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#1 Auron FFX

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Posted 24 April 2015 - 04:36

Hey,

 

So Chrome plans to drop NPAPI Support in September. And other browsers seem to be discuraging use of NPAPI plugins like Java.

 

I'm wondering, do The Cows have any plans on what to do once this happens?

 

Eldevin will no longer work with Chrome after September. I have no idea if this affects Fallen Sword or not.

 

For now installing Comodo Dragon seems to work as a substitute but I feel as though the Big 3 (IE, FF, Chrome) will all probly drop NPAPI support eventualy. Microsoft has even talked about discontinuing support as of Windows 10's release date.

 

Perhaps The Cows should move to Flash or another non-NPAPI plug in.

 

Link:http://www.techrepub...-and-chrome-42/


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#2 Smee

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Posted 24 April 2015 - 11:05

That was my question as well. Thanks for posting this so I didn't have to. :)



#3 Xero

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Posted 24 April 2015 - 12:00

We haven't made any immediate plans, but will explore all of our options. It won't be as simple as converting from Java to something else though, it would take monumental effort and time.

I think the future of web games will be with WebGL, and with platforms such as Unity and Unreal now supporting deployment to that format, that's the likely route we would take. That's just my personal opinion though. WebGL can produce some pretty impressive results!


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#4 KeS

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Posted 24 April 2015 - 12:20

We haven't made any immediate plans, but will explore all of our options. It won't be as simple as converting from Java to something else though, it would take monumental effort and time.

I think the future of web games will be with WebGL, and with platforms such as Unity and Unreal now supporting deployment to that format, that's the likely route we would take. That's just my personal opinion though. WebGL can produce some pretty impressive results!

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#5 Smee

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Posted 24 April 2015 - 12:20

Thanks Xero, glad to hear you're exploring options for those of us that play solely through browser.



#6 Auron FFX

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Posted 25 April 2015 - 03:49

Thank you for the update.

 

I would really hate to see Eldevin die along with Java. It's a beautiful game with an even better community.


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#7 RebornJedi

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Posted 25 April 2015 - 03:50

Steam uses something else than java, correct?

 


#8 Auron FFX

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Posted 26 April 2015 - 03:39

@Mandalore

 

Steam is it's own program. However Eldevin is advertised as an "In-browser" game.

 

I believe the steam version actualy uses a java applet (correct me if i'm wrong here)


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#9 minddrag

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Posted 26 April 2015 - 13:36

No no no no no no no no no please no unity...i can't get unity in any of my computers so it will be the end of me playing of u go unity... Keep in mind the normal players that reg people use such s Adobe flash please

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#10 Anakiro

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Posted 27 April 2015 - 08:14

No no no no no no no no no please no unity...i can't get unity in any of my computers so it will be the end of me playing of u go unity... Keep in mind the normal players that reg people use such s Adobe flash please

 

What Xero meant is that Unity can deploy builds in lots of different formats. Including WebGL, which is a possibility. With the Java support, Chrome also looks to be ditching support for the Unity Webplayer, so rest assured we wouldn't be looking in that direction. :)



#11 Smee

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Posted 04 August 2015 - 10:44

Wanted to bump this post since September is fast approaching. Haven't heard anything about Cows replacing Java so wanted to see if anything has been determined since we last heard from staff. Thanks.



#12 Kildek

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Posted 11 February 2016 - 11:05

Sorry for the grave digging. This still is relevant.

Has any plans/decisions been made in regards to Java?



#13 KeS

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Posted 11 February 2016 - 15:00

Sorry for the grave digging. This still is relevant.

Has any plans/decisions been made in regards to Java?

That's a good question....

 

Seems like java is still around and the game still runs on it I believe...so you're safe.....


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#14 Bigfoot

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Posted 11 February 2016 - 16:22

Internet explorer is the only windows browser  that is not changing. We will always be able to fall back on it. Even though I cant stand IE it will be worth using just to play our game. I just went ahead a few months ago and made the transition. Im used to it now.


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#15 Removed18058

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Posted 11 February 2016 - 17:16

You can also fownload their stand alone client :)

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#16 111111111111111111

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Posted 13 February 2016 - 02:31

Agree. Need to rewrite all game code to JavaScript WebGL render support. :) JAVA getting old. :(

How much time for this update? All year? :D


Edited by Aliarth, 14 February 2016 - 00:58.


#17 malaggar

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Posted 07 March 2017 - 21:52

Bump. 

 

Bumping as this is happening now on Firefox.   Would like to know what HC are doing to help it's players who don't use the client.


Edited by malaggar, 07 March 2017 - 22:04.

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#18 SagaTeller

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Posted 08 March 2017 - 10:00

Bump.

Bumping as this is happening now on Firefox. Would like to know what HC are doing to help it's players who don't use the client.


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