Buff Packages
#1
Posted 07 February 2013 - 01:11
i don't use the FSHelper due to the Gaming Add On Free pact of 1912 but i am VERY tempted to break said agreement to start saving lists of different buff packages so i can serve the community more efficiently...i can only click so much before this becomes too much of a job..
..less clicking, more buffing!!
#2
Posted 07 February 2013 - 04:49
Could we get the idea of buff packages(sets, templates, etc) implemented into the game?
i don't use the FSHelper due to the Gaming Add On Free pact of 1912 but i am VERY tempted to break said agreement to start saving lists of different buff packages so i can serve the community more efficiently...i can only click so much before this becomes too much of a job..
..less clicking, more buffing!!
When you have the helper enabled you can chose which features to use. If you only want the buff related features then switch the rest off and if you want to, turn off greasemonkey except before buffing.
#3
Posted 07 February 2013 - 05:22
due to my free buffs, i would just end up leaving FSHelper on because that's usually my main focus when logging on. i'd rather HCS implement this into the game so i don't have to use an outside source script.
thanks for the advise but i intend to stay true to the Gaming Add On Free pact of 1912
#4
Posted 07 February 2013 - 09:44
Being on a mobile more so, which I am on quite a lot and do a fair share of buffing myself.
Yes please.
#5
Posted 07 February 2013 - 14:13
#6
Posted 07 February 2013 - 14:17
Nice one BGHey there. This would effectively be combat sets for buffs? I can ask Hoofmaster and Zorg about it, sure.
#7
Posted 07 February 2013 - 19:36
that it would thanks for passing it along..maybe this would be simple enough to have it come with the introduction of the new buffs :wink: gonna be throwing around buffs like its nobody's business come thenHey there. This would effectively be combat sets for buffs? I can ask Hoofmaster and Zorg about it, sure.
#8
Posted 20 February 2013 - 17:41
#9
Posted 20 February 2013 - 18:04
#10
Posted 20 February 2013 - 19:43
Sounds goodWell Hoofmaster seems to like the idea. Hopefully well get to implement this in the future, though he want's to get the buffs and composing dealt with first.
#11
Posted 21 February 2013 - 19:22
Sounds goodWell Hoofmaster seems to like the idea. Hopefully well get to implement this in the future, though he want's to get the buffs and composing dealt with first.
Like BigGrim said, this is something we can look at adding after the new skills and composing is implemented. I think it's a great idea tho
#12
Posted 27 March 2013 - 01:55
i'll keep my buff list limited so i can use the Select All feature and only have to uncheck 2-3 buffs. this makes it fast to help out new players. hopefully this comes out soon so i can just hit one button to select the buffs i need then cast..
#13
Posted 27 March 2013 - 09:26
Might be worth referring back to that old forum thread about which aspects are the highest priority for the community and get the ball rolling.
Although buff packages will be a good addition there are other aspects I and most of the game would prefer moved over to the game from FSHelper a.s.a.p.
#14
Posted 27 March 2013 - 11:51
I've been thinking about that recently. Some of the FSH features have already been incorporated into the game, but it will take some time before all of them do. I'm sure Zorg is working on this (even if its a little at a time) as we speak.There was a thread many moons ago about porting FSHelper features to the game code. None of them seem to have been added to the game yet.
Might be worth referring back to that old forum thread about which aspects are the highest priority for the community and get the ball rolling.
Although buff packages will be a good addition there are other aspects I and most of the game would prefer moved over to the game from FSHelper a.s.a.p.
#15
Posted 28 March 2013 - 00:40
Some of the FSH features have already been incorporated into the game, but it will take some time before all of them do. I'm sure Zorg is working on this (even if its a little at a time) as we speak.
I only wish that were true ...
#16
Posted 16 April 2013 - 22:14
[Force Bump]
#17
Posted 17 April 2013 - 01:34
Seriously hope hcs perma code helper features into the game and ban that script.
#18
Posted 17 April 2013 - 04:12
i would be in favor of something kinda like combat sets, except for buffs
#19
Posted 18 April 2013 - 23:53
[jedi mind trick]
#20
Posted 24 April 2013 - 00:48
will be able to help out more, higher level players by getting more buffs if buff packages were available.. waiting for these so i don't have to untick all the unnecessary buffs when casting on new players.. already have to untick things like brew master, extend, buff master, and guild buffer.. if only i could click one buff to select all the buffs needed depending on what game aspect you are playing
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