 25% 35% (just throwing something out there..)
possibility 3: as there are 3 poisons and 3 fire blasts, maybe add the same amount of moves that can deflect them back. 3 deflects which already do the trick, yet add that same deflect function to the Counter Attack moves.
#17
Posted 19 January 2012 - 21:22
and if you suggest to reduce one poison and one fireblast per arena than there should be reduction of CA and deflect aswell
and one more thing really dislike CA 100% chance to hit vs spin, PA,PS , critical if you use defence setup
in fact it will be really funny if you can use only one move from each in arena think about it Hoof
#18
Posted 19 January 2012 - 21:35
Vs Deflect: opponent can deflect this back at you
vs Block: you reduce the poisoning to 5%
vs Defend: poison has no effect
vs Counter Attack: Attacker is poised for double 20% per term
vs Piercing Strike: Opponent is poised for double 20% per term
Fire Blast: 25% activation You reduce your opponents Defense and Armor by 80% however you lose your next combat turn.
Vs Deflect: the blast is deflected back at you and you are burned
Vs Block: the blast is reduced to a 25% loss
Vs Defend: Nothing happens, and you get your next combat
Vs Crush: The opponent loses ALL their Defense and Armor
just my possible suggestions if you want to change the moves
#19
Posted 19 January 2012 - 21:59
Don't really have any problems with the skills, they are far from as effective as people often say they are. Hardly ever see a build win with those.
I strongly disagree. I built a set to test this out, although the term "building" is used loosely. It's a level 400, full defense, no attack at all setup. With 3 fire blasts, 3 poisons, and 3 ice shards, then a crush at the end - I win probably 75-80% of the rounds I'm in with it. I'm beating players who in reality I should never beat with a silly 1 stat set like this. There is absolutely, positively no skill involved in this gear assortment. I went to the FSguide, looked at max defense items, and bought a full set. I started winning immediately. That, in my opinion, is WAYYYYYY too overpowered. With 9 of them in the move setup, I just need 3 of them to work, and make about 15 swings. If this happens, and it usually does, I win and have yet to hit anyone. These 3 moves are terrible for the arena, and need to be sent back to the drawing board.
Maybe, make one of them nullify deflect for "X" amount of swings. Have another one give you an 10% stat boost for the next swing. I'm open to anything, really. As long as it isn't how it is now.
#20
Posted 19 January 2012 - 22:31
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