Jump to content

Photo

What FS/HCS WAS doing before & WELL! (Raise activity!)


  • Please log in to reply
134 replies to this topic

Poll: Do you support HCS Bringing back the Banner ADs for FS? (37 member(s) have cast votes)

Do you support HCS Bringing back the Banner ADs for FS?

  1. Voted YES! This is a great Idea. Can't join if you don't know it exists!/What Wait What? HCS used to Advertise FS? That sounds awesome! (18 votes [48.65%])

    Percentage of vote: 48.65%

  2. Voted Same as First. YES. I even found FS because of them! (8 votes [21.62%])

    Percentage of vote: 21.62%

  3. Voted Sure. Not like it will hurt any I guess... (5 votes [13.51%])

    Percentage of vote: 13.51%

  4. Voted Can you elaborate more? I don't know about these banner ads. (1 votes [2.70%])

    Percentage of vote: 2.70%

  5. Voted No. Sounds like a waste of time. (5 votes [13.51%])

    Percentage of vote: 13.51%

Vote Guests cannot vote

#121 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,805 posts
  • Badge

Posted 09 April 2013 - 12:15

As I said in the now deleted thread, the cows don't chose who advertises with them - the advertisers do that. I'm sure the cows would love to have offers available from all countries, but that is something completely out of their control..

Thus, the only way to make the rewards "fair for all" is to remove them all ... that would hurt both the cows and the players.

Surely, you don't want that ?


Exactly right.

#122 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 11 April 2013 - 12:55

As I said in the now deleted thread, the cows don't chose who advertises with them - the advertisers do that. I'm sure the cows would love to have offers available from all countries, but that is something completely out of their control..

Thus, the only way to make the rewards "fair for all" is to remove them all ... that would hurt both the cows and the players.

Surely, you don't want that ?


Exactly right.


If companies don't think they have a buyer for their product there, they'd be losing money advertising it. Bummer that more companies don't use the service that pay out FSP for videos and the like in a number of countries, but it's totally out of HCS' control.

Though, I think it might be a good idea to consider reverting how much of a "reward" is payed out imo. Given some of the videos that were abused before got fixed from pre-shard days... maybe consider reverting back to the old FSP system? People would be more prone to doing the reward system than at current rate if a full dot got paid out for the simpler tasks. Also it would help to enable newer players to have a decent payout as some of us did earlier I would think.

IF it means more revenue via more ads being utilized, I can't see the harm in this kind of change, given the act of automatically paying out in either shard or full FSP doesn't directly cost HCS. Though whether donations are effected I don't know as I lack HCS data, (but if people don't see it as impossible/pay to play to be able to properly upgrade their characters on a regular basis as what used to occur, it might give a nice uptick to users playing)


ALSO I'm glad the realm simplifications are going on. Haven't looked yet myself, but I think the Higher level Elite giving a wakeup call was a good thing tbh. Fought is a few times myself back in the day *pulls suspender straps*

#123 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,805 posts
  • Badge

Posted 11 April 2013 - 13:35

Though, I think it might be a good idea to consider reverting how much of a "reward" is payed out imo. Given some of the videos that were abused before got fixed from pre-shard days... maybe consider reverting back to the old FSP system? People would be more prone to doing the reward system than at current rate if a full dot got paid out for the simpler tasks. Also it would help to enable newer players to have a decent payout as some of us did earlier I would think.


We've explained many times why we changed to shards. It came down to one of two options. Shards or no rewards whatsoever. We decided shards. It will not go back to FSP.

#124 watagashi

watagashi

    Veteran

  • Members
  • PipPipPip
  • 1,977 posts

Posted 13 April 2013 - 22:38

Speaking of sharts I had some time to kill so I clicked the window

The first vid ends with credit for the sharts but has no way to close or move on, refreshing the window gave me the same vid a second time and credited me again for it but still was stuck with a window I could not close.

Then got a new one, credit and it has a button to move on.

