I don't know which games you have been playing. Litterally almost all the mmorpgs I have played never have what you speak of. A profession is meant to be a loss if you are doing it all solo and not selling to the player base. The proffesion feature is meant to point out the >multiplayer< in mmo. You do it to sell to a player, not a vendor.
Quite frankly, your attitude is neither constructive nor appreciated. If you want to get a point accross to the development team or this community, being polite goes a long way. Aggression only makes people want to ignore or refute your point.
Thanks for the feedback. Let's be constructive.
You're right. A profession should be about making money from the player base. Now please, enlighten me as to what items you can craft that will turn a profit of any sort. Set helms? Nah...you'll outgrow it in a few short days. Heroic items? Nah...same deal. How about needing the gathered rares to create the items? Don't see that being realistic for earning money...since it takes so long to get them...longer than the usefulness of the item it's used for. Food? Potions? Depends on whether or not they leave them in-game to be purchased from vendors as they are now. Forcing players to buy crafted items to continue quest lines? Pretty bad way to force progression, in my opinion. Only maybe when you get to level 50 and need a set helm...but 1 item out of hundreds that won't be seen for quite a while? *shrug*
Now how about setting up shop to earn this money in this game. Auction house? Not yet. Player trading stands? Not yet. Any idea when it may be added to the game? Not yet. Forums? Pretty clunky and not effective for those wanting to really make money from trading.
I'm not upset that it costs more money to craft than what you get from just selling back to NPCs. No, I don't think you should make money hand over fist by doing this. But I also don't see why becoming a master crafter should be a losing proposal. If you can look at this game, and give me a reasonable scenario for 6 months down the road to where crafting has become a legitimate option for a player to choose instead of grinding out quests and dungeon running, then I'd love to hear it. My opinions are based solely on the state of the game as it is now, and where it has stated it's planning to go in the future. If I'm missing out on some key information, then I'll gladly review my opinion when that is brought to my attention.
I have put in a ton of time into crafting and testing all of them in the previous releases of this game, and I continue to test it now as well. I feel my experiences with it so far have made my concerns legitimate, whether or not others feel the same.