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levy1977

Member Since 29 Mar 2013
Offline Last Active Jan 29 2018 18:31

#989737 LEVELING GUIDE ~~LEVELS 1 TO 300

Posted by levy1977 on 29 January 2018 - 18:27

I need to seriously update this.. lol been a few years and many items have been added since. 




#853335 Development Roadmap (Updated 7th Mar 2014)

Posted by levy1977 on 05 March 2014 - 16:26

I would like to suggest something for down the road..

 

Backpack has been modified, but its so much harder now than it was before the update, having to crtl+click to highlight, than move things.

 

Can we get links at the bottom of the backpack window to "extract all" - "drink all" - "delete all"?

 

and I am probably one of a few with nearly maxed out BP, and the guild uses me for storage, can we get something coded for players in the guild to "add on to the guild store", instead of players needing to store items in a players back pack, the player can choose to donate back pack space to the guild store, not a perminate donation, just a option that would extend the guild store's total number via a link that individual players can adjust and donate to the guild to free up clutter and personal space.

 

Not being selfish, but can we get more guild store and player back pack increases, so another 1000? Soimething that is not being considered in the total storage space, is that guilds use the space to tag potions, to make it easier for all its players to access potions quickly. The potions take up a lot of space, perhaps instead of adding guild store slots, have a potion rack, or potion lab...lol.. something cheaper per slot for storage, and only potions could be stored in it.

 

Thank you for your time :)




#840782 Game Update v2.39

Posted by levy1977 on 15 January 2014 - 00:48

Good Day HCS, 

 

A little feedback on my part.

 

I am noticing the flooding of buff request coming into the inbox can be a bit overwhelming, and cause a little frustration with carrying a conversation, amongst dealing with all the auction house purchases, and expired items, along with arena results, among many other inbox notices. The functionality of the buff market is great, just not the request when its flooding into your inbox. 

 

Could we see a different "tab"/"link" like a buff hall, to have all request go into? this would separate things and allow the inbox to remain relatively clean-ish. 

 

This would help with flooding of the inbox and we wont miss potential request for buffs.. thanks :)




#826515 Exploiting XP to boost guild

Posted by levy1977 on 07 December 2013 - 04:54

If ppl wanna drop in levels; Fine, that is their choice. Making a mockery of 2 medals, which hold meaning to some, is not!

 

100% agree with this.. 

 

Its not the deleveling, its the mockery being made of the medals. 




#825698 Exploiting XP to boost guild

Posted by levy1977 on 05 December 2013 - 17:44

because the norm for EOC should be to delevel and relevel off one creature... that helps with the integrity of the game

Get yourself to end of content and watch your stamina over flow.. 

 

I bet you change your opinion in how the game should be played. 




#825682 Exploiting XP to boost guild

Posted by levy1977 on 05 December 2013 - 17:38

I think its funny that people are arguing over unimportant statistical values. Guild XP is not very important, what place your guild is, is also unimportant. 

 

What matters MOST, is players staying in this game, and getting new ones to join and stay. 

 

To do that, content needs to be released more frequently, which from what I can tell, is happening lately. 

 

Those that are deleveling and releveling are just hurting themselves if the end of content is pushed a few hundred levels further every few weeks. Besides, they are not leveling off normal stamina gain, which means they are spending real money on this game, which in turn, supports the rest of us and keeps the game live, so I don't care if they do it. I just care if we can solve the rather large exodus of players that keeps happening. I'd like to be able to help a new player and know there is a large chance they will be around in 2-3 years. Right now, its hard to see anyone sticking around, which for the most part, new players are not. 

 

Think about this people, you asked for Titan hunting to be more fair, so they added cooldown times, which means, those that have the stamina, sitting at EOC cannot burn their stamina on some titans because they are in cooldown. 

 

You asked for many things to change, and they changed it, each time blocking players from using their stamina in a fashion that keeps them coming back to play this game. If you continue to ask for things to be changed and it continues to block players from using their account, there wont be a game left to play, as everyone will have quit. 




#814777 Next Roadmap...

Posted by levy1977 on 03 October 2013 - 21:38

Biggest thing that needs to change, is the pace at which you release CONTENT.

 

FIX: Release content faster (obviously)

 

128 stamina an hour with Epics, do the math, need to release content to burn that stamina every day/week/month

 

SUGGESTION: Have your team work on content all the way to level 2000 than do a mirror content release.

Have your team working on levels 1 through 2000 and adding something like "Greater" or "Master" to the creatures, titans, super elites, etc.

 

EXAMPLE: level 2001 is in the Master Mountain Path and the Master Rat needs to be killed.

 

 

I know Quest are going to take time to invent for the 2000 levels, but those can be added after the content is released or just rename them like you would the creatures and change a few things in the story line.

 

RESULT: By adding 2000 levels of content (maybe as a Christmas or Easter present) you open the game up for all the end of content players, allowing us to have breathing room, this would also spark credit card usage, and explaination to newer players about end of content that is in a much happier light.

 

Good Luck :)




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