Now im on the corona sheep, Ive watched it 4 times getting credited for it each time, I begin to worry this will seem like im cheating and dont want to keep going but once again this vid gets stuck, it wants me to share to my FB and I dont want to. Skip step link sends you to a page saying you got credit but no way to close it so refreshing once again shows the same vid!!

Maybe the problem isnt with sharts or who can do what but how bad they actually work? To me this just wasnt worth the time or frustration for 2 FSP

#125 DragonLord

DragonLord

    Veteran

  • New Members
  • PipPipPip
  • 3,081 posts
  • Australia

Posted 13 April 2013 - 23:38

Speaking of sharts I had some time to kill so I clicked the window

The first vid ends with credit for the sharts but has no way to close or move on, refreshing the window gave me the same vid a second time and credited me again for it but still was stuck with a window I could not close.

Then got a new one, credit and it has a button to move on.

Now im on the corona sheep, Ive watched it 4 times getting credited for it each time, I begin to worry this will seem like im cheating and dont want to keep going but once again this vid gets stuck, it wants me to share to my FB and I dont want to. Skip step link sends you to a page saying you got credit but no way to close it so refreshing once again shows the same vid!!

Maybe the problem isnt with sharts or who can do what but how bad they actually work? To me this just wasnt worth the time or frustration for 2 FSP


The Supersonic videos work pretty much flawlessly for me .. i make between 4 and 7 fsp / day from them. For a few minutes time, I'm quite happy to do them ...

#126 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 15 April 2013 - 05:49

Though, I think it might be a good idea to consider reverting how much of a "reward" is payed out imo. Given some of the videos that were abused before got fixed from pre-shard days... maybe consider reverting back to the old FSP system? People would be more prone to doing the reward system than at current rate if a full dot got paid out for the simpler tasks. Also it would help to enable newer players to have a decent payout as some of us did earlier I would think.


We've explained many times why we changed to shards. It came down to one of two options. Shards or no rewards whatsoever. We decided shards. It will not go back to FSP.



Fair enough, just a thought. Going to keep donating anyhow, :D


What about adding a more streamlined manner for Guilds to merge? Perhaps like with a mutiny, only A Guild Founder initiates a function like that for a member vote to join a certain guild? However it would have to meet a 75% agreement threshold to occur. Guild tagged items and members who voted yes, along with 50% of guild bank and FSP automatically move to that guild (if there is enough room, otherwise the merger is auto-declined).

An actual Guild Alliances system. I played EVE Online EXTENSIVELY. There is Corporations (Guilds) and An Alliance system that allows for actual shared aid and legitimate Wars between them. I was thinking Having an Actual Ally system in which each guild can have 5 Allies, of which the option for Guild tagged items to be shared between allies and relic bonuses (50% of relic bonuses not counting XP nor Stamina related stats) to also be able to be made, as part of an agreement between guilds, kind of like a contract. Also for literal NAPs. Where Guild Allies cannot be initiated against nor PVPed.

This would give an actual value to forming relationships with other guilds beyond what is informally recognized with current system. Just a few thoughts, what does everyone think?

#127 Dradin

Dradin

    New Member

  • Members
  • Pip
  • 28 posts
  • Badge
  • United States of America

Posted 10 May 2013 - 16:19

I have seen some very good idea's on ways to help or fix issues with our game being able to retain players.  Having a larger number of players is vital to the existance of the Game it self.   When i first joined 5 years ago, it was not unheard of to see a few thousand players online at any one time.  Now we are lucky to see 500 to 700 players.  And if you dig down in the weeds and dirt of it half of them are online to chat with friends, as they went inactive. Or they are new players.  There are your Die Hard Players who continue to fight the good fight to make things better for those who play. But even these Stalwarts can not curb the Tide that is drawing them under.  You can be the Best Guild Leader, Buy points and have all in the Game for your guild, such as the Best Gear, all the Guild Upgrades, Several Relics, Potions, Buffs....  the list goes on and on, and still No one can stop a player from going inactive!!    

 

It is truly sad, when you look around and see all the inactive players, all the dead or almost dead guilds.   We need a serious thread or post on Items we as the Game Players want to see corrected or fixed.  We are the Legacy of the game. We are the ones who have ownership of our game.  Yes the Cows created it, and manage it, but We play it, we invest time, effort, resources.   

