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Anakiro

Member Since 13 Sep 2012
Offline Last Active Feb 18 2020 22:23

#916066 Secret Tunnel

Posted by Anakiro on 19 January 2015 - 17:03

Is Fort Piregarde (over the bridge into East Eldevin) too far, do you think? You can take a dragon from there to just outside the Barren Trail at level 9. We have talked about putting a dragon just outside Junction Inn. I imagine that would solve the problem of having to trek across the map for those quests.




#910104 Quest Reward Bug?

Posted by Anakiro on 17 December 2014 - 15:37

Thanks for letting us know about that. I've removed the line from the quest text about the piece of armor.




#906377 pet chat commands

Posted by Anakiro on 02 December 2014 - 17:30

Thanks for the reports on this guys. I've found several mounts and pets effected by this and have gone through them individually to find the culprits. I'll be fixing those up and getting them corrected in a coming build. :)




#906307 report button in world chat

Posted by Anakiro on 02 December 2014 - 12:36

Hi there.

 

A report button is certainly on our radar and something we want to implement. In the meantime, I would urge you to submit a support ticket reporting this kind of behavior. Please include the name of the character in question, the server it occurred on and roughly what time it happened.




#900738 Wrong mission target

Posted by Anakiro on 14 November 2014 - 10:21

Oops, I'll go and correct shore to coast! Penmen is spot on. :)




#900311 Mission "Nature's Renew" wrong location

Posted by Anakiro on 13 November 2014 - 10:30

Hi there. That marker is trying to get you to go into the cave as that will be the shortest route to Trephaer. Unfortunately that cave could be filled with quest creatures that are above your level. This is an issue we're aware of and it's on our to do list.

 

You want to head for the green dot in the top left of your map. If you hover over it it should read "Evernight Grove".




#899849 REALLY NEED a

Posted by Anakiro on 11 November 2014 - 14:23

That's a great idea! Unfortunately we can't really add buttons or UI elements at short notice. However, for now we can add a /server command to tell you where you are without having to log out.

 

It might well make it into the next update, if not it'll be the one after that. :)




#893573 PvP Rival achievement not awarded

Posted by Anakiro on 10 October 2014 - 13:12

I've had a look into this and unfortunately it looks like the XP values correspond to the level above the one the achievement states as slipknot mentioned. So they do seem to be awarding correctly, just at 1, 11, 21, 31 etc as opposed to 1, 10, 20, 30.

 

I'll get a fix for this for the next time we update. We're a little too late for today's update.




#893529 new elite troll

Posted by Anakiro on 10 October 2014 - 09:17

i got there before the others and attacked the troll and it didn't attack back. must be a bug.

 

It is indeed. Thanks for bringing it up, this should be fixed for our next update.

 

 

i was the only one who got loot but not sure if that was because i attacked and tagged the troll before inviting others into a group. so when i opened the loot it didn't roll.

 

This is how the loot system works for all creatures at the moment. However it does seem a little odd and we can certainly give it another look. For the moment I would recommend waiting until your group is assembled before tagging the creature or let it reset once your group arrives. 




#890588 Can we have story mode To3?

Posted by Anakiro on 22 September 2014 - 13:09

I can certainly put To3 towards the top of my to-do list if that's what people would like to see next. :)




#890236 Axes for Forestry

Posted by Anakiro on 19 September 2014 - 09:39

Thanks for letting us know about that. It seems some of the axes haven't been set properly to allow for forestry. This should be fixed in a coming build.




#888215 go stand in the corner!

Posted by Anakiro on 03 September 2014 - 10:48

You just can't get good help these days! Honestly, how hard is it to find a mummy that won't flee into a corner at the first sight of an adventurer?

 

I've spoken to the Wardens of the Sand about this unacceptable behavior and they assure me it won't happen after our next update.




#887757 animation bug

Posted by Anakiro on 29 August 2014 - 14:32

Thanks for that! It'll be fixed for our next build.

 

Though the game of hide and seek I just had in Taranuka was awesome. That's a big realm. "The pile of rocks, near a bridge, next to some cairnstones! There's trees nearby!"

 

Next time could you leave the minimap in the screenshot? It'd be really helpful. :D


  • KeS likes this


#887746 Adjust Loot Sparkles (UPDATED)

Posted by Anakiro on 29 August 2014 - 09:21

We were actually planning on reducing the dropped potions to the common (or white) rank for pretty much the exact reasons you mentioned. That should be changed in time for our next update.




#887451 noticed this npc text bug

Posted by Anakiro on 26 August 2014 - 09:02

I've had a talk with him. He's promised to be a little quieter in the future.

 

If you guys find any more NPCs with unnaturally loud voices, let me know and I'll have words with them too. ;)






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