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thickenergy

Member Since 26 May 2013
Offline Last Active Feb 26 2015 06:28

#808002 Some Temple moments

Posted by thickenergy on 23 August 2013 - 04:36

The rocks can be dodged, but you'll still be hit if you are too close to the impact circle showing on the floor. You have to have some space between yourself and the impact circle to avoid the rocks. Being just barely outside of the circle isn't enough. 




#807013 Threat, Templar mixed build

Posted by thickenergy on 18 August 2013 - 03:00

It's not that Impale is useless in terms of generating threat, but it's not going to do much by itself. High dps builds and healers generate too much threat themselves for Impale to really offset that. But like I said, a lot depends on what you're fighting.

 

One thing I've noticed is that there are a lot of people playing this game that aren't used to 3d MMOs. They aren't used to threat mechanics or how to manipulate them to their advantage. This is typified by the ranger or sorcerer who runs ahead of everybody else blasting everything in site, and often ending up a corpse as a result. Not that players familiar with MMOs never do that, but I've seen it far more often in this game and have talked to many players for which this is their first 3d MMO. I think there's probably a correlation.

 

Simply waiting a few seconds to engage so that the tank can get a little head start on establishing threat can go a long way towards group survivability. But I also consider it an individual responsibility to learn how to manage your own threat and keep yourself alive, particularly over the course of a long fight.




#800046 Right Click - Destroy on useless drops

Posted by thickenergy on 10 July 2013 - 18:47

I think an even better idea would be to not have these drop at all.

Considering that the vast majority of them aren't even worth salvaging for their vendor sell price, even at low levels, I have to agree. The only thing I made a point of picking up were the Old Boots dropped by the Crimson Macabre in Vestor Fields. One of the few 'trash' drops worth selling.

 

Unless there's a plan to make these items useful in some way, they don't seem to serve any purpose other than a very weak nod towards verisimilitude. Just out of curiosity, does anyone actually use the Soda Bread and Spring Water drops more than a couple times out of novelty? I can see how they might serve as an introduction to how food works in the game but that's about all.




#798167 Betex Expanse soldiers camp bug

Posted by thickenergy on 28 June 2013 - 18:57

The default timer on the items is 2 minutes. I'm assuming they do regrow once you've moved on.

Time isn't a constant in the Void!




#797403 leaving brokenshore?

Posted by thickenergy on 24 June 2013 - 23:20

Step 1: Trap all of Eldevin's heroes in Broken Shore.

 

Step 2: Profit!


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#796991 Apprentice prospecting trainer bug.

Posted by thickenergy on 21 June 2013 - 21:15

Complete self-sufficiency should have a steep cost. Yes, I do believe that having to rely on other players is the better way. Otherwise I'd go spend my time playing a single-player game.




#796947 [Implemented] Backpacks

Posted by thickenergy on 21 June 2013 - 17:47

It would also be nice if the Unequip option brought up a confirmation window. I regularly unequip my backpack by accident, especially if I have to open it during a fight for some reason, and dump the contents into my main inventory.




#796128 [Implemented] Stopping "View Recipes" screens closing during crafting...

Posted by thickenergy on 17 June 2013 - 04:27

3)that processus is way too long. It takes more than a hour each time to makes bars when bp is full copper/bronze/coal etc

 

I sympathize with this point of view, I rarely do much crafting at all in games. But if crafting was always quick and easy everyone would be a master crafts person. There should be barriers to entry for things like crafting. And as with any other aspect of a game, if you don't enjoy doing it then just don't do it. Leave it to those that do and send your gold pieces their way when necessary. Below a certain threshold of time investment crafting might as well just be cut out of the game entirely.




#795586 [Implemented] Blocked List

Posted by thickenergy on 13 June 2013 - 19:42

It would be nice if putting someone on the ignore list blocked their Realm chat. If I'm putting someone on the list I pretty much don't want to even know that they exist. This is a simple thing but necessary from my point of view.


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#795192 Show No Mercy

Posted by thickenergy on 11 June 2013 - 05:36

Nope, cull is a word and the definition fits the context of that quest. 




#792736 Items disappear during trade.

Posted by thickenergy on 02 June 2013 - 02:32

After thinking about this a little more, it probably makes the most sense to have the default position for all the small triggered windows (taking, looting, skinning, etc.) be in the middle of the screen. Keep the map window and the general character info windows defaulting to a different area of the screen.

 

When I first started playing I was trying to loot and skin but not realizing that the little items window was coming up behind my map window. Took a couple minutes before I figured it out. Most other windows don't have this problem as they are placed on top of currently opened windows when they're activated.




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