 

I for one Challenge the Cows to relook or Brain storm ideas to help bring new life to the game, and to keep that life going forward.    All of the post i have readt talk of the challenges of recruiting and managing a guild,  Well Cows   wake up you are A Guild in my book, and your Guild is a lot of Purple Inactive players.......

 

I will gladly offer my thoughts to how we can fix this issue.  I will continue to recruit and train new players, i invest my time and efforts to make it fun for them.   I build bonds of friendship and mentor them, some stay and grow with us, others go other places, ( large pretty guilds;  that have the same things we all do   lol) or they get beat down and quit. 

 

We have the best Players here who are the life blood of the game, offering their support and idea's  and it seems to me some of it is looked at as either whining or lets turn a blind eye to it.    

 

If my car is not running right or out of gas, or flat tire..   i dont keep driving it.  I stop and work on fixing the issue.

 

Well,  time for me to climb down off the Soap Box.  If anyone wants to work to fix this then i am available in game,  just send me a PM.  Thank you all who do play and care for the game.  You all, and the friends I have made, are what keeps me going.   (That and i have not reached the Top yet  lol)

 

Dradin



#128 dragoshthebest

dragoshthebest

    New Member

  • New Members
  • Pip
  • 7 posts

Posted 11 May 2013 - 21:09

I have 3 ideas:

 

1. There should be a mentoring between new players and old players in which the old players help the new ones with more then ideas and info. The new players could receive buffs, items, gold, real help at quests and other aspects of the game, while the old player could receive temporary skill boosts, temporary exp bonus, weekly FSP or other things, chance to receive a special item etc. Something that they could not receive other then mentoring new players. Also, the guild that accepts new players in it should get temporary bonuses. I was thinking of lower upkeep taxes for a few days, extra exp, special skills etc for all the guild members while the new players are farming (with the possibility to stack the bonuses).

 

2. This is related to 1, but i'm thinking of the relationship of any new player to any old player. There should be quests that require both high lvls and low lvls. Daily/Weekly ones with bonuses or possibility of buying special items/potions/temporary boosts from a shop. Both types of players should be needed in the game, not only the high lvl ones! The low lvls should be able to do things that high lvl can't, and the other way around! Also, there should be guild sized quests which should require all lvl ranges with real benefits to the guild such as special items, gold, fsp, building upgrades etc. :)

 

3. This should solve the very, very high lvl issues.. I don't know what you think, but having players at lvl 1600+ looks oooverly streched to me :| I was thinking of a similar system as in Diablo 2. There, once you have finished the game, you go back to the beginning. All players should have the possibility to reset their accounts back to lvl 1. Why would they do that, you will ask. Well, for cool bonuses :). What if, after a reset, a player could create lvl 2 items, with better stats then lvl 1? What if they could crreate better potions? Or have higher chance of creating lower lvl items? Or higher chance of drop from mobs? Or higher stamina gain, or extra exp, or better items? What if, instead of a normal 100dmg from an item, you would get 150dmg? What if mobs would be harder to kill after a reset, but with better items? What if, after a reset, you save 5% of your former skill points, so, at your same lvl, you would have 5%more SP, therefore, more skill points ?:)

Some players would then reset to lvl 1 and have better items/potions/skills, forge better, with higher chance of success etc, while others will stay at their lvls and sell high lvl buffs :)

Everybody would win. 



#129 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,129 posts
  • Australia

Posted 11 May 2013 - 21:58

Point 1 - I agree with, to a point. But that was meant to be addressed with "karma" which seems to have disappeared into one of those famous cow black holes.

 

Point 2 - Needs more clarification I think. Define "high level" and "low level" - there are a lot of guilds without any players over, shall we say, L500, or L750 or L1000 - are they to be eliminated from this ?. Guild quests are a good idea (and have been mentioned many times before) but to be successful, they HAVE to be scaled to the size and level of the guild. It's all good and well having a scenario where a noob has to kill 20 rats and then is told to send a warlord (or whatever) to kill the Dreadlord when the highest level player in his guild is L500 ... See what I mean ? :)

 

Point 3 - I wouldn't be averse to the idea of a character reset but .....

 

a ) A lot of players at higher levels have their own gear (not guild-tagged gear) - what happens to that ?. It's all good and well saying "sell it", but that takes time, unless you sell it too cheap and/or to a merchant with their famous (I buy at 25% below AH nonsense).

 

b ) Do they keep their stamina banks, or start from scratch again ?

 

c ) Can reset characters (v2) intermix with current characters (v1) ? - I'd hope not. And, for this, there'd need to be two seperate entites of the game for the cows to provide and maintain. 

 

I don't think that simply being able to make higher powered items the second time around, or have higher level buffs the second time around will cut the mustard - Not unless, of course, the difficulty factor is ramped up by a higher degree. I.E. If we can make items that are 50% better than previously, then monsters should be 75% more difficult (the game is way too easy at the moment). If there's a reset, then there's a difficulty factor increment too :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#130 dragoshthebest

dragoshthebest

    New Member

  • New Members
  • Pip
  • 7 posts

Posted 11 May 2013 - 23:33

Point 2 - Needs more clarification I think. Define "high level" and "low level" - there are a lot of guilds without any players over, shall we say, L500, or L750 or L1000 - are they to be eliminated from this ?. Guild quests are a good idea (and have been mentioned many times before) but to be successful, they HAVE to be scaled to the size and level of the guild. It's all good and well having a scenario where a noob has to kill 20 rats and then is told to send a warlord (or whatever) to kill the Dreadlord when the highest level player in his guild is L500 ... See what I mean ? :)

 

Point 3 - I wouldn't be averse to the idea of a character reset but .....

 

a ) A lot of players at higher levels have their own gear (not guild-tagged gear) - what happens to that ?. It's all good and well saying "sell it", but that takes time, unless you sell it too cheap and/or to a merchant with their famous (I buy at 25% below AH nonsense).

 

b ) Do they keep their stamina banks, or start from scratch again ?

 

c ) Can reset characters (v2) intermix with current characters (v1) ? - I'd hope not. And, for this, there'd need to be two seperate entites of the game for the cows to provide and maintain. 

 

I don't think that simply being able to make higher powered items the second time around, or have higher level buffs the second time around will cut the mustard - Not unless, of course, the difficulty factor is ramped up by a higher degree. I.E. If we can make items that are 50% better than previously, then monsters should be 75% more difficult (the game is way too easy at the moment). If there's a reset, then there's a difficulty factor increment too :)

 

Quests should be dynamic, adapted to every guild. If a guild has the highest lvl 500, it won't require him to go to a lvl 700 area. A lvl 20 would have to kill 20 rats, then receive a special item, put it in the guild vault, send the requirements about the next region. Nothing should be fixed in stone. They could change position like the SE or Titans do.

 

3.

a) It's not like they chose overnight and do it the next morning. It's an open economy. Everyone is able to do what they want. The admins shouldn't care if the player loses milions worth of FSP during it. Nobody is forcing anyone to reset. But, if they do, they will have special bonuses which should be tempting.

 

b ) All account upgrades should be kept, in my opinion. If you bought 25 stamina gain upgrades, you should keep it after reset.

 

c ) Well, yeah. That's the fun part of the game :) You would have the same lvl, the same gear, but with different stats. On the other hand, it will be harder to farm until you get proper gear. It would be almost as restarting the game. You would have the same items, but with different stats in the market. It's harder, but you would sell them more expensive since fewer people can get them. On the other hand, you would have to fight harder creatures, with possible multiple targets at once, depending on your resets. Maybe even ambushes as you walk around, so you will have to be prepared every time you travel or farm for more then a specific, known attack.

 

You will ask: what if someone resets 4-5 times in a row, at lvl 1? Well, I have 2 ideas in my mind:

a) You can either consider a finished reset when the player reaches the lvl of the reset, but with a delevel limit. So, if player X resets at lvl 700, then resets at lvl 500 again, he would still be considered a lvl 2 reseter after the 2nd reset, since he didn't reach lvl 700. 

B) Another solution might be the idea itself. Having 2-3 resets one after another would boost the creatures stats considerable up to the point he wouldn't be able to 1hit-kill them. But this might not be such a good idea later on. If you have players that have made 4-5 resets the old fashion way, they might provide the items needed for one person to skip the lvl up for the first 3-4 resets, which would bring us to the same problem we have today.

 

Of course, people would try to abuse the concept and reset at some point to take revenge on other player and harass them, but does it matter? After all, it's a free game. Anyone can do what they want with their accounts.

 

PS: One more thing: To make sure nobody abuses other players and forcefully resets their accounts, the option should be password protected or maybe e-mail verified.



#131 gomezkilla

gomezkilla

    Veteran

  • Members
  • PipPipPip
  • 1,303 posts

Posted 12 May 2013 - 00:41

I have 3 ideas:

 

1. There should be a mentoring between new players and old players in which the old players help the new ones with more then ideas and info. The new players could receive buffs, items, gold, real help at quests and other aspects of the game, while the old player could receive temporary skill boosts, temporary exp bonus, weekly FSP or other things, chance to receive a special item etc. Something that they could not receive other then mentoring new players. Also, the guild that accepts new players in it should get temporary bonuses. I was thinking of lower upkeep taxes for a few days, extra exp, special skills etc for all the guild members while the new players are farming (with the possibility to stack the bonuses).

 

2. This is related to 1, but i'm thinking of the relationship of any new player to any old player. There should be quests that require both high lvls and low lvls. Daily/Weekly ones with bonuses or possibility of buying special items/potions/temporary boosts from a shop. Both types of players should be needed in the game, not only the high lvl ones! The low lvls should be able to do things that high lvl can't, and the other way around! Also, there should be guild sized quests which should require all lvl ranges with real benefits to the guild such as special items, gold, fsp, building upgrades etc. :)

 

3. This should solve the very, very high lvl issues.. I don't know what you think, but having players at lvl 1600+ looks oooverly streched to me :| I was thinking of a similar system as in Diablo 2. There, once you have finished the game, you go back to the beginning. All players should have the possibility to reset their accounts back to lvl 1. Why would they do that, you will ask. Well, for cool bonuses :). What if, after a reset, a player could create lvl 2 items, with better stats then lvl 1? What if they could crreate better potions? Or have higher chance of creating lower lvl items? Or higher chance of drop from mobs? Or higher stamina gain, or extra exp, or better items? What if, instead of a normal 100dmg from an item, you would get 150dmg? What if mobs would be harder to kill after a reset, but with better items? What if, after a reset, you save 5% of your former skill points, so, at your same lvl, you would have 5%more SP, therefore, more skill points ? :)

Some players would then reset to lvl 1 and have better items/potions/skills, forge better, with higher chance of success etc, while others will stay at their lvls and sell high lvl buffs :)

Everybody would win. 

1. Aspect already in place, mentors,  but there are no rewards yet.

 

2. I like the idea of it, but as Pardoux said: it needs refining.

 

3. As long as new content is coming out, this will not be possible as there will be no "end" to the game. (Excluding the Player Reset option)



#132 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,129 posts
  • Australia

Posted 12 May 2013 - 02:01

Quests should be dynamic, adapted to every guild. If a guild has the highest lvl 500, it won't require him to go to a lvl 700 area. A lvl 20 would have to kill 20 rats, then receive a special item, put it in the guild vault, send the requirements about the next region. Nothing should be fixed in stone. They could change position like the SE or Titans do.

 

3.

a) It's not like they chose overnight and do it the next morning. It's an open economy. Everyone is able to do what they want. The admins shouldn't care if the player loses milions worth of FSP during it. Nobody is forcing anyone to reset. But, if they do, they will have special bonuses which should be tempting.

 

b ) All account upgrades should be kept, in my opinion. If you bought 25 stamina gain upgrades, you should keep it after reset.

 

c ) Well, yeah. That's the fun part of the game :) You would have the same lvl, the same gear, but with different stats. On the other hand, it will be harder to farm until you get proper gear. It would be almost as restarting the game. You would have the same items, but with different stats in the market. It's harder, but you would sell them more expensive since fewer people can get them. On the other hand, you would have to fight harder creatures, with possible multiple targets at once, depending on your resets. Maybe even ambushes as you walk around, so you will have to be prepared every time you travel or farm for more then a specific, known attack.

 

You will ask: what if someone resets 4-5 times in a row, at lvl 1? Well, I have 2 ideas in my mind:

a) You can either consider a finished reset when the player reaches the lvl of the reset, but with a delevel limit. So, if player X resets at lvl 700, then resets at lvl 500 again, he would still be considered a lvl 2 reseter after the 2nd reset, since he didn't reach lvl 700. 

B) Another solution might be the idea itself. Having 2-3 resets one after another would boost the creatures stats considerable up to the point he wouldn't be able to 1hit-kill them. But this might not be such a good idea later on. If you have players that have made 4-5 resets the old fashion way, they might provide the items needed for one person to skip the lvl up for the first 3-4 resets, which would bring us to the same problem we have today.

 

Of course, people would try to abuse the concept and reset at some point to take revenge on other player and harass them, but does it matter? After all, it's a free game. Anyone can do what they want with their accounts.

 

PS: One more thing: To make sure nobody abuses other players and forcefully resets their accounts, the option should be password protected or maybe e-mail verified.

 

To condense the above - I really don't think you've any idea just how much work for the cows that is suggesting and for VERY few players (the reset / new world idea, I mean) ;).

 

Dynamic guild quests would be a logistical nightmare for the cows. I would like to see them but when normal quests are "kill x of y, get z xp" or "pick up A, go to B, collect C xp" or "get recipe, extract many wrong things before you get the right thing, kill monster with invented item" then I think we're asking a lot :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#133 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 13 May 2013 - 01:39

1. Aspect already in place, mentors,  but there are no rewards yet.

 

2. I like the idea of it, but as Pardoux said: it needs refining.

 

3. As long as new content is coming out, this will not be possible as there will be no "end" to the game. (Excluding the Player Reset option)

 

#1) Should be worked on after Composing imo. Should be next on list of priorities, as it will enhance gameplay for newer and older players alike via incentivising mentoring.

 

To condense the above - I really don't think you've any idea just how much work for the cows that is suggesting and for VERY few players (the reset / new world idea, I mean) ;).

 

Dynamic guild quests would be a logistical nightmare for the cows. I would like to see them but when normal quests are "kill x of y, get z xp" or "pick up A, go to B, collect C xp" or "get recipe, extract many wrong things before you get the right thing, kill monster with invented item" then I think we're asking a lot :)

 

Couldn't agree more. Think of t=how this would be coded... think the stuff/updates to FS on the table now take a bit to hammer out and perfect? This would take a good bit more... and given how much is being put into Eldevin right now... they'll never sidetrack/delay Eldevin for FS I'd say...


GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.


#134 Doctective

Doctective

    New Member

  • Members
  • Pip
  • 6 posts

Posted 14 May 2013 - 11:19


What i find more disturbing is that new players dont get time to get the hang of the game. There is a lvl 25 minimum level for pvp, but that doesnt include gvg. That has bothered me for a long time. A lvl 1 guy can get farmed by a lvl 25 guy.


The range needs to be a lot otherwise most guilds could not go to war with each other.

#135 Gutie

Gutie

    Member

  • Members
  • PipPip
  • 475 posts
  • Badge

Posted 25 May 2013 - 07:35

The range needs to be a lot otherwise most guilds could not go to war with each other.

The range you can attack via GvG increases as you level. Ups to 50 later on (and later 100 I think). Should be only same level and up in GvG PvP outside of PvP Ladder and BB imo.


GutieGGtsig_zps678d4c8f.png

 

 

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?

 

Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.

 

SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: